Difference between revisions of "MAP09: The Green Machine (The Green Machine)"

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{{map|slot=MAP09|name=Green Machine (The Green Machine)}}
 
{{map|slot=MAP09|name=Green Machine (The Green Machine)}}
 
{{Level stub}}
 
{{Level stub}}
'''MAP09: The Green Machine''' is the ninth map of [[The Green Machine]]. It was designed by [[Andrea Rovenski (Cyberdemon531)]] and uses the [[Adding custom music|music]] track " ".
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'''MAP09: The Green Machine''' is the ninth map of [[The Green Machine]]. It was designed by [[Andrea Rovenski (Cyberdemon531)]] and uses the [[Adding custom music|music]] track " ". The [[par time]] defined in [[MAPINFO]] is 4:00.
  
 
== Walkthrough ==
 
== Walkthrough ==
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===Secrets===
 
===Secrets===
# ('''sector 16''')
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# Leave the starting room to see a rock with a [[BFG9000]] in front of you. You can climb the rock from the backside to reach it. ('''sector 16''')
# ('''sector 62''')
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# In the building next to the starting room, use the lift switch, then as it rises, jump to the crate to the west. Maneuver across the crates until you get to the [[megasphere]] on the east side. ('''sector 62''')
# ('''sector 200''')
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# In the building at the east side of the map, use the large lift to go up, then jump south to the [[energy cell pack]]. ('''sector 200''')
# ('''sector 513''')
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# Enter the building southwest of the starting room, then use the switch at the east side. Afterwards, head to the building south of it, and in the room with the crates, the westernmost stack has an [[invulnerability]] at the top. Use the brown side of the crate to lower the invulnerability. ('''sector 513''')
# ('''sector 581''')
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# In the southernmost hallway, press on the southwest wall where the dead marine is to find a cave with [[rocket]]s, [[box of shotgun shells|boxes of shotgun shells]], [[box of rockets|boxes of rockets]], and a super shield. ('''sector 581''')
# ('''sector 689''')
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# Before you get to the lift that has the blue [[key]], open a door at the east side to a room with crates. Maneuver through them to find energy cell packs. ('''sector 689''')
# ('''sector 693''')
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# Before you get to the lift that has the blue key, open a computer panel at the west wall in the hallway to find a secret room with [[health bonus]]es and [[backpack]]s. ('''sector 693''')
# ('''sector 695''')
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# In Secret #7, go to the northernmost pillar and use the north side that has the electricity symbol to lower a [[Skulltag#Spheres|Doomsphere]]. ('''sector 695''')
# ('''sector 853''')
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# In the northwest building, after using the blue key switch, go to the pad with [[armor bonus]]es around it and open the north wall to find a [[blur artifact]]. ('''sector 853''')
  
 
===Bugs===
 
===Bugs===
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== External links ==
 
== External links ==
* {{dsda|id=2496|title=The Green Machine demos}}
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* {{dsda2|wad=grnmchn|title=The Green Machine demos}}
  
 
[[Category:Andrea Rovenski levels]]
 
[[Category:Andrea Rovenski levels]]

Revision as of 17:33, 10 July 2021

The Green Machine maps

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP09: The Green Machine is the ninth map of The Green Machine. It was designed by Andrea Rovenski (Cyberdemon531) and uses the music track " ". The par time defined in MAPINFO is 4:00.

Walkthrough

Map of The Green Machine
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Leave the starting room to see a rock with a BFG9000 in front of you. You can climb the rock from the backside to reach it. (sector 16)
  2. In the building next to the starting room, use the lift switch, then as it rises, jump to the crate to the west. Maneuver across the crates until you get to the megasphere on the east side. (sector 62)
  3. In the building at the east side of the map, use the large lift to go up, then jump south to the energy cell pack. (sector 200)
  4. Enter the building southwest of the starting room, then use the switch at the east side. Afterwards, head to the building south of it, and in the room with the crates, the westernmost stack has an invulnerability at the top. Use the brown side of the crate to lower the invulnerability. (sector 513)
  5. In the southernmost hallway, press on the southwest wall where the dead marine is to find a cave with rockets, boxes of shotgun shells, boxes of rockets, and a super shield. (sector 581)
  6. Before you get to the lift that has the blue key, open a door at the east side to a room with crates. Maneuver through them to find energy cell packs. (sector 689)
  7. Before you get to the lift that has the blue key, open a computer panel at the west wall in the hallway to find a secret room with health bonuses and backpacks. (sector 693)
  8. In Secret #7, go to the northernmost pillar and use the north side that has the electricity symbol to lower a Doomsphere. (sector 695)
  9. In the northwest building, after using the blue key switch, go to the pad with armor bonuses around it and open the north wall to find a blur artifact. (sector 853)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 977
Vertices 4789*
Linedefs 4309
Sidedefs 6735
Sectors 910
* The vertex count without the effect of node building is 3604.

Things

This level contains the following numbers of things per skill level:


Technical information

Inspiration and development

Trivia

See also

Sources

External links