Difference between revisions of "MAP10: Crimson Tide (Eternal Doom)"
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[[Image:Eternal MAP10 map.png|thumb|300px|Map of Eternal MAP10]] | [[Image:Eternal MAP10 map.png|thumb|300px|Map of Eternal MAP10]] | ||
===Essentials=== | ===Essentials=== | ||
− | The blue key requires a secret. | + | The blue key requires a secret. Once inside the building, explore to the left (west) side of the map. You'll see the key through a window to your right when you reach a section with some slime. Go down the first (not second) set of stairs into the next room. Turn left and press the demon face wall under the flashing light. Turn around and look for an opened door to your right on the opposite site of the room; go inside. At the top of the stairs behind this opened door is another unmarked door you can open to reveal the key. |
In the outdoor courtyard with overlooks beyond the yellow door (near the end of the map), you must flip the switch next to door you came in to open the door on the other side. (The switch next to the far side door will simply re-open the door you entered through.) | In the outdoor courtyard with overlooks beyond the yellow door (near the end of the map), you must flip the switch next to door you came in to open the door on the other side. (The switch next to the far side door will simply re-open the door you entered through.) |
Revision as of 05:37, 6 April 2016
MAP10: Crimson Tide is the tenth level of Eternal Doom. It was designed by David Bruni, and uses the music track "Suspense Reprise" by Rich Nagel.
Walkthrough
Essentials
The blue key requires a secret. Once inside the building, explore to the left (west) side of the map. You'll see the key through a window to your right when you reach a section with some slime. Go down the first (not second) set of stairs into the next room. Turn left and press the demon face wall under the flashing light. Turn around and look for an opened door to your right on the opposite site of the room; go inside. At the top of the stairs behind this opened door is another unmarked door you can open to reveal the key.
In the outdoor courtyard with overlooks beyond the yellow door (near the end of the map), you must flip the switch next to door you came in to open the door on the other side. (The switch next to the far side door will simply re-open the door you entered through.)
Secrets
Statistics
Map data
Things | 646 |
Vertices | 2777 |
Linedefs | 2807 |
Sidedefs | 4056 |
Sectors | 664 |
Things
This level contains the following numbers of things per skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Troopers | 84 | 89 | 43 |
Sergeants | 37 | 41 | 70 |
Chaingunners | 3 | 3 | 8 |
Imps | 18 | 19 | 26 |
Demons | 15 | 12 | 24 |
Spectres | 6 | 6 | 21 |
Lost souls | 14 | 14 | 0 |
Cacodemons | 12 | 12 | 26 |
Hell knights | 3 | 6 | 2 |
Revenants | 2 | 3 | 5 |
Arachnotrons | 0 | 1 | 2 |
Barons of hell | 0 | 0 | 4 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Health bonuses | 6 | 6 | 6 |
Medikits | 30 | 30 | 30 |
Soul spheres | 3 | 3 | 3 |
Security armors | 1 | 1 | 1 |
Combat armors | 2 | 2 | 2 |
Computer maps | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Shotguns | 1 | 1 | 0 |
Super shotguns | 0 | 0 | 1 |
Chainguns | 0 | 0 | 1 |
Rocket launchers | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 0 | 0 | 1 |
Bullet boxes | 3 | 5 | 7 |
Shells | 0 | 5 | 5 |
Shell boxes | 11 | 12 | 14 |
Rocket boxes | 6 | 9 | 9 |
Energy cells | 2 | 2 | 2 |
Explosive barrels | 3 | 3 | 3 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Blue skulls | 1 | 1 | 1 |
Yellow skulls | 2 | 2 | 2 |