MAP09: The Last Resort (DBP37: AUGER;ZENITH)

DBP37: AUGER;ZENITH maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20 21 22

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
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MAP09: The Last Resort is the ninth map of DBP37: AUGER;ZENITH. It was designed by Washing Machine Enthusiasts and uses a MIDI rendition of the music track "CORE" from Undertale. The par time defined in MAPINFO is 1:40.

Contents

WalkthroughEdit

Map of The Last Resort
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. When you enter the main dance floor room, you'll see an elevated DJ's room with a revenant on it. To access this secret area, look for two geishas next to a wall in the room with the red key. Interact with the wall right between them to open a passage. (sector 16)
  2. Right before you reach secret #1, there's a geisha standing by a curtain you must walk through to proceed. Directly south of the curtain, interact with a cracked texture on the eastern wall to open a secret chamber with a supercharge and enemies. (sector 128)
  3. In the bathroom you need to get the red key to access, a wall texture right next to the entrance door is a bit off. Interact with it to reveal a radsuit. (sector 292)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:41.20 BFGandorf 2023-09-02 dbp3709p4120.zip Cross-listed from Pacifist
NM speed
UV max 2:39.63 Neil Kloster 2023-12-23 dbp3709m239.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:41.20 BFGandorf 2023-09-02 dbp3709p4120.zip
NoMo 0:33.40 NuruTheDoomer 2022-05-05 dbp3709o-33.zip

The data was last verified in its entirety on March 8, 2024.

DeathmatchEdit

Player spawnsEdit

This level contains five spawn points:

  1. facing south. (thing 141)
  2. facing north. (thing 219)
  3. facing east. (thing 220)
  4. facing west. (thing 221)
  5. facing west. (thing 222)

StatisticsEdit

Map dataEdit

Things 260
Vertices 1888*
Linedefs 2215
Sidedefs 3831
Sectors 367
* The vertex count without the effect of node building is 1621.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit