MAP10: Back in Town (Doomworld Mega Project 2013)
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Revision as of 05:23, 24 January 2022 by XymphBot (talk | contribs) (→Speedrunning: Automated edit - Update DSDA map records; rm empty Misc section)
DMP 2013 maps |
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DMP2013B 01-13
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This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP10: Back in Town is the tenth map in the DMP2013B.wad mapset of Doomworld Mega Project 2013. It was designed by Memfis and uses an unused Plutonia 2 music track.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the east end of the courtyard are some steps to a door. Go up the steps from the south end and notice a silver ridge on one of the steps. This is a hidden switch. Using it lowers a teleporter to the north. Take it to reach a platform with shotgun shells and a box of rockets. From there, jump to the pillar with the revenant and the berserk pack. (sector 26)
- At the northeast end, on the ledge west of the gate, jump north to the platform and go into the red square to the left to make a lift lower. The lift is the other platform to the north. When it is lowered, go through the west wall to find a stimpack, rockets, and an energy cell. (sector 291)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | 5:12.89 | Revved | 2018-12-27 | mp13b10-512.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 24, 2022.
Statistics[edit]
Map data[edit]
Things | 354 |
Vertices | 1673* |
Linedefs | 1656 |
Sidedefs | 2528 |
Sectors | 320 |
Things[edit]
This level contains the following numbers of things per skill level:
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