MAP09: The Gambit (Doom 2 the Way id Did)

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Doom 2 the Way id Did maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
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MAP09: The Gambit is the nineth map of Doom 2 the Way id Did. It was designed by Richard Frei in the style of Sandy Petersen. The par time defined in the DEHACKED lump is 2:00.

Walkthrough

Map of The Gambit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Red key

In the starting area you can see four teleporters in each corner of the area. Use the south-eastern one which is white.

In the new area enter the next room. Whatever side of the large water pool you use, you will be teleported to the opposite side of it. If you enter into the center of it you will be teleported back into that side where you are located. Get to the southern side and take the red key. Get back north into the teleporter you have entered.

Yellow key

Enter the red door in the starting area. Come to the northern switch on the computer panel. Flip it as many times as the small platform nearby would be on the right height level, so you could get into the alcove by walking on this platform (you should jump on it only when it is in rising progress, otherwise it will go down and you should do it all again). Once, at the alcove, press the button and jump down then head into newly open wall south. Inside, press the switch and Quickly enter the nukage teleporter. Now, step back right into the rising platform which allows you to get to the western side. Once it is on the right height, jump off west. Take the yellow key in the very west. Traps will open.

Get back via the door you came in. If the platform in the center of the room prevents your way, just come closer to it.

Exit

In the starting area, use the last door. It requires the yellow key.

Use either corridor and in the very end, press the skull on blue wall. This will temporarily lower the wall behind that prevented your way to the exit. Enter the exit door and press the switch.

Other points of interest

Secrets

  1. (sector 13)
  2. (sector 43)
  3. (sector 77)
  4. (sector 119)
  5. (sector 126)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing north. (thing 97)
  2. facing north. (thing 101)
  3. facing west. (thing 102)
  4. facing north. (thing 104)
  5. facing east. (thing 206)
  6. facing west. (thing 213)
  7. facing east. (thing 214)
  8. facing south. (thing 234)

Statistics

Map data

Things 276
Vertices 582*
Linedefs 685
Sidedefs 921
Sectors 144
* The vertex count without the effect of node building is 532.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links