MAP10: Teenage Mutant Ninja Demons (Doomworld Mega Project 2016)
DMP 2016 maps 01-10 |
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(01 - 10) |
This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
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MAP10: Teenage Mutant Ninja Demons is the tenth map of Doomworld Mega Project 2016. It was designed by Matt Powell (cannonball) and uses the music track "Sewers," originally composed by Stuart Rynn (stewboy) for Doom Core.
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- Head west of the starting point to the yellow bars, then north and east to the switch. At this switch, turn to the south and spot a button on the wall. Shoot it and go back west to find a hidden passage leading to a soul sphere and an energy cell pack. (sector 72)
- At the north end of the map with the radiation suits, the wall behind the lower left radiation suit can be opened, allowing passage to a megaarmor and boxes of rockets. (sector 397)
- On the megaarmor in the previous secret, look south for a shootable button. This will open the door behind you where you can get health bonuses and a box of shotgun shells where the mancubus is. If you go southwest from there, you will find a medikit, an energy cell pack, two boxes of rockets, and the yellow key. (sector 404)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on January 24, 2022.
StatisticsEdit
Map dataEdit
Things | 494 |
Vertices | 3095* |
Linedefs | 2920 |
Sidedefs | 4566 |
Sectors | 435 |
ThingsEdit
This level contains the following numbers of things per skill level:
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