MAP10: Containment Area (Console Doom)
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MAP10: Containment Area is the tenth level of most console versions of Doom, based on the original E2M2: Containment Area with modifications made to adapt the level to consoles' memory and storage limitations. The author of the conversion is unknown, and the original map authors are Tom Hall and Sandy Petersen. The map first appeared in Atari Jaguar version, and was later used in the 3DO, Sega 32X, Game Boy Advance, Sony PlayStation, and Sega Saturn versions. Due to its original size, it is one of the most radically altered levels, with nearly half of the original geometry removed.
Contents
Texture theme
As opposed to the PC version of this map the following texture theme is used:
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Music
The map uses the following music tracks:
Port | Track | Composer | Notes |
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Atari Jaguar | "Donna To The Rescue" | Robert Prince | Only plays in the intermission screen after the map is completed. |
3DO | "Donna To The Rescue" | Robert Prince | Re-orchestrated version played by live band |
Sega 32X | "At Doom's Gate" | Robert Prince | |
Game Boy Advance | "Intermission From DOOM" | Robert Prince | |
Sony PlayStation | "A Calm Panic Rises" | Aubrey Hodges | |
Sega Saturn | "Breath Of Horror" | Aubrey Hodges |
Walkthrough
Essentials
Most of the areas were removed when the level was ported to the Atari Jaguar version, so the walkthrough compared to the PC-version counterpart somewhat differs.
Blue key
Red key
Other points of interest
Secrets
Bugs
The chainsaw room is still present on the level and is normally inaccessible. It is ordinarily impossible to get into this room and therefore to get 100% kills and secrets. In the Atari Jaguar version, it is possible to clip into the area using a glitch with the rocket launcher. This was fixed in the PlayStation and Saturn version, as these versions remove the orphaned rooms.
Areas / screenshots
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Atari Jaguar screenshots
3DO screenshots
Sega 32X screenshots
PlayStation screenshots
Sega Saturn screenshots
Game Boy Advance screenshots
Versions comparison
Compared to the PC level, a large amount of changes were made to the console version to simplify it for the limitations of consoles.
The entire western section of the crate maze has been removed.
The western hallway from the central marble room and the slime river it leads to have been removed. The exit door is now separated from the rest of the level by an isolated slime pit.
The crusher hallway and the yellow keycard room were removed. The blue keycard area, previously after the crusher hallway, is now where the yellow keycard room used to be. The eastern hallway from the central marble room was shortened to match this change in geometry.
The three hallways with flashing blue lights in the west of the level and the three sets of "pistons" in the southeast of the map, along with their associated secret areas, have been removed.
Technical information
Inspiration and development
Trivia
Console Doom levels - Sega 32X | |
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Phobos: | MAP01: Hangar • MAP02: Plant • MAP03: Toxin Refinery • MAP04: Command Control • MAP05: Phobos Lab • MAP06: Central Processing • MAP07: Computer Station • MAP08: Phobos Anomaly |
Deimos: | MAP09: Deimos Anomaly • MAP10: Containment Area • MAP11: Refinery • MAP12: Deimos Lab • MAP13: Command Center • MAP14: Halls of the Damned • MAP15: Spawning Vats |
Hell: | MAP23: Dis |
Secret levels: | MAP24: Military Base |