Difference between revisions of "MAP10: The Black Gate (Requiem)"

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{{Requiem 01-10}}
 
{{Requiem 01-10}}
{{map|slot=MAP10}}
+
{{map|slot=MAP10|name=Black Gate (Requiem)}}
'''MAP10: The Black Gate''' is the tenth map of [[Requiem]].  It was designed by Orin Flaharty, with an ending provided by [[Adam Windsor]] (see [[#Description|Description]].) It uses the music track "Lordly Might" by [[Mark Klem]].
+
'''MAP10: The Black Gate''' is the tenth map of [[Requiem]].  It was designed by [[Orin Flaharty]], with an ending provided by [[Adam Windsor]] (see [[#Description|Description]]).  It takes place in a marble castle, and uses the music track "Lordly Might" by [[Mark Klem]].
  
 
== Description ==
 
== Description ==
Line 11: Line 11:
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:Requiem_MAP10.png|thumb|300x330px|Map of The Black Gate]]
[[Image:Requiem_MAP10.png|thumb|300px|Map of MAP10]]
+
{{Map spots}}
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
  
 
===Essentials===
 
===Essentials===
 +
Grab the [[medikit]] if you need it and turn around to open the door to the first big area. In this area there are [[monster]]s in cages, but they will teleport into the part of the room that you are in. When that is done, open the door and at the fork, go left and pick up a [[berserk pack]]. You will have to deal with [[demon]]s and [[spectre]]s inside each wall that opens up. Enter each closet to open another one, until the closet with the switch comes up. Press it and take the other path of the fork. In this next big area, manuever around the edge here to where the [[teleporter]] is. Enter the teleporter and pick up the [[plasma gun]]. Then, go back through the teleporter and step on the pentagram near the barrier where the [[Baron of Hell|barons of Hell]] are, and the barrier will lower. Enter the next hall and take the teleporter to appear over the lava. There is a [[backpack]] and an [[invulnerability]] on the two lifts in the lava, take them if you want to, and then follow the ledge to the next big area. Here, take the teleporter to appear in an open area. You will find a [[chaingunner]] and three similar lifts, each containing a [[chaingun]], an invulnerability, and the red skull key. Grab the items and take the teleporter back. Now head north to the red door. In this big hall is a [[cyberdemon]] behind some bars directly ahead as well as chaingunners and imps in the side cages. Approach the bars blocking the cyberdemon to find a switch to open up the chaingunners' pen, then press the switch inside to release the cyberdemon. Kill him and then take the teleporter in his pen. In the next marble area, just kill the enemies and follow the path to the exit.
  
 
===Other points of interest===
 
===Other points of interest===
Line 21: Line 21:
 
===Secrets===
 
===Secrets===
 
# After you teleport into the outdoor lava area, travel west across the ledge, and look at the southwest corner.  Two patches of skin are present, and the westernmost one appears as a door on the automap.  If it is shot, it will open.  Hit it with the [[super shotgun]], and do a running jump into the doorway; or do a running jump into this patch, and shoot it with any weapon.  Proceed down the stairs to find a [[soul sphere]]. ('''sector 39''')
 
# After you teleport into the outdoor lava area, travel west across the ledge, and look at the southwest corner.  Two patches of skin are present, and the westernmost one appears as a door on the automap.  If it is shot, it will open.  Hit it with the [[super shotgun]], and do a running jump into the doorway; or do a running jump into this patch, and shoot it with any weapon.  Proceed down the stairs to find a [[soul sphere]]. ('''sector 39''')
# At the southwest of the lava section are two small grates for lava to pass through.  The texture of the northernmost one is not aligned properly. It can be walked through, allowing you to obtain a [[radiation suit]] and a [[megasphere]]. ('''sector 134''')
+
# After teleporting into the outdoor lava area, follow the ledge around until you find a non-functioning gargoyle "switch" to your right. Drop into the lava to your left and look for a misaligned texture on the southern wall, with a gap between it and the lava floor. It can be walked through, allowing you to obtain a [[radiation suit]] and a [[megasphere]]. ('''sector 134''')
 
# Also in the lava section, to the southeast of the teleporter to the red key, there is another teleporter within the wall.  Enter it to be taken to a platform east of the red key area. ('''sector 136''') Look in the alcove to the east to find a [[box of rockets]].
 
# Also in the lava section, to the southeast of the teleporter to the red key, there is another teleporter within the wall.  Enter it to be taken to a platform east of the red key area. ('''sector 136''') Look in the alcove to the east to find a [[box of rockets]].
  
Line 27: Line 27:
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
Requiem-map10-start.png|The start, that looks like the unholy cathedral
Image: |  
+
Requiem-map10-E4M2.png|Oooh, E4M2
 +
Requiem-map10-marble.png|The marble room
 +
Requiem-map10-soulsphere.png|A secret [[soulsphere]]
 +
Requiem-map10-invulnerability.png|The same [[soulsphere]] and an [[invulnerability]]
 +
Requiem-map10-redkey.png|The red key
 +
Requiem-map10-caco.png|The [[cacodemon]] is hiding the first [[cyberdemon]]
 +
Requiem-map10-end.png|The end
 
</gallery>
 
</gallery>
  
Line 45: Line 51:
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]||00:48||[[Jim "Xit Vono" Leonard|Xit Vono]]||2004-05-18||{{competnftp|pwads/requiem/speed/rq10-048.zip|rq10-048.zip}}||
+
|[[UV speed]]||00:48||[[Jim Leonard (Xit Vono)]]||2004-05-18||{{competnftp|pwads/requiem/speed/rq10-048.zip|rq10-048.zip}}||
 
|-
 
|-
|[[NM speed]]||02:34||[[Jim "Xit Vono" Leonard|Xit Vono]]||2001-11-15||{{competnftp|pwads/requiem/nmare/rn10-234.zip|rn10-234.zip}}||
+
|[[NM speed]]||02:34||[[Jim Leonard (Xit Vono)]]||2001-11-15||{{competnftp|pwads/requiem/nmare/rn10-234.zip|rn10-234.zip}}||
 
|-
 
|-
|[[UV max]]||03:42||[[Jakub "method_man" Razak]]||2002-12-25||{{competnftp|pwads/requiem/max/rq10-342.zip|rq10-342.zip}}||
+
|[[UV max]]||03:42||[[Jakub Razák|Jakub Razák (method_man)]]||2002-12-25||{{competnftp|pwads/requiem/max/rq10-342.zip|rq10-342.zip}}||
 
|-
 
|-
|[[NM100S]]||03:05||[[Jim "Xit Vono" Leonard|Xit Vono]]||2001-11-15||{{competnftp|pwads/requiem/nm100s/rs10-305.zip|rs10-305.zip}}||
+
|[[NM100S]]||03:05||[[Jim Leonard (Xit Vono)]]||2001-11-15||{{competnftp|pwads/requiem/nm100s/rs10-305.zip|rs10-305.zip}}||
 
|-
 
|-
|[[UV -fast]]||05:40||[[Tomas "DeDo" Kollár]]||2004-03-24||{{competnftp|pwads/requiem/fast/rf10-540.zip|rf10-540.zip}}||
+
|[[UV -fast]]||05:40||[[Tomas Kollar (DeDo)]]||2004-03-24||{{competnftp|pwads/requiem/fast/rf10-540.zip|rf10-540.zip}}||
 
|-
 
|-
|[[UV -respawn]]||03:37||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-06-18||{{competnftp|pwads/requiem/respawn/rr10-337.zip|rr10-337.zip}}||
+
|[[UV -respawn]]||03:37||[[Jim Leonard (Xit Vono)]]||2002-06-18||{{competnftp|pwads/requiem/respawn/rr10-337.zip|rr10-337.zip}}||
 
|-
 
|-
|[[UV Tyson]]||14:54||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-04-08||{{competnftp|pwads/requiem/tyson/rt101454.zip|rt101454.zip}}||
+
|[[UV Tyson]]||14:54||[[Jim Leonard (Xit Vono)]]||2002-04-08||{{competnftp|pwads/requiem/tyson/rt101454.zip|rt101454.zip}}||
 
|-
 
|-
|[[UV pacifist]]||01:50||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-10-16||{{competnftp|pwads/requiem/pacifist/rp10-150.zip|rp10-150.zip}}||
+
|[[UV pacifist]]||01:50||[[Jim Leonard (Xit Vono)]]||2002-10-16||{{competnftp|pwads/requiem/pacifist/rp10-150.zip|rp10-150.zip}}||
 
|}
 
|}
 +
 +
''The data was last verified in its entirety on May 21, 2013.''
  
 
===Miscellaneous demos===
 
===Miscellaneous demos===
Line 70: Line 78:
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains five spawn points:
 +
# facing north-west. ('''thing 246''')
 +
# facing north. ('''thing 247''')
 +
# facing north-west. ('''thing 249''')
 +
# facing south. ('''thing 250''')
 +
# facing south. ('''thing 251''')
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=272|
 +
  vertexes=1573|
 +
  linedefs=1520|
 +
  sidedefs=2152|
 +
  sectors=254|
 +
  vertexbefore=1283}}
 +
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
===Map data===
+
{{col-begin}}
{| {{prettytable}}
+
{{col-break|width=33%}}
|[[Things]]||272
+
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||12||16||18
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||3||3||5
 +
|-
 +
|style="text-align: left;"|[[Imp]]||19||27||28
 +
|-
 +
|style="text-align: left;"|[[Demon]]||4||5||6
 
|-
 
|-
|[[Vertex]]es||1283
+
|style="text-align: left;"|[[Spectre]]||1||6||9
 
|-
 
|-
|[[Linedefs]]||1520
+
|style="text-align: left;"|[[Cacodemon]]||2||5||7
 
|-
 
|-
|[[Sidedefs]]||2152
+
|style="text-align: left;"|[[Baron of Hell]]||3||4||5
 
|-
 
|-
|[[Sectors]]||254
+
|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1
|}
 
 
 
===Things===
 
{| {{prettytable}}
 
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
 
|-
 
|-
|[[Arachnotron]]s|| || ||
+
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Arch-Vile]]s|| || ||  
+
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]|| || ||
+
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|3
 
|-
 
|-
|[[Cacodemon]]s|| || ||  
+
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 
|-
 
|-
|[[Chaingunner]]s|| || ||  
+
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 
|-
 
|-
|[[Commander Keen]]s|| || ||
+
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Cyberdemon]]s|| || ||  
+
|style="text-align: left;"|[[4 shotgun shells]]||11||15||14
 
|-
 
|-
|[[Demon]]s|| || ||  
+
|style="text-align: left;"|[[Box of shotgun shells]]||12||12||13
 
|-
 
|-
|[[Hell Knight]]s|| || ||  
+
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|6
 
|-
 
|-
|[[Icon of Sin]]|| || ||
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Imp]]s|| || ||  
+
|style="text-align: left;"|[[Stimpack]]||colspan="3"|3
 
|-
 
|-
|[[Lost Soul]]s|| || ||  
+
|style="text-align: left;"|[[Medikit]]||6||6||7
 
|-
 
|-
|[[Mancubus|Mancubi]]|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Pain Elemental]]s|| || ||  
+
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|4
 
|-
 
|-
|[[Revenant]]s|| || ||  
+
|style="text-align: left;"|[[Health bonus]]||colspan="3"|9
 
|-
 
|-
|[[Sergeant]]s|| || ||  
+
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 
|-
 
|-
|[[Spectre]]s|| || ||  
+
|style="text-align: left;"|[[Megasphere]]||colspan="3"|1
 
|-
 
|-
|[[Spider Mastermind]]s|| || ||  
+
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 
|-
 
|-
|[[Trooper]]s|| || ||  
+
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||
+
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|2
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|2
 
|-
 
|-
|[[Armor bonus]]es|| || ||
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Backpack]]s|| || ||  
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
|[[Berserk pack]]s|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Combat armor|Blue armor]]s|| || ||  
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|11
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
|[[Computer map]]s|| || ||
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
|[[Security armor|Green armor]]s|| || ||  
+
|style="text-align: left;"|Shotgun guy||12||16||18
 
|-
 
|-
|[[Health bonus]]es|| || ||  
+
|style="text-align: left;"|Heavy weapon dude||3||3||5
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||  
+
|style="text-align: left;"|Imp||19||27||28
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||  
+
|style="text-align: left;"|Demon||4||5||6
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||  
+
|style="text-align: left;"|Spectre||1||6||9
 
|-
 
|-
|[[Medikit]]s|| || ||  
+
|style="text-align: left;"|Cacodemon||2||5||7
 
|-
 
|-
|[[Megasphere]]s|| || ||  
+
|style="text-align: left;"|Baron of Hell||3||4||5
 
|-
 
|-
|[[Radiation suit]]s|| || ||  
+
|style="text-align: left;"|Cyberdemon||colspan="3"|1
 
|-
 
|-
|[[Soul Sphere]]s|| || ||
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Stimpack]]s|| || ||  
+
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|-
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Super shotgun||colspan="3"|3
 
|-
 
|-
|[[Chainsaw]]s|| || ||  
+
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|-
|[[Shotgun]]s|| || ||  
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
|[[Super shotgun]]s|| || ||
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Chaingun]]s|| || ||  
+
|style="text-align: left;"|4 shotgun shells||11||15||14
 
|-
 
|-
|[[Rocket launcher]]s|| || ||  
+
|style="text-align: left;"|Box of shotgun shells||12||12||13
 
|-
 
|-
|[[Plasma rifle]]s|| || ||  
+
|style="text-align: left;"|Box of rockets||colspan="3"|6
 
|-
 
|-
|[[BFG 9000]]s|| || ||
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Stimpack||colspan="3"|3
 
|-
 
|-
|[[Ammo clip]]s|| || ||  
+
|style="text-align: left;"|Medikit||6||6||7
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Shotgun shells|Shell]]s|| || ||  
+
|style="text-align: left;"|Armor bonus||colspan="3"|4
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || ||  
+
|style="text-align: left;"|Health bonus||colspan="3"|9
 
|-
 
|-
|[[Rocket]]s|| || ||  
+
|style="text-align: left;"|Supercharge||colspan="3"|1
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || ||  
+
|style="text-align: left;"|Megasphere||colspan="3"|1
 
|-
 
|-
|[[Cell]]s|| || ||  
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
|[[Bulk cell]]s|| || ||  
+
|style="text-align: left;"|Berserk||colspan="3"|1
 
|-
 
|-
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Invulnerability||colspan="3"|2
 
|-
 
|-
|Blue cards|| || ||  
+
|style="text-align: left;"|Radiation shielding suit||colspan="3"|2
 
|-
 
|-
|Blue skulls|| || ||
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|Red cards|| || ||  
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
|Red skulls|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|Yellow cards|| || ||  
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|Yellow skulls|| || ||  
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|5
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|11
 
|}
 
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 219: Line 258:
  
 
== See also ==
 
== See also ==
 
 
*  
 
*  
  
 
== Sources ==
 
== Sources ==
 
 
*
 
*
  
 
== External links ==
 
== External links ==
 +
* {{competnmap|10|1010|MAP10}}
 +
* {{dsda|id=765|mapid=210|title=MAP10 demos}}
  
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=requiem Requiem demos from the Compet-N database]
 
 
[[Category:Levels by name|Black Gate (Requiem)]]
 
 
[[Category:Orin Flaharty levels]]
 
[[Category:Orin Flaharty levels]]
 
[[Category:Adam Windsor levels]]
 
[[Category:Adam Windsor levels]]

Revision as of 09:37, 27 October 2018

Requiem maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: The Black Gate is the tenth map of Requiem. It was designed by Orin Flaharty, with an ending provided by Adam Windsor (see Description). It takes place in a marble castle, and uses the music track "Lordly Might" by Mark Klem.

Description

According to both the text file and the Requiem info pack:

Twisted demons created these repulsively evil buildings, as a battleground prepared against those who step within, and otherwise a place for defensive construction and research. It used to be a group of churches and embassies, where religious ceremonies took place thousands of years before the demons took over. Be well prepared for a showdown with a big demon as you get closer to the way out ...
Thanks to Adam Windsor for providing a revised ending of Orin's level after the original file corrupted.

Walkthrough

Map of The Black Gate
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Grab the medikit if you need it and turn around to open the door to the first big area. In this area there are monsters in cages, but they will teleport into the part of the room that you are in. When that is done, open the door and at the fork, go left and pick up a berserk pack. You will have to deal with demons and spectres inside each wall that opens up. Enter each closet to open another one, until the closet with the switch comes up. Press it and take the other path of the fork. In this next big area, manuever around the edge here to where the teleporter is. Enter the teleporter and pick up the plasma gun. Then, go back through the teleporter and step on the pentagram near the barrier where the barons of Hell are, and the barrier will lower. Enter the next hall and take the teleporter to appear over the lava. There is a backpack and an invulnerability on the two lifts in the lava, take them if you want to, and then follow the ledge to the next big area. Here, take the teleporter to appear in an open area. You will find a chaingunner and three similar lifts, each containing a chaingun, an invulnerability, and the red skull key. Grab the items and take the teleporter back. Now head north to the red door. In this big hall is a cyberdemon behind some bars directly ahead as well as chaingunners and imps in the side cages. Approach the bars blocking the cyberdemon to find a switch to open up the chaingunners' pen, then press the switch inside to release the cyberdemon. Kill him and then take the teleporter in his pen. In the next marble area, just kill the enemies and follow the path to the exit.

Other points of interest

Secrets

  1. After you teleport into the outdoor lava area, travel west across the ledge, and look at the southwest corner. Two patches of skin are present, and the westernmost one appears as a door on the automap. If it is shot, it will open. Hit it with the super shotgun, and do a running jump into the doorway; or do a running jump into this patch, and shoot it with any weapon. Proceed down the stairs to find a soul sphere. (sector 39)
  2. After teleporting into the outdoor lava area, follow the ledge around until you find a non-functioning gargoyle "switch" to your right. Drop into the lava to your left and look for a misaligned texture on the southern wall, with a gap between it and the lava floor. It can be walked through, allowing you to obtain a radiation suit and a megasphere. (sector 134)
  3. Also in the lava section, to the southeast of the teleporter to the red key, there is another teleporter within the wall. Enter it to be taken to a platform east of the red key area. (sector 136) Look in the alcove to the east to find a box of rockets.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:48 Jim Leonard (Xit Vono) 2004-05-18 rq10-048.zip
NM speed 02:34 Jim Leonard (Xit Vono) 2001-11-15 rn10-234.zip
UV max 03:42 Jakub Razák (method_man) 2002-12-25 rq10-342.zip
NM100S 03:05 Jim Leonard (Xit Vono) 2001-11-15 rs10-305.zip
UV -fast 05:40 Tomas Kollar (DeDo) 2004-03-24 rf10-540.zip
UV -respawn 03:37 Jim Leonard (Xit Vono) 2002-06-18 rr10-337.zip
UV Tyson 14:54 Jim Leonard (Xit Vono) 2002-04-08 rt101454.zip
UV pacifist 01:50 Jim Leonard (Xit Vono) 2002-10-16 rp10-150.zip

The data was last verified in its entirety on May 21, 2013.

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing north-west. (thing 246)
  2. facing north. (thing 247)
  3. facing north-west. (thing 249)
  4. facing south. (thing 250)
  5. facing south. (thing 251)

Statistics

Map data

Things 272
Vertices 1573*
Linedefs 1520
Sidedefs 2152
Sectors 254
* The vertex count without the effect of node building is 1283.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links