Difference between revisions of "MAP11: Dawn of the Dead (Eternal Doom)"

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==Strategy==
 
==Strategy==
 +
[[Image:Eternal MAP11 map.png|thumb|300px|Map of Eternal MAP11]]
 
===Walkthrough===
 
===Walkthrough===
To get the blue key go all the way up the blue torch staircase (the one just outside the entrance to the [[BFG]] courtyard). Turn left into the small hallway. You can see the key (and a [[Chaingunner]] guarding it) on the ledge of a barred window. Go back into the hallway and open a secret door across from a lone blue torch. Go into the secret area and down the hall to get the blue key. This will spawn multiple pink [[Demon]]s and, in the hallway, a [[Hell Knight]]. Go to the two different blue key doors surrounding the BFG courtyard and find and hit all the blue switches. There are two more blue switches that are hidden. Halfway up the blue torch staircase is a breakaway wall (like where the red key is). Smash through and hit the switch to open up a doorway on the opposite side.
+
To get the blue key go all the way up the blue torch staircase (the one just outside the entrance to the [[BFG9000]] courtyard). Turn left into the small hallway. You can see the key (and a [[chaingunner]] guarding it) on the ledge of a barred window. Go back into the hallway and open a secret door across from a lone blue torch. Go into the secret area and down the hall to get the blue key. This will spawn multiple pink [[demon]]s and, in the hallway, a [[hell knight]]. Go to the two different blue key doors surrounding the BFG courtyard and find and hit all the blue switches. There are two more blue switches that are hidden. Halfway up the blue torch staircase is a breakaway wall (like where the red key is). Smash through and hit the switch to open up a doorway on the opposite side.
  
 
To get the red key go halfway up the red torch staircase. Like on the blue torch staircase, there is a breakaway wall on one side. Smash through and hit the switch to open up a doorway on the opposite side. Go down the tight corridor, killing the imps. At the end of the corridor is a rock wall. Switch it and the wall opens to reveal a small room with the red key in it. After getting the red key, go down the staircase and use the wall at the bottom as an elevator to get the plasma gun. Go back into the yellow key courtyard (possibly) and go through one of the main doors to find that the pillars guarding the red switch have gone up. Hit the red switch to open up a stairway on the surrounding top level of the BFG courtyard (accessible by the blue or red torch staircases).
 
To get the red key go halfway up the red torch staircase. Like on the blue torch staircase, there is a breakaway wall on one side. Smash through and hit the switch to open up a doorway on the opposite side. Go down the tight corridor, killing the imps. At the end of the corridor is a rock wall. Switch it and the wall opens to reveal a small room with the red key in it. After getting the red key, go down the staircase and use the wall at the bottom as an elevator to get the plasma gun. Go back into the yellow key courtyard (possibly) and go through one of the main doors to find that the pillars guarding the red switch have gone up. Hit the red switch to open up a stairway on the surrounding top level of the BFG courtyard (accessible by the blue or red torch staircases).
  
To get the yellow key go through the red key door at the top of the BFG courtyard once you've hit the red switch. At the end of the hallway are some imps and a pillar. The switch on the back side of the pillar reveals a secret area with Imps in it. The switch on the front side makes the pillar descend and turn into a teleport pad. This will teleport you into the yellow key courtyard. Simply pick up the yellow key. Go back to the red key door, up the stairs, and enter the yellow key door (the locked unmarked door is where you will come out).
+
To get the yellow key go through the red key door at the top of the BFG courtyard once you've hit the red switch. At the end of the hallway are some imps and a pillar. The switch on the back side of the pillar reveals a secret area with imps in it. The switch on the front side makes the pillar descend and turn into a teleport pad. This will teleport you into the yellow key courtyard. Simply pick up the yellow key. Go back to the red key door, up the stairs, and enter the yellow key door (the locked unmarked door is where you will come out).
  
In the vines room watch out for hidden enemies behind the vines. Hit the yellow switch in this room and go down the hallway until you can see the BFG courtyard. Hit a switch on the wall to raise a staircase up to the BFG. This will spawn some Revenants on the BFG platform. Go back to the vines room and hit a switch on the non-vine-covered pillar to open the other door. Follow the corridor back out into the red key hallway and out into the BFG courtyard. Climb the stairs and hit the switches on both sides of the pillar. The one facing away from you lowers the BFG.
+
In the vines room watch out for hidden enemies behind the vines. Hit the yellow switch in this room and go down the hallway until you can see the BFG courtyard. Hit a switch on the wall to raise a staircase up to the BFG. This will spawn some revenants on the BFG platform. Go back to the vines room and hit a switch on the non-vine-covered pillar to open the other door. Follow the corridor back out into the red key hallway and out into the BFG courtyard. Climb the stairs and hit the switches on both sides of the pillar. The one facing away from you lowers the BFG.
  
Go out and across the yellow key courtyard. A wall has opened up (marked by flickering lights). On one side is a broken window you can go out of to get invisibility. Use the teleport to get back into the hallway. Enter the large brown stone room. There are two Mancubi in here, and one is hidden next to the platform. Kill them and then run around a bit in the middle with the [[megasphere]]--save the megasphere for later if you can. There's a little square you can use to teleport out of it and back up top. Hit the switch (that has appeared... unless it was always there I dunno) on the top platform. More switches are revealed that lower pillars into the room. The last switch looks different and lowers the back wall to reveal a Cyberdemon. Kill the Cyberdemon with your BFG, hiding behind the switches up top or the pillars around the sides. Watch out for a Cacodemon or two behind the stained glass windows. Once the Cyberdemon is dead, head down to pick up the megasphere--but save the soul sphere. Head to where the soul sphere is and get ready to run, another Cyberdemon has appeared! Use the teleport to get back up top and kill this one. Once he's dead head back down and open the wall on the rear left to find the exit. There's some chaingunners right behind the doors so watch out as you are leaving. This level ends episode II.
+
Go out and across the yellow key courtyard. A wall has opened up (marked by flickering lights). On one side is a broken window you can go out of to get invisibility. Use the teleport to get back into the hallway. Enter the large brown stone room. There are two mancubi in here, and one is hidden next to the platform. Kill them and then run around a bit in the middle with the [[megasphere]] - save the megasphere for later if you can. There's a little square you can use to teleport out of it and back up top. Hit the switch on the top platform. More switches are revealed that lower pillars into the room. The last switch looks different and lowers the back wall to reveal a cyberdemon. Kill the cyberdemon with your BFG, hiding behind the switches up top or the pillars around the sides. Watch out for a cacodemon or two behind the stained glass windows. Once the cyberdemon is dead, head down to pick up the megasphere - but save the soul sphere. Head to where the soul sphere is and get ready to run, as another cyberdemon has appeared. Use the teleport to get back up top and kill this one. Once he's dead, head back down and open the wall on the rear left to find the exit. There's some chaingunners right behind the doors, so watch out as you are leaving.  
  
 
===Secrets===
 
===Secrets===
*A candle marks the location of a [[megasphere]] hidden in an invisible wall.
+
# A candle marks the location of a [[megasphere]] hidden in an invisible wall.
  
''The previous level is [[MAP10: Crimson Tide (Eternal Doom)]]''
+
== Statistics ==
  
''The next level is [[MAP12: Darkdome (Eternal Doom)]]''
+
===Map data===
 +
{| {{prettytable}}
 +
|[[Things]]||656
 +
|-
 +
|[[Vertices]]||3069
 +
|-
 +
|[[Linedefs]]||3269
 +
|-
 +
|[[Sidedefs]]||4660
 +
|-
 +
|[[Sectors]]||685
 +
|}
 +
 
 +
===Things===
 +
 
 +
This level contains the following numbers of things per [[skill level]]:
 +
{| {{prettytable}}
 +
![[Monsters]]||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 +
|-
 +
|[[Trooper]]s||13||14||13
 +
|-
 +
|[[Sergeant]]s||39||45||45
 +
|-
 +
|[[Chaingunner]]s||11||12||16
 +
|-
 +
|[[Imp]]s||104||116||130
 +
|-
 +
|[[Demon]]s||18||19||19
 +
|-
 +
|[[Spectre]]s||8||10||10
 +
|-
 +
|[[Lost soul]]s||6||10||12
 +
|-
 +
|[[Cacodemon]]s||9||13||17
 +
|-
 +
|[[Hell knight]]s||7||15||13
 +
|-
 +
|[[Revenant]]s||1||3||2
 +
|-
 +
|[[Arachnotron]]s||3||3||3
 +
|-
 +
|[[Mancubus|Mancubi]]||3||2||3
 +
|-
 +
|[[Arch-vile]]s||0||0||1
 +
|-
 +
|[[Baron of hell|Barons of hell]]||2||2||4
 +
|-
 +
|[[Cyberdemon]]s||1||2||3
 +
|-
 +
![[Items|Powerups]]||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|[[Stimpack]]s||37||37||36
 +
|-
 +
|[[Medikit]]s||28||30||32
 +
|-
 +
|[[Soul sphere]]s||2||3||3
 +
|-
 +
|[[Megasphere]]s||2||2||2
 +
|-
 +
|[[Security armor]]s||3||4||4
 +
|-
 +
|[[Combat armor]]s||1||1||1
 +
|-
 +
|[[Berserk pack]]s||1||1||1
 +
|-
 +
|[[Blur artifact|Invisibilities]]||1||1||1
 +
|-
 +
|[[Computer area map|Computer maps]]||1||1||1
 +
|-
 +
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|[[Shotgun]]s||1||1||1
 +
|-
 +
|[[Super shotgun]]s||3||3||3
 +
|-
 +
|[[Chaingun]]s||1||1||1
 +
|-
 +
|[[Rocket launcher]]s||2||2||2
 +
|-
 +
|[[Plasma rifle]]s||1||1||1
 +
|-
 +
|[[BFG9000]]s||1||1||1
 +
|-
 +
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|[[Backpack]]s||0||0||1
 +
|-
 +
|[[Box of bullets|Bullet boxes]]||14||14||14
 +
|-
 +
|[[Box of shotgun shells|Shell boxes]]||15||16||17
 +
|-
 +
|[[Rocket]]s||13||13||13
 +
|-
 +
|[[Box of rockets|Rocket boxes]]||26||30||33
 +
|-
 +
|[[Energy cell]]s||12||12||12
 +
|-
 +
|[[Energy cell pack|Bulk cells]]||5||7||9
 +
|-
 +
|[[Barrel|Explosive barrels]]||8||8||8
 +
|-
 +
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|Red skulls||1||1||1
 +
|-
 +
|Blue skulls||1||1||1
 +
|-
 +
|Yellow skulls||1||1||1
 +
|-
 +
|}

Revision as of 12:33, 22 September 2012

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
Template:Eternal Doom 11-20

MAP11: Dawn of the Dead is the eleventh level of Eternal Doom and was designed by Christopher Couleur. It is the last level in episode II.

Strategy

Map of Eternal MAP11

Walkthrough

To get the blue key go all the way up the blue torch staircase (the one just outside the entrance to the BFG9000 courtyard). Turn left into the small hallway. You can see the key (and a chaingunner guarding it) on the ledge of a barred window. Go back into the hallway and open a secret door across from a lone blue torch. Go into the secret area and down the hall to get the blue key. This will spawn multiple pink demons and, in the hallway, a hell knight. Go to the two different blue key doors surrounding the BFG courtyard and find and hit all the blue switches. There are two more blue switches that are hidden. Halfway up the blue torch staircase is a breakaway wall (like where the red key is). Smash through and hit the switch to open up a doorway on the opposite side.

To get the red key go halfway up the red torch staircase. Like on the blue torch staircase, there is a breakaway wall on one side. Smash through and hit the switch to open up a doorway on the opposite side. Go down the tight corridor, killing the imps. At the end of the corridor is a rock wall. Switch it and the wall opens to reveal a small room with the red key in it. After getting the red key, go down the staircase and use the wall at the bottom as an elevator to get the plasma gun. Go back into the yellow key courtyard (possibly) and go through one of the main doors to find that the pillars guarding the red switch have gone up. Hit the red switch to open up a stairway on the surrounding top level of the BFG courtyard (accessible by the blue or red torch staircases).

To get the yellow key go through the red key door at the top of the BFG courtyard once you've hit the red switch. At the end of the hallway are some imps and a pillar. The switch on the back side of the pillar reveals a secret area with imps in it. The switch on the front side makes the pillar descend and turn into a teleport pad. This will teleport you into the yellow key courtyard. Simply pick up the yellow key. Go back to the red key door, up the stairs, and enter the yellow key door (the locked unmarked door is where you will come out).

In the vines room watch out for hidden enemies behind the vines. Hit the yellow switch in this room and go down the hallway until you can see the BFG courtyard. Hit a switch on the wall to raise a staircase up to the BFG. This will spawn some revenants on the BFG platform. Go back to the vines room and hit a switch on the non-vine-covered pillar to open the other door. Follow the corridor back out into the red key hallway and out into the BFG courtyard. Climb the stairs and hit the switches on both sides of the pillar. The one facing away from you lowers the BFG.

Go out and across the yellow key courtyard. A wall has opened up (marked by flickering lights). On one side is a broken window you can go out of to get invisibility. Use the teleport to get back into the hallway. Enter the large brown stone room. There are two mancubi in here, and one is hidden next to the platform. Kill them and then run around a bit in the middle with the megasphere - save the megasphere for later if you can. There's a little square you can use to teleport out of it and back up top. Hit the switch on the top platform. More switches are revealed that lower pillars into the room. The last switch looks different and lowers the back wall to reveal a cyberdemon. Kill the cyberdemon with your BFG, hiding behind the switches up top or the pillars around the sides. Watch out for a cacodemon or two behind the stained glass windows. Once the cyberdemon is dead, head down to pick up the megasphere - but save the soul sphere. Head to where the soul sphere is and get ready to run, as another cyberdemon has appeared. Use the teleport to get back up top and kill this one. Once he's dead, head back down and open the wall on the rear left to find the exit. There's some chaingunners right behind the doors, so watch out as you are leaving.

Secrets

  1. A candle marks the location of a megasphere hidden in an invisible wall.

Statistics

Map data

Things 656
Vertices 3069
Linedefs 3269
Sidedefs 4660
Sectors 685

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Troopers 13 14 13
Sergeants 39 45 45
Chaingunners 11 12 16
Imps 104 116 130
Demons 18 19 19
Spectres 8 10 10
Lost souls 6 10 12
Cacodemons 9 13 17
Hell knights 7 15 13
Revenants 1 3 2
Arachnotrons 3 3 3
Mancubi 3 2 3
Arch-viles 0 0 1
Barons of hell 2 2 4
Cyberdemons 1 2 3
Powerups ITYTD and HNTR HMP UV and NM
Stimpacks 37 37 36
Medikits 28 30 32
Soul spheres 2 3 3
Megaspheres 2 2 2
Security armors 3 4 4
Combat armors 1 1 1
Berserk packs 1 1 1
Invisibilities 1 1 1
Computer maps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Super shotguns 3 3 3
Chainguns 1 1 1
Rocket launchers 2 2 2
Plasma rifles 1 1 1
BFG9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 0 0 1
Bullet boxes 14 14 14
Shell boxes 15 16 17
Rockets 13 13 13
Rocket boxes 26 30 33
Energy cells 12 12 12
Bulk cells 5 7 9
Explosive barrels 8 8 8
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Blue skulls 1 1 1
Yellow skulls 1 1 1