Difference between revisions of "MAP10: The Stand (Obituary)"

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{{map|slot=MAP10|nocat=false}}
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{{Obituary 01-11}}
{{Obituary}}
+
{{map|slot=MAP10|name=Stand (Obituary)}}
'''MAP10: The Stand''' is the tenth map of [[Obituary]]. It was designed by [[The Innocent Crew]] and uses the [[ music|music]] track " ". The [[par time]] is .
+
'''MAP10: The Stand''' is the tenth map of [[Obituary]]. It was designed by [[The Innocent Crew]] and uses the [[ music|music]] track " ".
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:Obituary MAP10 map.png|thumb|300x300px|Map of The Stand]]
[[File: |thumb|300px|Map of **]]
 
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# When you run to the switch that lowers the bars to the yellow key zone, some [[demon]]s will attack you. From this new room, open a wall, follow the corridor, get an [[energy cell pack]], kill the [[spectre]] and get the [[megasphere]].
+
# When you run to the switch that lowers the bars to the yellow key zone, some [[demon]]s will attack you. From this new room, open a wall, follow the corridor, get an [[energy cell pack]], kill the [[spectre]] and get the [[megasphere]]. ('''sector 62''')
# Before running to screenshot #4’s zone, open a wall just before the pillar room, it will lead you to the zombies that will ambush you when you will return.
+
# Before running to screenshot #4’s zone, open a wall just before the pillar room, it will lead you to the zombies that will ambush you when you will return. ('''sector 431''')
  
 
===Bugs===
 
===Bugs===
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
 
 
Obituary-map10-start.png|The start
 
Obituary-map10-start.png|The start
 
Obituary-map10-cyberdemon.png|The [[cyberdemon]]
 
Obituary-map10-cyberdemon.png|The [[cyberdemon]]
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== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains five spawn points:
 +
# facing north. ('''thing 174''')
 +
# facing north. ('''thing 367''')
 +
# facing south-west. ('''thing 368''')
 +
# facing north-east. ('''thing 369''')
 +
# facing east. ('''thing 370''')
  
 
== Statistics ==
 
== Statistics ==
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|-
 
|-
 
![[Monster|Monsters]]!!1-2!!3!!4-5
 
![[Monster|Monsters]]!!1-2!!3!!4-5
|-
 
|style="text-align: left;"|[[Zombieman]]||9||10||13
 
 
|-
 
|-
 
|style="text-align: left;"|[[Shotgun guy]]||15||23||26
 
|style="text-align: left;"|[[Shotgun guy]]||15||23||26
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|-
 
|-
 
|style="text-align: left;"|[[Pain elemental]]||2||3||4
 
|style="text-align: left;"|[[Pain elemental]]||2||3||4
|-
 
|style="text-align: left;"|[[Hell knight]]||14||14||18
 
 
|-
 
|-
 
|style="text-align: left;"|[[Baron of Hell]]||0||1||1
 
|style="text-align: left;"|[[Baron of Hell]]||0||1||1
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|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1
 
|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Wolfenstein SS]]||colspan="3"|4
+
|style="text-align: left;"|[[Obituary#New monsters|Bazooka Man]]||9||10||13
 +
|-
 +
|style="text-align: left;"|Harder Imp||14||14||18
 +
|-
 +
|style="text-align: left;"|Hightech Guy||colspan="3"|4
 
|-
 
|-
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
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|-
 
|-
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|5
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|5
|-
 
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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|-
 
|-
 
!Monsters!!1-2!!3!!4-5
 
!Monsters!!1-2!!3!!4-5
|-
 
|style="text-align: left;"|Zombieman||9||10||13
 
 
|-
 
|-
 
|style="text-align: left;"|Shotgun guy||15||23||26
 
|style="text-align: left;"|Shotgun guy||15||23||26
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|-
 
|-
 
|style="text-align: left;"|Pain elemental||2||3||4
 
|style="text-align: left;"|Pain elemental||2||3||4
|-
 
|style="text-align: left;"|Hell knight||14||14||18
 
 
|-
 
|-
 
|style="text-align: left;"|Baron of Hell||0||1||1
 
|style="text-align: left;"|Baron of Hell||0||1||1
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|style="text-align: left;"|Cyberdemon||colspan="3"|1
 
|style="text-align: left;"|Cyberdemon||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Wolfenstein SS||colspan="3"|4
+
|style="text-align: left;"|Bazooka Man||9||10||13
 +
|-
 +
|style="text-align: left;"|Harder Imp||14||14||18
 +
|-
 +
|style="text-align: left;"|Hightech Guy||colspan="3"|4
 
|-
 
|-
 
!Weapons!!1-2!!3!!4-5
 
!Weapons!!1-2!!3!!4-5
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|-
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|5
 
|style="text-align: left;"|Teleport landing||colspan="3"|5
|-
 
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
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== See also ==
 
== See also ==
 
 
*  
 
*  
  
 
== Sources ==
 
== Sources ==
 
 
*  
 
*  
  
 
== External links ==
 
== External links ==
 
+
* {{dsda|id=708|title=Obituary demos}}
*  
 
 
 
 
 
  
 
[[Category:The Innocent Crew levels]]
 
[[Category:The Innocent Crew levels]]

Revision as of 09:24, 1 July 2019

Obituary maps 01-11

(01 - 11)
12 13 14 15 16 31

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: The Stand is the tenth map of Obituary. It was designed by The Innocent Crew and uses the music track " ".

Walkthrough

Map of The Stand
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. When you run to the switch that lowers the bars to the yellow key zone, some demons will attack you. From this new room, open a wall, follow the corridor, get an energy cell pack, kill the spectre and get the megasphere. (sector 62)
  2. Before running to screenshot #4’s zone, open a wall just before the pillar room, it will lead you to the zombies that will ambush you when you will return. (sector 431)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing north. (thing 174)
  2. facing north. (thing 367)
  3. facing south-west. (thing 368)
  4. facing north-east. (thing 369)
  5. facing east. (thing 370)

Statistics

Map data

Things 400
Vertices 1813*
Linedefs 2005
Sidedefs 2951
Sectors 434
* The vertex count without the effect of node building is 1551.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links