Difference between revisions of "MAP10: Excavation Site (Hadephobia)"

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===Secrets===
 
===Secrets===
# ('''sector 330''')
+
# Northeast of the big cave you enter an L-shaped hallway with an also L-shaped secondary room, two exit doors, and an elevator that can be called by pressing the left one of two tiny eye switches beside its door. Inside the elevator press the right switch to get down into the cellar, where the monsters hid a [[box of bullets]]. ('''sector 656''')
# ('''sector 656''')
+
# Enter the elevator again. Now press the left switch two times to get to the second floor. Outside the lift, press another eye switch and hurry to the next room to press the skull switch as long as it is achievable. That activates a second skull switch; pressing that one opens a teleporter in the opposite wall ('''sector 330'''), and a little jump'n'stop on top of the dividing walls yields the yellow [[key]].
# ('''sector 844''')
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# In the cemetery in the northwest, push the coffin opposite to the entrance door. That opens yet another graveyard to your right ('''sector 844'''). Enjoy the [[plasma gun]], a little ammo, and a party with some good friends.
  
 
===Bugs===
 
===Bugs===

Revision as of 18:35, 3 August 2019

Hadephobia maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps: 33 34 35

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP10: Excavation Site is the tenth map of Hadephobia. It was designed by A.Gamma and uses the music track " ". The par time defined in the DEHACKED lump is 3:30.

Walkthrough

Map of Excavation Site
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Northeast of the big cave you enter an L-shaped hallway with an also L-shaped secondary room, two exit doors, and an elevator that can be called by pressing the left one of two tiny eye switches beside its door. Inside the elevator press the right switch to get down into the cellar, where the monsters hid a box of bullets. (sector 656)
  2. Enter the elevator again. Now press the left switch two times to get to the second floor. Outside the lift, press another eye switch and hurry to the next room to press the skull switch as long as it is achievable. That activates a second skull switch; pressing that one opens a teleporter in the opposite wall (sector 330), and a little jump'n'stop on top of the dividing walls yields the yellow key.
  3. In the cemetery in the northwest, push the coffin opposite to the entrance door. That opens yet another graveyard to your right (sector 844). Enjoy the plasma gun, a little ammo, and a party with some good friends.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 685
Vertices 8329*
Linedefs 7880
Sidedefs 14007
Sectors 1114
* The vertex count without the effect of node building is 6816.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links