MAP10: The Mansion (Memento Mori)
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Memento Mori maps 01-10 |
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(01 - 10) |
MAP10: The Mansion is the tenth level of Memento Mori. It was designed by Alden Bates, who also wrote the megawad's story, and uses the music track "The Wind" by Mark Klem.
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Run to the southeast corner of the porch to acquire the shotgun. Enter the mansion and head downstairs from the northeast. Head through the hallway north of the courtyard, open the northern door outside of the mansion, and enter the westernmost teleporter. Grab the blue keycard in the water and take the western teleporter. Head back to the courtyard and take the western hallway; a barrier in the western room will have lowered as a result of heading outside the mansion. Open the blue key door and step onto the teleporter to finish the level.
Other points of interest
Secrets
- In the entrance room, open the bookcase to reveal an alcove containing a chaingun and a box of ammo. (sector 269)
- In the hallway east of the courtyard, enter the southern room, and then open the center of the southern wall to reveal a teleporter. This leads into an alcove from which you can jump to another alcove containing a box of ammo. (sector 196)
- In the bedroom, open the green-paneled wall to the northwest to access a secret passageway leading to the library, containing a box of shells. You can also access this passageway from the library. (sector 200)
- From the northwest part of the mansion, head to the basement and press on the brightened bookcase. It will lower to reveal a teleporter leading to a passageway into the eastern area outside of the bedroom, containing a soul sphere. If the door closes before you return to the passageway, just open the wall with the bloody remains in front of it. (sector 210)
Bugs
- When secret 2 is traversed backwards by speedrunning into the alcove and teleporting, traps the player in a teleporter room with a closed door that cannot be opened from the inside.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
This map is one of the few maps in Memento Mori that can be completed in under a minute, and one of the few that can be finished in less than 30 seconds. The small number of enemies in this level in proportion to size compared to later levels such as MAP28: City of the Unavenged means you can zip by most of the opposition and reach the exit in little time. As a result, this level is very easy to complete under both speed and UV pacifist rules. The fastest path to the exit is the same as described above in the Essentials section of the Walkthrough, minus obtaining the shotgun in the beginning.
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:24 | Adam Hegyi | 2001-09-07 | mm10-024.zip | |
NM speed | 00:28 | Erik Alm | 2002-04-24 | mm10n028.zip | |
UV max | 04:53 | Adolf "Gusta" Vojta | 2002-12-27 | mm10-453.zip | |
NM100S | 03:55 | Chris "Ryback" Ratcliff | 2002-04-12 | mm10s355.zip | |
UV -fast | 06:37 | Tomas "DeDo" Kollar | 2003-07-09 | mm10f637.zip | |
UV -respawn | 02:44 | Chris "Ryback" Ratcliff | 2002-04-12 | mm10r244.zip | |
UV Tyson | |||||
UV pacifist | 00:24 | Adam Hegyi | 2001-09-07 | mm10-024.zip |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 393 |
Vertexes | 1224 |
Linedefs | 1595 |
Sidedefs | |
Sectors | 287 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-Viles | |||
Barons of Hell | |||
Cacodemons | |||
Chaingunners | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Hell Knights | |||
Icon of Sin | |||
Imps | |||
Lost Souls | |||
Mancubi | |||
Pain Elementals | |||
Revenants | |||
Sergeants | |||
Spectres | |||
Spider Masterminds | |||
Troopers | |||
Wolfenstein SS | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | |||
Blue skulls | |||
Red cards | |||
Red skulls | |||
Yellow cards | |||
Yellow skulls |