Difference between revisions of "MAP10: The Stand (Obituary)"

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<!--
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{{Obituary 01-11}}
 
+
{{map|slot=MAP10|name=Stand (Obituary)}}
###############################
+
{{level stub}}
###############################
+
'''MAP10: The Stand''' is the tenth map of [[Obituary]]. It was designed by [[The Innocent Crew]] and uses the [[ music|music]] track " ".
##########  ACHTUNG  ##########
 
###############################
 
###############################
 
 
 
Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
-->
 
{{msgnw:map|slot=|nocat=false}} <!-- Remove "msgnw:" when pasting into a real article -->
 
{{*series* **-**}}
 
''' ''' is the map of [[ ]]. It was designed by [[ ]] and uses the [[ music|music]] track " ". The [[par time]] is .
 
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:Obituary MAP10 map.png|thumb|300x300px|Map of The Stand]]
[[File: |thumb|300px|Map of **]]
 
 
{{Map spots}}
 
{{Map spots}}
  
Line 30: Line 13:
  
 
===Secrets===
 
===Secrets===
#  
+
# When you run to the switch that lowers the bars to the yellow key zone, some [[demon]]s will attack you. From this new room, open a wall, follow the corridor, get an [[energy cell pack]], kill the [[spectre]] and get the [[megasphere]]. ('''sector 62''')
 +
# Before running to screenshot #4’s zone, open a wall just before the pillar room, it will lead you to the zombies that will ambush you when you will return. ('''sector 431''')
  
 
===Bugs===
 
===Bugs===
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
Obituary-map10-start.png|The start
|  
+
Obituary-map10-cyberdemon.png|The [[cyberdemon]]
 +
Obituary-map10-yellowkey.png|The yellow key room
 +
Obituary-map10-nukage.png|The [[soulsphere]] room
 +
Obituary-map10-village.png|The infested village
 +
Obituary-map10-armor.png|The [[armor]]
 
</gallery>
 
</gallery>
  
Line 78: Line 66:
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains five spawn points:
 +
# facing north. ('''thing 174''')
 +
# facing north. ('''thing 367''')
 +
# facing south-west. ('''thing 368''')
 +
# facing north-east. ('''thing 369''')
 +
# facing east. ('''thing 370''')
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
{{Mapdata}}
+
{{mapdata|
 +
  things=400|
 +
  vertexes=1813|
 +
  linedefs=2005|
 +
  sidedefs=2951|
 +
  sectors=434|
 +
  vertexbefore=1551}}
  
 
===Things===
 
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
This level contains the following numbers of things per [[skill level]]:
+
{{col-begin}}
 
+
{{col-break|width=33%}}
{{Things}}
+
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||15||23||26
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||20||34||45
 +
|-
 +
|style="text-align: left;"|[[Imp]]||7||12||17
 +
|-
 +
|style="text-align: left;"|[[Demon]]||14||24||32
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||5||7||8
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||6||12||18
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||4||5||5
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||2||3||4
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||2||3||4
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||2||5||6
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Obituary#New monsters|Bazooka Man]]||9||10||13
 +
|-
 +
|style="text-align: left;"|Harder Imp||14||14||18
 +
|-
 +
|style="text-align: left;"|Hightech Guy||colspan="3"|4
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|21
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|8
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|27
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Megasphere]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|5
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun guy||15||23||26
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||20||34||45
 +
|-
 +
|style="text-align: left;"|Imp||7||12||17
 +
|-
 +
|style="text-align: left;"|Demon||14||24||32
 +
|-
 +
|style="text-align: left;"|Spectre||5||7||8
 +
|-
 +
|style="text-align: left;"|Revenant||6||12||18
 +
|-
 +
|style="text-align: left;"|Cacodemon||4||5||5
 +
|-
 +
|style="text-align: left;"|Pain elemental||2||3||4
 +
|-
 +
|style="text-align: left;"|Baron of Hell||0||1||1
 +
|-
 +
|style="text-align: left;"|Arachnotron||2||3||4
 +
|-
 +
|style="text-align: left;"|Mancubus||2||5||6
 +
|-
 +
|style="text-align: left;"|Arch-vile||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Cyberdemon||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Bazooka Man||9||10||13
 +
|-
 +
|style="text-align: left;"|Harder Imp||14||14||18
 +
|-
 +
|style="text-align: left;"|Hightech Guy||colspan="3"|4
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Clip||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|21
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Energy cell||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|8
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|27
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Megasphere||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Berserk||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Radiation shielding suit||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|5
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 97: Line 302:
  
 
== See also ==
 
== See also ==
 
 
*  
 
*  
  
 
== Sources ==
 
== Sources ==
 
 
*  
 
*  
  
 
== External links ==
 
== External links ==
 +
* {{dsda|id=708|title=Obituary demos}}
  
*
+
[[Category:The Innocent Crew levels]]
 
 
 
 
 
 
[[Category:**** levels]]
 

Revision as of 13:20, 28 December 2019

Obituary maps 01-11

(01 - 11)
12 13 14 15 16 31

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP10: The Stand is the tenth map of Obituary. It was designed by The Innocent Crew and uses the music track " ".

Walkthrough

Map of The Stand
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. When you run to the switch that lowers the bars to the yellow key zone, some demons will attack you. From this new room, open a wall, follow the corridor, get an energy cell pack, kill the spectre and get the megasphere. (sector 62)
  2. Before running to screenshot #4’s zone, open a wall just before the pillar room, it will lead you to the zombies that will ambush you when you will return. (sector 431)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing north. (thing 174)
  2. facing north. (thing 367)
  3. facing south-west. (thing 368)
  4. facing north-east. (thing 369)
  5. facing east. (thing 370)

Statistics

Map data

Things 400
Vertices 1813*
Linedefs 2005
Sidedefs 2951
Sectors 434
* The vertex count without the effect of node building is 1551.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links