MAP10: Maru (Sunlust)

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Sunlust maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: Maru is the tenth map of Sunlust. It was designed by Zachary Stephens (Ribbiks), and uses the music track "Awaken" from the game Xenogears.

Contents

WalkthroughEdit

Map of Maru
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

The exit kills the player, forcing a pistol start of the next map.

SecretsEdit

  1. In the southwest of the map, just south of the large rectangular structure whose entrance is initially blocked by three columns, you can drop down off the raised platforms that form most of the map to a small enclosed area in the blue water surrounding the level. There's a backpack (sector 613) and a teleporter to return you to the main level.
  2. In the northern room where a blue switch lets you drop down to the exit area, there's a hidden door in the northwest of the room leading to the blue armor. (sector 94)
  3. From the raised platform to the west of the entrance to that northern room, you can strafe-run into an otherwise inaccessible structure in the centre of the map containing a teleporter that takes you to. (sector 770)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:32 Aleksey Kamenev (4shockblast) 2016-11-24 sl10p032.zip
NM speed 01:05 0xf00ba12 2017-04-29 sl10n105.zip
UV max 05:16 j4rio 2017-02-08 sl10-516.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:32 Aleksey Kamenev (4shockblast) 2016-11-24 sl10p032.zip

Last updated on 15 January, 2018.

Miscellaneous demosEdit

Style Time Player Date File Notes
.zip

DeathmatchEdit

StatisticsEdit

Map dataEdit

Things 599
Vertices 11773*
Linedefs 10226
Sidedefs 17969
Sectors 887
* The vertex count without the effect of node building is 8783.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit