MAP10: The Mansion (Memento Mori)

From DoomWiki.org

Revision as of 19:31, 13 August 2007 by Zom-B (talk | contribs) (I discovered a bug)


Memento Mori maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: The Mansion is the tenth level of Memento Mori. It was designed by Alden Bates, who also wrote the megawad's story, and uses the music track "The Wind" by Mark Klem.

Walkthrough

Map of MAP10
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Run to the southeast corner of the porch to acquire the shotgun. Enter the mansion and head downstairs from the northeast. Head through the hallway north of the courtyard, open the northern door outside of the mansion, and enter the westernmost teleporter. Grab the blue keycard in the water and take the western teleporter. Head back to the courtyard and take the western hallway; a barrier in the western room will have lowered as a result of heading outside the mansion. Open the blue key door and step onto the teleporter to finish the level.

Other points of interest

Secrets

  1. In the entrance room, open the bookcase to reveal an alcove containing a chaingun and a box of ammo. (sector 269)
  2. In the hallway east of the courtyard, enter the southern room, and then open the center of the southern wall to reveal a teleporter. This leads into an alcove from which you can jump to another alcove containing a box of ammo. (sector 196)
  3. In the bedroom, open the green-paneled wall to the northwest to access a secret passageway leading to the library, containing a box of shells. You can also access this passageway from the library. (sector 200)
  4. From the northwest part of the mansion, head to the basement and press on the brightened bookcase. It will lower to reveal a teleporter leading to a passageway into the eastern area outside of the bedroom, containing a soul sphere. If the door closes before you return to the passageway, just open the wall with the bloody remains in front of it. (sector 210)

Bugs

  1. When secret 2 is traversed backwards by speedrunning into the alcove and teleporting, traps the player in a teleporter room with a closed door that cannot be opened from the inside.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

This map is one of the few maps in Memento Mori that can be completed in under a minute, and one of the few that can be finished in less than 30 seconds. The small number of enemies in this level in proportion to size compared to later levels such as MAP28: City of the Unavenged means you can zip by most of the opposition and reach the exit in little time. As a result, this level is very easy to complete under both speed and UV pacifist rules. The fastest path to the exit is the same as described above in the Essentials section of the Walkthrough, minus obtaining the shotgun in the beginning.

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:24 Adam Hegyi 2001-09-07 mm10-024.zip
NM speed 00:28 Erik Alm 2002-04-24 mm10n028.zip
UV max 04:53 Adolf "Gusta" Vojta 2002-12-27 mm10-453.zip
NM100S 03:55 Chris "Ryback" Ratcliff 2002-04-12 mm10s355.zip
UV -fast 06:37 Tomas "DeDo" Kollar 2003-07-09 mm10f637.zip
UV -respawn 02:44 Chris "Ryback" Ratcliff 2002-04-12 mm10r244.zip
UV Tyson
UV pacifist 00:24 Adam Hegyi 2001-09-07 mm10-024.zip

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 393
Vertexes 1224
Linedefs 1595
Sidedefs
Sectors 287

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links