Difference between revisions of "MAP11: Command Control (STRAIN)"

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This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
<!-- {{Things}} requires extensive custom mapping -->
+
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||39||44||43
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||28||35||41
 +
|-
 +
|style="text-align: left;"|[[Imp]]||9||14||14
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||6||5||5
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||1||1||2
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[STRAIN#Monsters|Class 2 imp]]||4||6||9
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude|Subverted guard]]||7||19||24
 +
|-
 +
|style="text-align: left;"|Doppleganger||0||0||6
 +
|-
 +
|style="text-align: left;"|Invisible holobot||6||13||13
 +
|-
 +
|style="text-align: left;"|Skinless demon||14||22||24
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[STRAIN#Weapons|Sawed-off]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||6||6||5
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||4||4||3
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||27||26||24
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||14||14||12
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|5
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||39||44||43
 +
|-
 +
|style="text-align: left;"|Shotgun guy||28||35||41
 +
|-
 +
|style="text-align: left;"|Imp||9||14||14
 +
|-
 +
|style="text-align: left;"|Cacodemon||6||5||5
 +
|-
 +
|style="text-align: left;"|Baron of Hell||1||1||2
 +
|-
 +
|style="text-align: left;"|Arch-vile||0||1||1
 +
|-
 +
|style="text-align: left;"|Class 2 imp||4||6||9
 +
|-
 +
|style="text-align: left;"|Subverted guard||7||19||24
 +
|-
 +
|style="text-align: left;"|Doppleganger||0||0||6
 +
|-
 +
|style="text-align: left;"|Invisible holobot||6||13||13
 +
|-
 +
|style="text-align: left;"|Skinless demon||14||22||24
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Chainsaw||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Sawed-off||colspan="3"|6
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||6||6||5
 +
|-
 +
|style="text-align: left;"|Box of rockets||4||4||3
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||27||26||24
 +
|-
 +
|style="text-align: left;"|Medikit||14||14||12
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|5
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==

Revision as of 08:37, 1 July 2020

STRAIN maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP11: Command Control is the eleventh map of STRAIN. It was designed by Bill McClendon and uses the music track " ".

Walkthrough

Map of Command Control
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After heading down the C-shaped staircase, head south a bit and open the west wall. You will find a box of ammo and a switch that opens a teleporter to the south, which takes you back to the starting point inside one of the cages. (sector 129)
  2. In the yellow key room, use the metal wall in the northwest corner and ride it up, then jump east to the catwalk. Make a jump to the northeast wall, then use the south wall to find a passage to a switch which will open Secret #4. (sector 101)
  3. Ride that same metal lift up, and as it rises, jump north and open the door to find a teleporter leading to the east side of the room. You can jump to the switch mentioned in Secret #2 here, and the teleporter leads to one of the cages back at the starting point. (sector 118)
  4. After using the switch in Secret #2, ride the metal lift up and go on the catwalk to the east. Grab the megaarmor that is visible here. (sector 100)
  5. Open the yellow door and head east all the way down the steps, then enter the room to the south. Flip the switch at the end and head back north to find two lifts have lowered. Head into the alcove to the west to find a backpack. (sector 235)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains ten spawn points:

  1. facing north-east. (thing 450)
  2. facing north. (thing 451)
  3. facing west. (thing 452)
  4. facing west. (thing 453)
  5. facing west. (thing 454)
  6. facing south. (thing 455)
  7. facing east. (thing 456)
  8. facing south. (thing 457)
  9. facing south-east. (thing 458)
  10. facing east. (thing 459)

Statistics

Map data

Things 477
Vertices 1910*
Linedefs 2039
Sidedefs 2842
Sectors 395
* The vertex count without the effect of node building is 1635.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links