MAP10: Analyzing the Cause (NOVA II)

NOVA II: New Dawn maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
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MAP10: Analyzing the Cause is the tenth map of NOVA II. It was designed by Chris Harriman (Impboy) and KevinHEZ, the latter of whom also composed the level's music track, "Suffer Enough."

Contents

WalkthroughEdit

Map of Analyzing the Cause
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Enter the long corridor going southeast and when you reach the bend, open the damaged wall to find a passage of health bonuses leading up to a backpack. (sector 416)
  2. Take the lift near the start up and go southeast towards the dead marine. Press on the wall next to the corpse to get a soul sphere. (sector 811)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demosEdit

Style Time Player Date File Notes
.zip

DeathmatchEdit

Player spawnsEdit

This level contains seven spawn points:

  1. facing south-east. (thing 422)
  2. facing south-west. (thing 423)
  3. facing west. (thing 424)
  4. facing north. (thing 425)
  5. facing north-west. (thing 426)
  6. facing north-west. (thing 427)
  7. facing north. (thing 428)

StatisticsEdit

Map dataEdit

Things 438
Vertices 5916*
Linedefs 5989
Sidedefs 9609
Sectors 929
* The vertex count without the effect of node building is 5118.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit