MAP09: Vesperas (Master Levels)

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Master Levels maps

Sony-PlayStation-5501-Console-FL.png

This level has a
console version.

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

Vesperas is a map that is part of the Master Levels for Doom II. It was designed by John Anderson (Dr. Sleep), and is contained in the file VESPERAS.WAD. In the PlayStation Final Doom port it is the last level of the Master Levels episode and uses the music track "Sanity's edge". Completing the PSX version leads to MAP14, the first map of TNT: Evilution, with all weapons and game status retained.

Walkthrough

Map of Vesperas
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Yellow key

In the starting area (A), use any of the three doors. The western one offers the fastest route. Use either of the two western lifts. Get to the west side either through the central room or along the corridor. The bars open automatically. Step out a bit to the nukage pool (B) to open alcoves both in the north and the south. There is a narrow and invisible ledge that runs from the east side to the southern alcove. Go to the alcove and press the button before you (it will be highlighted as you approach). Grab the yellow key.

Red key

The key lies at the northwestern room. Leave the nukage pool area and go to the north side where there are yellow bars. Open them. Go to the eastern room, and a lift will lower. When you go down, press the switch at the southern alcove. The wall at the west will open. Grab the red key.

Blue key

Go to the east. Walk down the staircase and up the other. The gargoyle button to the left requires the red key, so you can press the button. Drop down, turn around and press the button to lower the stand with the blue keycard. If you grab the key from the south, bars will rise as if blocking your way. Merely go around them and use the lift to get back.

Exit

Return to the beginning area (A) and press the switch indicated by blue lights. Beware and kill the revenant and press the exit switch for the end.

Other points of interest

Secrets

  1. In the nukage pool (B), walk through the nukage fall and there to a teleporter. (sector 169) The teleporter leads to a room with a medikit.
  2. In the southern alcove of the nukage pool area (B), the closet that contains the yellow key (sector 267) counts as a secret and is impossible to miss because the yellow key is required in this level.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the original map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
NM speed 02:21 Serge Marudov (Never Again) 2010-01-07 vesperasnm_na.zip
UV max 07:29 Ledmeister 2000-09-26 vesp_729.zip
UV -fast 09:54 Ledmeister 2000-09-26 vesp_954.zip

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing east. (thing 80)
  2. facing east. (thing 98)
  3. facing west. (thing 100)
  4. facing north. (thing 102)
  5. facing north. (thing 153)

Statistics

Map data

Things 290
Vertices 1599*
Linedefs 1678
Sidedefs 2353
Sectors 353
* The vertex count without the effect of node building is 1360.

Things

This level contains the following numbers of things per skill level:

Technical information

Differences between PlayStation and PC versions

  • The nukage pool (B) has brown slime instead of green nukage.
  • In the same area (B), the teleporter to get out of the pool is placed at the west and not at the east.
  • In the same area (B), the middle textures of the ledge were removed. This makes the ledge more noticeable and evident that the player should make their way to the southern alcove.
  • The central south area, the red key room and the blue key room all have two inaccessible alcoves that contain teleporting monsters. In the PlayStation version, each area only has a single alcove.

Inspiration and development

Trivia

See also

Sources

External links