MAP11: Cat and Mouse (Doom 64 for Doom II)

Doom 64 for Doom II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Cat and Mouse is the eleventh map of Doom 64 for Doom II. It was designed by BaronOfStuff and Brett Harrell (Mechadon), and uses the music track "Sanity Decay" by José Navarrete (CoTeCiO).

Contents

WalkthroughEdit

Map of Cat and Mouse
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. At the north end, go through the green wall that is damaged to find a super shotgun, health bonuses, and rockets. (sector 46)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:43.66 Dylan Gill (TheV1perK1ller) 2019-01-14 d6411-043.zip
NM speed
UV max 0:57.80 Dylan Gill (TheV1perK1ller) 2019-01-14 d6411-057.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains eight spawn points:

  1. facing south-west. (thing 92)
  2. facing south. (thing 93)
  3. facing north. (thing 94)
  4. facing south. (thing 95)
  5. facing south. (thing 102)
  6. facing north-east. (thing 103)
  7. facing south. (thing 104)
  8. facing east. (thing 105)

StatisticsEdit

Map dataEdit

Things 158
Vertices 1171*
Linedefs 1045
Sidedefs 1628
Sectors 136
* The vertex count without the effect of node building is 854.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

  • This was originally one of the game's "Fun levels" but was integrated into the game's progression due to engine limitations.

See alsoEdit

SourcesEdit

External linksEdit