MAP10: Lab of the Lost (Revolution!)

Revolution! maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
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MAP10: Lab of the Lost is the tenth map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses the music track "Mint Petal," composed by Varis Alpha.

Contents

WalkthroughEdit

Map of Lab of the Lost
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. In the nukage-filled area where the blue key is, go north through the nukage fall and into a vent. Ride the lift up and you will find a secret room with five backpacks and two medikits. (sector 131)
  2. In the small room where multiple zombiemen ambush you, a switch in one of the northern compartments opens the door on the west and the vent to the east. Go into the vent, keep going to the end of the vent, and press on the western wall (the one that is slightly damaged), to lower a lift. Take it up and shoot the next vent to reach a crate with a plasma gun and energy cells. Note that it is possible to strafejump from the bridge in the crate area to this secret as well. (sector 125)
  3. After getting the red key in the vent, keep going south and look towards the eastern wall for a misalignment in the vent. Press on the vent wall slightly to the south of that misalignment to access a secret room containing a super shotgun, partial invisibility, shotgun shells, and a medikit. (sector 44)
  4. If you decide to keep going along the vent past Secret #3, you will eventually find a dead end with two shootable vents. Shoot the one at the southern end, and jump on the crates. Jump northeast to the next few crates, and northwest onto the crates containing the chainsaw, box of rockets, and medikit. (sector 122)

BugsEdit

A chainsaw (thing 92) is placed too close to the ledge of the highest stack of crates, and will update its position to rest on top of said stack when the arch-vile is released, making it normally unobtainable. It can however be obtained without releasing the arch-vile by using SR40 to skip to secret #2, taking the vent and continuing north through the toxic waste, then accessing secret #4.

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:26.94 Aleksey Kamenev (4shockblast) 2020-08-20 tv10-026.zip
NM speed 0:37.46 kvothesixstring 2023-03-06 tv10n37.zip
UV max 2:50.40 Jochen Schneidau (Angus) 2006-03-08 tv10-250.zip
NM 100S 1:50.23 Kyle McAwesome 2023-03-02 tv10s150.zip
UV -fast 2:57.89 Jochen Schneidau (Angus) 2006-03-08 tv10f257.zip
UV -respawn
UV Tyson 9:52.06 Adolf Vojta (Gusta) 2006-02-21 tv10t952.zip
UV pacifist 3:03.03 Kyle McAwesome 2022-05-05 tv10p303.zip
NoMo 0:26.97 Kyle McAwesome 2022-05-04 tv10o026.zip

The data was last verified in its entirety on March 17, 2023.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing north. (thing 239)
  2. facing south. (thing 240)
  3. facing west. (thing 241)
  4. facing south-east. (thing 242)

StatisticsEdit

Map dataEdit

Things 253
Vertices 1074*
Linedefs 1152
Sidedefs 1659
Sectors 137
* The vertex count without the effect of node building is 938.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit