MAP10 (Slugfest)

From DoomWiki.org

Revision as of 07:38, 11 January 2022 by XymphBot (talk | contribs) (Automated edit - add cat w/o soundtrack info)


Slugfest maps
This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP10 is the tenth and final map of Slugfest. It was designed by Shamus Young and uses the music track "".

Walkthrough

Map of MAP10
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The sector immediately north of the cyberdemon counts as a secret and is impossible to miss. (sector 22)

Bugs

It is impossible to achieve 100% kills on this map as there is a mancubus that is too large to teleport in to the main area.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:24.86 vdgg 2020-08-12 slg0p024.zip Cross-listed from Pacifist
NM speed
UV max 3:05.20 Boris Klimeš (dew) 2010-11-12 slg10-305.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:24.86 vdgg 2020-08-12 slg0p024.zip

The data was last verified in its entirety on December 12, 2021.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north. (thing 107)
  2. facing north. (thing 108)
  3. facing south-west. (thing 109)
  4. facing south-east. (thing 110)

Statistics

Map data

Things 117
Vertices 227*
Linedefs 225
Sidedefs 327
Sectors 38
* The vertex count without the effect of node building is 187.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links