MAP09: The Citadel (Enigma)
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The Enigma Episode maps |
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This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
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MAP09: The Citadel is the ninth and last map of The Enigma Episode. It was designed by Jim Flynn and uses the music track " ".
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- The second pillar south of the red key room can be opened from the south, revealing a megasphere. This can also be opened by shooting the demon face on the south side of the long horizontal column to the south-east of the red key room. (sector 128)
- South-west of the blue key room is a room with crates (accessible from the central north-south corridor). There is a red door to the east of this room – go through it to enter a room with a lift in the south. Lower it, wait for it to rise, and press the switch on the south wall. Lower the lift by pressing the northern side, and go to the north-west of this room where a pillar has risen. Press the switch on its north side, walk on to the rising floor and through the window. To the east is a section of floor with two boxes of rockets and four boxes of bullets and a backpack in the middle. (sector 69)
- #2’s floor can be raised by shooting towards the eastern door (this will cause the sector to lose its secret tag). Go through this door and to the north-west of this room. There is a secret door here (directly opposite the western pillar), leading to a room with a heavy weapon dude, a partial invisibility, a plasma gun and an energy cell pack. (sector 66)
- Walking towards these items opens up several windows. Shoot the demon face through the eastern window – this will open up a room inside the demon face’s column containing three boxes of rockets, a heavy weapon dude/revenant, a partial invisibility and a megasphere. (sector 472)
- Walking towards the items mentioned in #3 also opens up a door in the south side of the pillar south of the blue key room, containing an invulnerability. (sector 97)
- Shooting the fractal texture near the yellow key (similar to the ones near the blue and red keys) opens up a room to the north-west of the texture (in the indoor area) containing an energy cell pack and a megasphere. It can also be opened up by walking onto the staircase to the south of the texture. (sector 490)
- In the south-west is a room with a cyberdemon, in a similar position to the key rooms. It can be entered by walking onto the grey platform containing a partial invisibility, a berserk, a supercharge, and an invulnerability, and walking off the east side into a teleporter. (sector 276)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 2:14.89 | Tezur0 | 2021-03-16 | en09-214.zip | |
NM speed | |||||
UV max | 16:25.80 | Erwin Lin | 2006-06-14 | en091625.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 9, 2021.
Deathmatch
Player spawns
This level contains four spawn points:
- facing south-east. (thing 542)
- facing south-west. (thing 543)
- facing north-west. (thing 544)
- facing north-east. (thing 545)
Statistics
Map data
Things | 657 |
Vertices | 2809* |
Linedefs | 3033 |
Sidedefs | 4455 |
Sectors | 627 |
Things
This level contains the following numbers of things per skill level:
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