Difference between revisions of "MAP10: Processing Station 10-29:71 (NDCP)"

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== Walkthrough ==
 
== Walkthrough ==
[[Image:NDCP_MAP10_map.png|thumb|300px|Map of Processing Station 10-29:71 for the [[Newdoom Community Project]]]]
+
[[File:NDCP_MAP10_map.png|thumb|300x300px|Map of Processing Station 10-29:71]]
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
+
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
 +
Head into the lobby and take the eastern door. Take the first door that you see on your right to enter the storage room. Maneuver through the crates to the door to the northeast. Inside this room, hit the switch directly left of the door. Now go back to the lobby and head back to your starting point. There should be a door to the west which you should go next. Follow the path all the way around (do not fall down the chasm along the way or you will die). Ignore the red door and keep going until you find a switch by a lift (if you did not press the switch after the storage room earlier, this switch will be blocked off). Grab the blue key and return to the lobby, taking the east door again into the hallway. Take the door at the end of the hallway with the blue markings into a room with two generators. Go to the steps to the north and go through the door west. In this L-shaped room, take the southern door and go behind the computers to get the red key. Now take the other door in the L-shaped room to a big computer network. Maneuver through the ground floor until you find an opening in the southeast to another room. There is a red door just to your right if you enter from this direction. Go through this door, ride the lift up and to the next room, and then take the next door to your left. This next room can access the lobby through the red door to the east. The southern door here leads to the opposite side of the chasm. Go west and then north to a switch which opens up the exit door in the distance. Now backtrack to the big computer network and find an opening in the southwest on ground floor then go through the exit door you saw. The exit is just a short way through this door guarded by several monsters.
  
 
===Secrets===
 
===Secrets===
  
# '''(sector 124)'''
+
# ('''sector 124''')
# '''(sector 354)'''
+
# ('''sector 354''')
# '''(sector 483)'''
+
# ('''sector 483''')
  
 
===Bugs===
 
===Bugs===
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 +
<gallery>
 +
Image:NDCP-map10-start.png|The start
 +
Image:NDCP-map10-crates.png|The crates room
 +
Image:NDCP-map10-pit.png|The pit
 +
Image:NDCP-map10-reactors.png|The reactors
 +
Image:NDCP-map10-maze.png|The maze, two of the secrets are near
 +
Image:NDCP-map10-end.png|Before the end
 +
Image:NDCP-map10-end2.png|The end
 +
</gallery>
  
 
== Speedrunning ==
 
== Speedrunning ==
Line 23: Line 33:
 
===Routes and tricks===
 
===Routes and tricks===
  
===Miscellaneous demos===
+
===Current records===
 +
The records for this map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
 +
 
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV max]]||7:04||[[Never Again]]||2010-03-29||[http://doomedsda.us/lmps/collections/ndcpmax.zip ndcpmax.zip]||
+
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]||07:04||[[Never Again]]||2010-03-29||[http://doomedsda.us/lmps/collections/ndcpmax.zip ndcpmax.zip]||{{ref|1}}
 +
|-
 +
|[[NM100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]|| || || || ||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 
|}
 
|}
 +
''Last updated on April 3, 2013.''
 +
 +
{{note|1}}''ndcpmax.zip'' is a collection of UV max demos for NDCP.
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=320|
 +
  vertexes=3091|
 +
  linedefs=3176|
 +
  sidedefs=4764|
 +
  sectors=600|
 +
  vertexbefore=2585}}
  
===Map data===
+
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
|[[Things]]||320
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||6||7||7
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||15||18||20
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||5||8||11
 +
|-
 +
|style="text-align: left;"|[[Imp]]||35||46||50
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Demon]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||4||4||5
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||1||2||3
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||4||6||7
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||0||1||2
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||1||1||2
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||0||0||2
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|2
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|18
 
|-
 
|-
|[[Vertex]]es||2585
+
|style="text-align: left;"|[[Health bonus]]||colspan="3"|17
 
|-
 
|-
|[[Linedefs]]||3176
+
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 
|-
 
|-
|[[Sidedefs]]||4764
+
|style="text-align: left;"|[[Backpack]]||colspan="3"|3
 
|-
 
|-
|[[Sectors]]||600
+
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
|}
 
 
 
===Things===
 
{| {{prettytable}}
 
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
 
|-
 
|-
|[[Arachnotron]]s|| || ||  
+
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1
 
|-
 
|-
|[[Arch-vile]]s|| || ||
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Baron of hell|Barons of hell]]|| || ||  
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Cacodemon]]s|| || ||  
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Commander Keen]]s|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Cyberdemon]]s|| || ||  
+
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|9
 
|-
 
|-
|[[Demon]]s|| || ||  
+
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
|[[Final boss]]|| || ||
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
|[[Heavy weapon dude]]s|| || ||  
+
|style="text-align: left;"|Zombieman||6||7||7
 
|-
 
|-
|[[Hell knight]]s|| || ||  
+
|style="text-align: left;"|Shotgun guy||15||18||20
 
|-
 
|-
|[[Imp]]s|| || ||  
+
|style="text-align: left;"|Heavy weapon dude||5||8||11
 
|-
 
|-
|[[Lost soul]]s|| || ||  
+
|style="text-align: left;"|Imp||35||46||50
 
|-
 
|-
|[[Mancubi]]|| || ||  
+
|style="text-align: left;"|Lost soul||colspan="3"|7
 
|-
 
|-
|[[Pain elemental]]s|| || ||  
+
|style="text-align: left;"|Demon||colspan="3"|6
 
|-
 
|-
|[[Revenant]]s|| || ||  
+
|style="text-align: left;"|Spectre||4||4||5
 
|-
 
|-
|[[Shotgun guy]]s|| || ||  
+
|style="text-align: left;"|Revenant||1||2||3
 
|-
 
|-
|[[Spectre]]s|| || ||  
+
|style="text-align: left;"|Cacodemon||4||6||7
 
|-
 
|-
|[[Spiderdemon]]s|| || ||  
+
|style="text-align: left;"|Pain elemental||colspan="3"|1
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||  
+
|style="text-align: left;"|Hell knight||0||1||2
 
|-
 
|-
|[[Zombiemen]]|| || ||  
+
|style="text-align: left;"|Baron of Hell||colspan="3"|1
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Mancubus||1||1||2
 
|-
 
|-
|[[Armor bonus]]es|| || ||  
+
|style="text-align: left;"|Arch-vile||0||0||2
 
|-
 
|-
|[[Backpack]]s|| || ||
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Berserk pack]]s|| || ||  
+
|style="text-align: left;"|Shotgun||colspan="3"|2
 
|-
 
|-
|[[Combat armor|Blue armor]]s|| || ||  
+
|style="text-align: left;"|Super shotgun||colspan="3"|2
 
|-
 
|-
|[[Computer map]]s|| || ||  
+
|style="text-align: left;"|Chaingun||colspan="3"|2
 
|-
 
|-
|[[Security armor|Green armor]]s|| || ||  
+
|style="text-align: left;"|Rocket launcher||colspan="3"|2
 
|-
 
|-
|[[Health bonus]]es|| || ||  
+
|style="text-align: left;"|Plasma gun||colspan="3"|2
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||
+
|style="text-align: left;"|[[Clip]]||colspan="3"|1
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||  
+
|style="text-align: left;"|Box of bullets||colspan="3"|8
 
|-
 
|-
|[[Medikit]]s|| || ||  
+
|style="text-align: left;"|4 shotgun shells||colspan="3"|15
 
|-
 
|-
|[[Megasphere]]s|| || ||  
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|8
 
|-
 
|-
|[[Radiation suit]]s|| || ||  
+
|style="text-align: left;"|Rocket||colspan="3"|4
 
|-
 
|-
|[[Soul Sphere]]s|| || ||  
+
|style="text-align: left;"|Box of rockets||colspan="3"|12
 
|-
 
|-
|[[Stimpack]]s|| || ||  
+
|style="text-align: left;"|Energy cell||colspan="3"|3
 
|-
 
|-
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Energy cell pack||colspan="3"|6
 
|-
 
|-
|[[Chainsaw]]s|| || ||
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Shotgun]]s|| || ||  
+
|style="text-align: left;"|Stimpack||colspan="3"|14
 
|-
 
|-
|[[Super shotgun]]s|| || ||  
+
|style="text-align: left;"|Medikit||colspan="3"|4
 
|-
 
|-
|[[Chaingun]]s|| || ||  
+
|style="text-align: left;"|Armor||colspan="3"|3
 
|-
 
|-
|[[Rocket launcher]]s|| || ||  
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
|[[Plasma rifle]]s|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[BFG 9000]]s|| || ||  
+
|style="text-align: left;"|Armor bonus||colspan="3"|18
 
|-
 
|-
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Health bonus||colspan="3"|25
 
|-
 
|-
|[[Ammo clip]]s|| || ||  
+
|style="text-align: left;"|Supercharge||colspan="3"|1
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || ||  
+
|style="text-align: left;"|Backpack||colspan="3"|4
 
|-
 
|-
|[[Shotgun shells|Shell]]s|| || ||  
+
|style="text-align: left;"|Berserk||colspan="3"|2
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || ||  
+
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 
|-
 
|-
|[[Rocket]]s|| || ||
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || ||  
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Cell]]s|| || ||  
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Bulk cell]]s|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|Blue cards||1||1||1
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 
|-
 
|-
|Red cards||1||1||1
+
|style="text-align: left;"|Exploding barrel||colspan="3"|14
 
|-
 
|-
 
|}
 
|}
 +
{{col-end}}
  
 
== Inspiration and development ==
 
== Inspiration and development ==
Line 167: Line 279:
 
== External links ==
 
== External links ==
 
[[Category:Levels by name]]
 
[[Category:Levels by name]]
 +
[[Category:Liam McMullin levels]]

Revision as of 09:32, 27 November 2016

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
Template:NDCP 1-10

MAP10: Processing Station 10-29:71 is the tenth map of the Newdoom Community Project. It was designed by Liam McMullin (Aliotroph?).

Walkthrough

Map of Processing Station 10-29:71
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Head into the lobby and take the eastern door. Take the first door that you see on your right to enter the storage room. Maneuver through the crates to the door to the northeast. Inside this room, hit the switch directly left of the door. Now go back to the lobby and head back to your starting point. There should be a door to the west which you should go next. Follow the path all the way around (do not fall down the chasm along the way or you will die). Ignore the red door and keep going until you find a switch by a lift (if you did not press the switch after the storage room earlier, this switch will be blocked off). Grab the blue key and return to the lobby, taking the east door again into the hallway. Take the door at the end of the hallway with the blue markings into a room with two generators. Go to the steps to the north and go through the door west. In this L-shaped room, take the southern door and go behind the computers to get the red key. Now take the other door in the L-shaped room to a big computer network. Maneuver through the ground floor until you find an opening in the southeast to another room. There is a red door just to your right if you enter from this direction. Go through this door, ride the lift up and to the next room, and then take the next door to your left. This next room can access the lobby through the red door to the east. The southern door here leads to the opposite side of the chasm. Go west and then north to a switch which opens up the exit door in the distance. Now backtrack to the big computer network and find an opening in the southwest on ground floor then go through the exit door you saw. The exit is just a short way through this door guarded by several monsters.

Secrets

  1. (sector 124)
  2. (sector 354)
  3. (sector 483)

Bugs

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 07:04 Never Again 2010-03-29 ndcpmax.zip 1
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on April 3, 2013.

1. ^ ndcpmax.zip is a collection of UV max demos for NDCP.

Statistics

Map data

Things 320
Vertices 3091*
Linedefs 3176
Sidedefs 4764
Sectors 600
* The vertex count without the effect of node building is 2585.

Things

This level contains the following numbers of things per skill level:

Inspiration and development

External links