Difference between revisions of "MAP09: The Launch Base (Harmony)"

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{{Harmony Maps}}
 
{{map|slot=MAP09|name=Launch Base (Harmony)}}
 
{{map|slot=MAP09|name=Launch Base (Harmony)}}
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'''MAP09: The Launch Base''' is the ninth map of [[Harmony]]. It was designed by [[Thomas van der Velden (t.v.)]] and uses the [[music]] track "Mercury Stripes, Blue Mess" by Kyū. The [[par time]] defined in [[MAPINFO]] is 5:35.
 
{{level stub}}
 
{{level stub}}
{{Harmony Maps}}
 
  
'''MAP09: The Launch Base''' is a map for [[Harmony]].  It is also rotated 90 degrees from the previous map. 
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== Walkthrough ==
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[[File:Harmony MAP09 map.png|thumb|330x300px|Map of The Launch Base]]
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{{Map spots}}
  
== Walkthrough ==
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===Essentials===
 
If you are low on health, it may be sometime before you get a medikit.  As such, be careful.  
 
If you are low on health, it may be sometime before you get a medikit.  As such, be careful.  
 
  
 
# In the south-east corner, there is a vent to enter the main tunnel. There is a total of two enemies visible, others are released later.  
 
# In the south-east corner, there is a vent to enter the main tunnel. There is a total of two enemies visible, others are released later.  
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# Proceed east, and flip the switch to the north.  This allows access to the ship.
 
# Proceed east, and flip the switch to the north.  This allows access to the ship.
 
# Clear the mines surrounding the ship, and enter it to exit the level.  
 
# Clear the mines surrounding the ship, and enter it to exit the level.  
 
  
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===Secrets===
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# During Walkthrough step 5, the bar has a painting in the south-east corner.  Use the painting, and a secret will open in the north west of the room, revealing +100% health. ('''sector 233''')
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== Areas / screenshots ==
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<gallery mode=nolines widths=160px>
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|
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</gallery>
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== Deathmatch ==
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===Player spawns===
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This level contains four spawn points:
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# facing east. ('''thing 218''')
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# facing west. ('''thing 220''')
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# facing south-east. ('''thing 222''')
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# facing south. ('''thing 225''')
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== Statistics ==
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===Map data===
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{{mapdata|
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  things=227|
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  vertexes=5666|
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  linedefs=5351|
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  sidedefs=8821|
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  sectors=572|
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  vertexbefore=4415}}
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===Things===
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This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
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<!-- {{Things}} requires extensive custom mapping -->
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== External links ==
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* {{dsda|id=2936|title=Harmony demos}}
  
== Secrets ==
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[[Category:Thomas van der Velden levels]]
# During Walkthrough step 5, the bar has a painting in the south-east corner.  Use the painting, and a secret will open in the north west of the room, revealing +100% health.
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[[Category:Levels with extra equipment in co-op]]

Revision as of 06:47, 5 July 2019

Template:Harmony Maps

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

MAP09: The Launch Base is the ninth map of Harmony. It was designed by Thomas van der Velden (t.v.) and uses the music track "Mercury Stripes, Blue Mess" by Kyū. The par time defined in MAPINFO is 5:35.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of The Launch Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

If you are low on health, it may be sometime before you get a medikit. As such, be careful.

  1. In the south-east corner, there is a vent to enter the main tunnel. There is a total of two enemies visible, others are released later.
  2. In the tunnels, head to the west edge, and climb into the vent. You will encounter a lot of criters, but they are easily killed.
  3. Turn north t the large room and climb the stairs. before you flip the switch to lower the center elevator, equip an explosive weapon or some other attack that is good at a large number of targets. Lower the elevator, and kill the followers, before collecting the green key. Use it to open the north door.
  4. Destroy monsters as you go down the lift and through the corridor. Take the first north branch and locate the yellow key in the room.
  5. Return to the corridor, and you will directly encounter the yellow key door. Open it, enter the vent by climbing along the objects on the south-west, adn you'll return to the missile base. A door opens for you. Enter it.
  6. Go through the room, and exit the other side. This provides access to the east missile silos.
  7. Go up the lift to enter the eastern silos. In the south silo, flip the switch in the south-west corner. In the north silo, flip the north-east switch. You can now exit the silo, and proceed east.
  8. You should reach a missile control room. Flip all five switches to launch the missiles, and extend a bridge leading west.
  9. Head west, and turn to the right. Collect the purple key, and use it to unlock the exit.
  10. When outside, use the plunger to blast open the wall.
  11. Proceed east, and flip the switch to the north. This allows access to the ship.
  12. Clear the mines surrounding the ship, and enter it to exit the level.

Secrets

  1. During Walkthrough step 5, the bar has a painting in the south-east corner. Use the painting, and a secret will open in the north west of the room, revealing +100% health. (sector 233)

Areas / screenshots

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 218)
  2. facing west. (thing 220)
  3. facing south-east. (thing 222)
  4. facing south. (thing 225)

Statistics

Map data

Things 227
Vertices 5666*
Linedefs 5351
Sidedefs 8821
Sectors 572
* The vertex count without the effect of node building is 4415.

Things

This level contains the following numbers of things per skill level:


External links