Difference between revisions of "MAP09: Wormhole Zone (Plutonia 2)"

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===Secrets===
 
===Secrets===
# From the starting area, turn right (east) into a water pool. Kill the chaingunners and press the gargoyle-faced switch. Then return to the starting area, and go straight down into the lowered pathway. Take the first right to find a lowered platform (#1) holding a [[rocket launcher]].
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# From the starting area, turn right (east) into a water pool. Kill the chaingunners and press the gargoyle-faced switch. Then return to the starting area, and go straight down into the lowered pathway. Take the first right to find a lowered platform holding a [[rocket launcher]]. ('''sector 155''')
# In the outdoor area in the west portion of the map, there is a ledge with the yellow key. Head southwest and step into the water pool. Turn around the corner on the right to find a soul sphere (#2). An [[arachnotron]] will then teleport in to attack you.
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# In the outdoor area in the west portion of the map, there is a ledge with the yellow key. Head southwest and step into the water pool. Turn around the corner on the right to find a soul sphere. ('''sector 144''') An [[arachnotron]] will then teleport in to attack you.
  
 
===Bugs===
 
===Bugs===

Revision as of 16:03, 11 May 2021

Plutonia 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

MAP09: Wormhole Zone is the ninth map of Plutonia 2. It was designed by Adolf Vojta (Gusta), and uses the music track "Battle Strategy" by James Paddock. The par time defined in MAPINFO is 4:30.

Walkthrough

Map of Wormhole Zone
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Just like in some of the levels before, you will be attacked by several monsters. Before you can do anything, make sure to kill all the monsters that you can. The level's nonlinear nature gives you several paths to take. You will get the blue key last, since you need the red and yellow keys to access it.

Red Key:

When you are ready, from the starting point, head east into the water then climb the nearby steps. Go across the water, and keep going across the water and up some waterfalls until you reach the red skull key.

Yellow Key:

From the red key, jump through the nearby window and you should see a pain elemental surrounded by barrels. He is on top of a soul sphere. When you pick it up, look out as an arch-vile and revenants will teleport in. Keep going west, looking out for the batch of chaingunners and imps that pop up, and you will find a baron of Hell and several other monsters guarding two switches: red and yellow. Northwest of those switches is a lift and a window. If you look out the window, you can see a ledge you can jump to with armor bonuses. Jump to it and follow the armor bonuses to the yellow skull key. Look out for revenants teleporting in once you get the key.

Blue Key and Exit:

Head for the lift near where the yellow key was so you can return to the two switches. With both keys, press the switches and you will open the way to the blue skull key. Kill the arch-vile, grab the key, and look out because chaingunners will teleport around you, while other monsters will be present in other areas of the map. Drop back down to the field where the yellow key was and go north, then east to the green shack with the yellow bar. Open the yellow bar, grab the BFG9000 and soul sphere, then climb the stairs up to the next yellow door. Open it and open the blue bars to the left. Kill any enemies on the catwalk and then open the next door. In this room, kill the revenants and go through the south door to find the exit.

Other points of interest

Secrets

  1. From the starting area, turn right (east) into a water pool. Kill the chaingunners and press the gargoyle-faced switch. Then return to the starting area, and go straight down into the lowered pathway. Take the first right to find a lowered platform holding a rocket launcher. (sector 155)
  2. In the outdoor area in the west portion of the map, there is a ledge with the yellow key. Head southwest and step into the water pool. Turn around the corner on the right to find a soul sphere. (sector 144) An arachnotron will then teleport in to attack you.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:11 Karim El-Sheikh (Kimo Xvirus) 2009-03-08 p209-011.zip
NM speed 00:16 Red-XIII 2010-01-15 p209n016.zip
UV max 05:58 Vladimir Monakhov (skepticist) 2009-03-31 p209-558.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:11 Karim El-Sheikh (Kimo Xvirus) 2009-03-08 p209-011.zip

Last updated on April 8, 2013.

Miscellaneous Demos

Run Time Player Date File Notes
First Demo Attempt 21:44 Memfis 2011-02-03 pl2mem09.zip 1

Last updated on April 8, 2013.

1. ^ Final time of 21:06

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing north. (thing 370)
  2. facing east. (thing 390)
  3. facing north-west. (thing 391)
  4. facing north-west. (thing 392)
  5. facing north-west. (thing 394)

Statistics

Map data

Things 471
Vertices 2998*
Linedefs 3077
Sidedefs 4605
Sectors 608
* The vertex count without the effect of node building is 2390.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

  • Amongst possible names for this map during development were World of Miracles and Land of Wormholes.

See also

Sources

External links