Difference between revisions of "MAP10: Crimson Tide (Eternal Doom)"

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'''MAP10: Crimson Tide''' is the tenth level of [[Eternal Doom]]. It was designed by [[David Bruni]] (his only contribution), and uses the music track "Suspense Reprise" by [[Rich Nagel]].
 
'''MAP10: Crimson Tide''' is the tenth level of [[Eternal Doom]]. It was designed by [[David Bruni]] (his only contribution), and uses the music track "Suspense Reprise" by [[Rich Nagel]].
  
==Walkthrough==
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== Walkthrough ==
 
[[File:Eternal MAP10 map.png|thumb|300x300px|Map of Crimson Tide]]
 
[[File:Eternal MAP10 map.png|thumb|300x300px|Map of Crimson Tide]]
 
{{Map spots}}
 
{{Map spots}}
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{{col-end}}
 
{{col-end}}
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== External links ==
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* {{dsda|id=527|title=Eternal Doom demos}}
  
 
[[Category:David Bruni levels]]
 
[[Category:David Bruni levels]]

Revision as of 06:59, 26 February 2017

Eternal Doom maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps: 33 34

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: Crimson Tide is the tenth level of Eternal Doom. It was designed by David Bruni (his only contribution), and uses the music track "Suspense Reprise" by Rich Nagel.

Walkthrough

Map of Crimson Tide
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

The blue key requires a secret. Once inside the building, explore to the left (west) side of the map. You'll see the key through a window to your right when you reach a section with some slime. Go down the first (not second) set of stairs into the next room. Turn left and press the demon face wall under the flashing light. Turn around and look for an opened door to your right on the opposite site of the room; go inside. At the top of the stairs behind this opened door is another unmarked door you can open to reveal the key.

In the outdoor courtyard with overlooks beyond the yellow door (near the end of the map), you must flip the switch next to door you came in to open the door on the other side. (The switch next to the far side door will simply re-open the door you entered through.)

Secrets

  1. (sector 349)
  2. (sector 455)
  3. (sector 597)
  4. (sector 604)
  5. (sector 609)
  6. (sector 633)

Bugs

Two teleport landings (Things 534 and 535) are placed far north-east of the playable map but have no flags set for any of the three difficulty classes anyway, so they do not actually appear in the level.

Areas / screenshots

Statistics

Map data

Things 646
Vertices 2777*
Linedefs 2807
Sidedefs 4056
Sectors 664
* The vertex count without the effect of node building is 2118.

Things

This level contains the following numbers of things per skill level:

External links