Difference between revisions of "MAP10: Shifting Sands (Super MAYhem 17)"

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{{map|slot=MAP10}}
 
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'''MAP10: Shifting Sands''' is the tenth map of [[Super MAYhem 17]]. It was designed by [[Glen Christie (Crunchynut44)]] and uses the [[Adding custom music|music]] track " ".
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'''MAP10: Shifting Sands''' is the tenth map of [[Super MAYhem 17]]. It was designed by [[Glen Christie (Crunchynut44)]] who also composed the [[Adding custom music|music]] track, which is named after the level.
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 16:34, 10 April 2018

Super MAYhem 17 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26
Secret maps: 31 32

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP10: Shifting Sands is the tenth map of Super MAYhem 17. It was designed by Glen Christie (Crunchynut44) who also composed the music track, which is named after the level.

Walkthrough

Map of Shifting Sands
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Head east from the super shotgun until you see the ledge which had the mancubus. Jump to that ledge and the wall ahead of you will lower. Follow the path up to get a soul sphere. (sector 330)
  2. At the northernmost area, near the fire wall where the arch-vile is, there is a wall without a ridge. Lower it to find a plasma gun. (sector 340)
  3. Jump southwest from the super shotgun to the picture of Bowser, then raise it up to find a chainsaw. (sector 382)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Statistics

Map data

Things 299
Vertices 2818*
Linedefs 2604
Sidedefs 4486
Sectors 466
* The vertex count without the effect of node building is 2160.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links