Difference between revisions of "MAP10: Analyzing the Cause (NOVA II)"

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{{map|slot=MAP10}}
 
{{map|slot=MAP10}}
 
{{Level stub}}
 
{{Level stub}}
'''MAP10: Analyzing the Cause''' is the tenth map of [[NOVA II]]. It was designed by [[Impboy4]] and [[KevinHEZ]], and uses the [[music]] track " ".
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'''MAP10: Analyzing the Cause''' is the tenth map of [[NOVA II]]. It was designed by [[Chris Harriman (Impboy)]] and [[KevinHEZ]], the latter of whom also composed the level's [[adding custom music|music]] track, "Suffer Enough."
  
 
== Walkthrough ==
 
== Walkthrough ==
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===Secrets===
 
===Secrets===
# ('''sector 416''')
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# Enter the long corridor going southeast and when you reach the bend, open the damaged wall to find a passage of [[health bonus]]es leading up to a [[backpack]]. ('''sector 416''')
# ('''sector 811''')
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# Take the lift near the start up and go southeast towards the dead marine. Press on the wall next to the corpse to get a [[soul sphere]]. ('''sector 811''')
  
 
===Bugs===
 
===Bugs===
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== Deathmatch ==
 
== Deathmatch ==
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===Player spawns===
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This level contains seven spawn points:
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# facing south-east. ('''thing 422''')
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# facing south-west. ('''thing 423''')
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# facing west. ('''thing 424''')
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# facing north. ('''thing 425''')
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# facing north-west. ('''thing 426''')
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# facing north-west. ('''thing 427''')
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# facing north. ('''thing 428''')
  
 
== Statistics ==
 
== Statistics ==
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* {{dsda|id=2745|title=NOVA II: New Dawn demos}}
 
* {{dsda|id=2745|title=NOVA II: New Dawn demos}}
  
[[Category:Impboy4 levels]]
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[[Category:Chris Harriman levels]]
 
[[Category:KevinHEZ levels]]
 
[[Category:KevinHEZ levels]]
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[[Category:Levels with extra equipment in co-op]]

Revision as of 13:14, 8 June 2019

NOVA II: New Dawn maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP10: Analyzing the Cause is the tenth map of NOVA II. It was designed by Chris Harriman (Impboy) and KevinHEZ, the latter of whom also composed the level's music track, "Suffer Enough."

Walkthrough

Map of Analyzing the Cause
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Enter the long corridor going southeast and when you reach the bend, open the damaged wall to find a passage of health bonuses leading up to a backpack. (sector 416)
  2. Take the lift near the start up and go southeast towards the dead marine. Press on the wall next to the corpse to get a soul sphere. (sector 811)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing south-east. (thing 422)
  2. facing south-west. (thing 423)
  3. facing west. (thing 424)
  4. facing north. (thing 425)
  5. facing north-west. (thing 426)
  6. facing north-west. (thing 427)
  7. facing north. (thing 428)

Statistics

Map data

Things 438
Vertices 5916*
Linedefs 5989
Sidedefs 9609
Sectors 929
* The vertex count without the effect of node building is 5118.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links