MAP10: Hangar (The Abyss)
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This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
The Abyss maps 01-11 |
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(01 - 11) |
MAP10: Hangar is the tenth level of The Abyss. It is a modified version of E1M1: Hangar by John Romero, with additions by H2SO4. It features the original E1M1, with sections of the map mirrored, paths modified, and an outdoor arena fight near the true exit. This map, along with MAP31: The Temple, may explain exclusion from the idgames archive until 2015.
This map is considered to be a sign that not all places the player has traveled previously have been concrete.
"Looks familiar.... doesn't it?"
― ABYSS.TXT [source]
Contents
Walkthrough
Essentials
Other points of interest
Secrets
- (sector 65)
- (sector 66)
- (sector 67)
- (sector 82)
- (sector 102)
Bugs
Areas / screenshots
Speedrunning
Routes and tricks
Deathmatch
Statistics
Map data
Things | 280 |
Vertices | 866 |
Linedefs | 885 |
Sidedefs | 1276 |
Sectors | 168 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Zombieman | 2 | 4 | 9 |
Shotgun guy | 1 | 1 | 19 |
Heavy weapon dude | 0 | 2 | 4 |
Imp | 2 | 2 | 4 |
Revenant | 1 | 2 | 3 |
Cacodemon | 3 | 8 | 14 |
Hell knight | 1 | 2 | 5 |
Arch-vile | 1 | 2 | 2 |
Baron of Hell | 1 | 2 | 2 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor | 3 | 3 | 3 |
Armor bonus | 30 | 30 | 30 |
Berserk | 0 | 1 | 1 |
Health bonus | 16 | 16 | 17 |
Invulnerability | 1 | 1 | 1 |
Medikit | 15 | 15 | 15 |
Megaarmor | 1 | 1 | 1 |
Stimpack | 9 | 8 | 8 |
Supercharge | 3 | 3 | 3 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotgun | 1 | 1 | 1 |
Chaingun | 0 | 1 | 1 |
Rocket launcher | 1 | 1 | 1 |
BFG9000 | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clip | 2 | 2 | 2 |
Box of bullets | 2 | 3 | 3 |
Shotgun shells | 2 | 2 | 2 |
Box of shells | 4 | 4 | 4 |
Box of rockets | 3 | 3 | 3 |
Energy cell pack | 4 | 4 | 4 |
Other | ITYTD and HNTR | HMP | UV and NM |
Barrel | 43 | 43 | 43 |