Difference between revisions of "MAP10: Processing Station 10-29:71 (NDCP)"
From DoomWiki.org
[checked revision] | [checked revision] |
(skeleton) |
m (Accurate job as usual. A minor fix) |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 8: | Line 8: | ||
===Essentials=== | ===Essentials=== | ||
+ | Head into the lobby and take the eastern door. Take the first door that you see on your right to enter the storage room. Maneuver through the crates to the door to the northeast. Inside this room, hit the switch directly left of the door. Now go back to the lobby and head back to your starting point. There should be a door to the west which you should go next. Follow the path all the way around (do not fall down the chasm along the way or you will die). Ignore the red door and keep going until you find a switch by a lift (if you did not press the switch after the storage room earlier, this switch will be blocked off). Grab the blue key and return to the lobby, taking the east door again into the hallway. Take the door at the end of the hallway with the blue markings into a room with two generators. Go to the steps to the north and go through the door west. In this L-shaped room, take the southern door and go behind the computers to get the red key. Now take the other door in the L-shaped room to a big computer network. Maneuver through the ground floor until you find an opening in the southeast to another room. There is a red door just to your right if you enter from this direction. Go through this door, ride the lift up and to the next room, and then take the next door to your left. This next room can access the lobby through the red door to the east. The southern door here leads to the opposite side of the chasm. Go west and then north to a switch which opens up the exit door in the distance. Now backtrack to the big computer network and find an opening in the southwest on ground floor then go through the exit door you saw. The exit is just a short way through this door guarded by several monsters. | ||
===Secrets=== | ===Secrets=== | ||
Line 18: | Line 19: | ||
== Areas / screenshots == | == Areas / screenshots == | ||
+ | <gallery> | ||
+ | Image:NDCP-map10-start.png|The start | ||
+ | Image:NDCP-map10-crates.png|The crates room | ||
+ | Image:NDCP-map10-pit.png|The pit | ||
+ | Image:NDCP-map10-reactors.png|The reactors | ||
+ | Image:NDCP-map10-maze.png|The maze, two of the secrets are near | ||
+ | Image:NDCP-map10-end.png|Before the end | ||
+ | Image:NDCP-map10-end2.png|The end | ||
+ | </gallery> | ||
== Speedrunning == | == Speedrunning == | ||
Line 23: | Line 33: | ||
===Routes and tricks=== | ===Routes and tricks=== | ||
− | === | + | ===Current records=== |
+ | The records for this map at the [http://doomedsda.us Doomed Speed Demos Archive] are: | ||
+ | |||
{| {{prettytable}} | {| {{prettytable}} | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |[[UV max]]|| | + | |[[UV speed]]|| || || || || |
+ | |- | ||
+ | |[[NM speed]]|| || || || || | ||
+ | |- | ||
+ | |[[UV max]]||07:04||[[Never Again]]||2010-03-29||[http://doomedsda.us/lmps/collections/ndcpmax.zip ndcpmax.zip]||{{ref|1}} | ||
+ | |- | ||
+ | |[[NM100S]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -fast]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -respawn]]|| || || || || | ||
+ | |- | ||
+ | |[[UV Tyson]]|| || || || || | ||
+ | |- | ||
+ | |[[UV pacifist]]|| || || || || | ||
|} | |} | ||
+ | ''Last updated on April 3, 2013.'' | ||
+ | |||
+ | {{note|1}}''ndcpmax.zip'' is a collection of UV max demos for NDCP. | ||
== Statistics == | == Statistics == | ||
Line 167: | Line 196: | ||
== External links == | == External links == | ||
[[Category:Levels by name]] | [[Category:Levels by name]] | ||
+ | [[Category:Liam McMullin levels]] |
Revision as of 21:55, 19 December 2014
MAP10: Processing Station 10-29:71 is the tenth map of the Newdoom Community Project. It was designed by Liam McMullin (Aliotroph?).
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Head into the lobby and take the eastern door. Take the first door that you see on your right to enter the storage room. Maneuver through the crates to the door to the northeast. Inside this room, hit the switch directly left of the door. Now go back to the lobby and head back to your starting point. There should be a door to the west which you should go next. Follow the path all the way around (do not fall down the chasm along the way or you will die). Ignore the red door and keep going until you find a switch by a lift (if you did not press the switch after the storage room earlier, this switch will be blocked off). Grab the blue key and return to the lobby, taking the east door again into the hallway. Take the door at the end of the hallway with the blue markings into a room with two generators. Go to the steps to the north and go through the door west. In this L-shaped room, take the southern door and go behind the computers to get the red key. Now take the other door in the L-shaped room to a big computer network. Maneuver through the ground floor until you find an opening in the southeast to another room. There is a red door just to your right if you enter from this direction. Go through this door, ride the lift up and to the next room, and then take the next door to your left. This next room can access the lobby through the red door to the east. The southern door here leads to the opposite side of the chasm. Go west and then north to a switch which opens up the exit door in the distance. Now backtrack to the big computer network and find an opening in the southwest on ground floor then go through the exit door you saw. The exit is just a short way through this door guarded by several monsters.
Secrets
- (sector 124)
- (sector 354)
- (sector 483)
Bugs
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for this map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 07:04 | Never Again | 2010-03-29 | ndcpmax.zip | 1 |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Last updated on April 3, 2013.
1. ^ ndcpmax.zip is a collection of UV max demos for NDCP.
Statistics
Map data
Things | 320 |
Vertexes | 2585 |
Linedefs | 3176 |
Sidedefs | 4764 |
Sectors | 600 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-viles | |||
Barons of hell | |||
Cacodemons | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Final boss | |||
Heavy weapon dudes | |||
Hell knights | |||
Imps | |||
Lost souls | |||
Mancubi | |||
Pain elementals | |||
Revenants | |||
Shotgun guys | |||
Spectres | |||
Spiderdemons | |||
Wolfenstein SS | |||
Zombiemen | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 |