MAP10: Containment Area (Console Doom)

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Revision as of 10:22, 29 March 2016 by 15FiftySeven (talk | contribs) (Versions comparison)


Console level navigator
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Containment Area

Crystal Project computer.png

This is a console version
of a PC level.

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: Containment Area is the tenth level of most console versions of Doom, based on the original E2M2: Containment Area with modifications made to adapt the level to consoles' memory and storage limitations. The author of the conversion is unknown, and the original map authors are Tom Hall and Sandy Petersen. The map first appeared in Atari Jaguar version, and was later used in the 3DO, Sega 32X, Game Boy Advance, Sony PlayStation, and Sega Saturn versions. Due to its original size, it is one of the most radically altered levels, with nearly half of the original geometry removed.

Texture theme

As opposed to the PC version of this map the following texture theme is used:

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Music

The map uses the following music tracks:

Port Track Composer Notes
Atari Jaguar "Donna To The Rescue" Robert Prince Only plays in the intermission screen after the map is completed.
3DO "Donna To The Rescue" Robert Prince Re-orchestrated version played by live band
Sega 32X "At Doom's Gate" Robert Prince
Game Boy Advance "Intermission From DOOM" Robert Prince
Sony PlayStation "A Calm Panic Rises" Aubrey Hodges
Sega Saturn "Breath Of Horror" Aubrey Hodges

Walkthrough

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Map of Containment Area

Essentials

Most of the areas were removed when the level was ported to the Atari Jaguar version, so the walkthrough compared to the PC-version counterpart somewhat differs.

Blue key

Red key

Other points of interest

Secrets

Bugs

The chainsaw room is still present on the level and is normally inaccessible. It is ordinarily impossible to get into this room and therefore to get 100% kills and secrets. In the Atari Jaguar version, it is possible to clip into the area using a glitch with the rocket launcher. This was fixed in the PlayStation and Saturn version, as these versions remove the orphaned rooms.

Areas / screenshots

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Atari Jaguar screenshots

3DO screenshots

Sega 32X screenshots

PlayStation screenshots

Sega Saturn screenshots

Game Boy Advance screenshots

Versions comparison

Compared to the PC level, a large amount of changes were made to the console version to simplify it for the limitations of consoles.

The entire western section of the crate maze has been removed.

The western hallway from the central marble room and the slime river it leads to have been removed. The exit door is now separated from the rest of the level by an isolated slime pit.

The crusher hallway and the yellow keycard room were removed. The blue keycard area, previously after the crusher hallway, is now where the yellow keycard room used to be. The eastern hallway from the central marble room was shortened to match this change in geometry.

The three hallways with flashing blue lights in the west of the level and the three sets of "pistons" in the southeast of the map, along with their associated secret areas, have been removed.

Technical information

Inspiration and development

Trivia

Navigation

Console Doom levels - Atari Jaguar, 3DO, Game Boy Advance
Phobos:
Deimos:
Hell:
Secret levels:
Console Doom levels - Sega 32X
Phobos:
Deimos:
Hell:
Secret levels:
Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Phobos:
Deimos:
Hell:
Earth:
Secret levels:
Doom II
The Star Base:
The City:
Hell:
Secret levels: