Difference between revisions of "MAP11: Devil's Industry (Jenesis)"

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{{Jenesis 01-11}}
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{{map|slot=MAP11}}
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'''MAP11: Devil's Industry''' is the eleventh map of [[Jenesis]]. It was designed by [[James Paddock (Jimmy)]] and uses the [[Adding custom music|music]] track "{{wp|Crush (Pendulum song)|Crush}}" by {{wp|Pendulum (drum and bass band)|Pendulum}}, sequenced to MIDI by Paddock himself. The [[par time]] is 2:45.
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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
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{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=MAP11|nocat=false}}
 
{{Level stub}}
 
'''MAP11: Devil's Industry''' is the eleventh map of [[Jenesis]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
 
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Devil's Industry]]
+
[[File:Jenesis MAP11 map.png|thumb|300x300px|Map of Devil's Industry]]
 
{{Map spots}}
 
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
 +
As the level starts you will see [[imp]]s ahead, along with [[lost soul]]s on Ultra-Violence and Nightmare [[Skill level#Doom and Doom II skill levels|skill levels]]; there is a [[chaingun]] to the west that will help you kill them. Head north into an area with a [[super shotgun]], noting the imps and [[Hell knight]]s ahead, then open the west door to enter a corridor with some [[chaingunner]]s - the [[switch]] on the north wall requires the red [[key]] and cannot be used yet. Continue west to another door and open it to find [[lost soul]]s and a [[cacodemon]] (or [[pain elemental]] on UV and NM) guarding the yellow keycard. Drop into the [[Damaging floor|nukage]] opposite the yellow key and follow it back outside, collect a [[megaarmor]] then open the west door to face more lost souls and a [[baron of Hell]], who are protecting a switch at the end of the hallway. Flip the switch then go back outside to see that the south door is now open; kill any imps waiting behind it before going through, as the door will close behind you.
 +
 +
You are in a hall with five more doors leading off of it. Open the small north-west door and kill two [[shotgun guy]]s guarding a switch, which will lower some bars blocking a lift in the room below, then return to the hall and open the south-west door to get into that room and face more shotgun guys along with [[revenant]]s. Activate the lift on the north side of the room and ride it up to a corridor with imps, then go round the corner to find a [[rocket launcher]] in front of a switch; the weapon will be needed to kill the [[arachnotron]]s that are waiting behind the right-hand wall to ambush you. Flip the switch then go back to the hall and pass through the now-open south door (which will close behind you) to reach a junction with imps and cacodemons. Take the south-east door to reach a walkway then fight your way through imps, [[demon]]s and shotgun guys to reach two more doors; open the north door first to face a revenant guarding a switch, which will lower a wall just overhead, then go through the west door and push past some zombies to a [[teleporter]] that goes to the floor above. Kill some waiting imps and run east through the opening in the wall to reach the blue keycard.
 +
 +
Go back to the junction and open the south-west door this time to confront zombies and two knights (or barons on Hurt Me Plenty (HMP) or higher) guarding a switch, which will re-open the door leading back to the hall. Go back to the hall and open the south-east door, dispatch some lost souls (plus shotgun guys and a cacodemon on HMP, or a pain elemental on UV and NM) then open the blue key door ahead to enter a cavern with a nukage stream. Go straight forward past demons and imps to a large bridge, cross it and open the door on the other side to face some demons and knights who are guarding a marble archway. Pass through the archway and kill the imps and chaingunners waiting around the next corner, then press the skull switch directly ahead to lower the red keycard in the next cavern; use caution as when you drop into the cavern, four shotgun guys and/or chaingunners will teleport in and the marble walls overhead will lower to reveal revenants (or [[arch-vile]]s on HMP or higher).
 +
 +
From the red key, go north to a teleporter next to a [[chainsaw]], use the teleporter to get up to the floor above then walk west to get back to the starting area. Go north and west through the door leading to the yellow key hallway, where you can now press the switch on the north wall to open the door to the exit area; doing so will also release lost souls on either side of the switch. Go back outside and look north across the nukage trench to see that a satyr switch has appeared (along with an arch-vile on HMP or higher), which you can shoot to raise a bridge leading to the exit area. Cross the bridge and walk into the exit area (the door will close behind you), then press the button ahead to release four [[mancubi]] who are guarding four more buttons. Press all the buttons to open the lift at the north end, ride it up and interact with the door at the top to finish the level.
  
 
===Other points of interest===
 
===Other points of interest===
  
 
===Secrets===
 
===Secrets===
# ('''sector 226''')
+
# Open the door right next to your starting point, then press on the north wall to find a [[berserk]] pack. ('''sector 226''')
# ('''sector 525''')
+
# At the start, head into the cave to the north-east and use the wall just north of the entrance. Use the switch you see to head up to a [[box of shotgun shells]]. ('''sector 530''') From there you can leap down into the dumpster for a [[box of rockets]], two medikits and a [[plasma gun]].
# ('''sector 526''')
+
# Take up the lift north of the lava pits at the south-west end of the map, then press on the panel with caution stripes for a [[supercharge]]. ('''sector 527''')
# ('''sector 527''')
+
# In the cave with the small bridge over the nukage, the north-west wall has a different texture. Lower it to get a [[computer area map]]. ('''sector 525''')
# ('''sector 530''')
+
# At the marble archway on the east side of the map, head around the east column for a skull switch, which will lower a [[partial invisibility]]. ('''sector 526''')
  
 
===Bugs===
 
===Bugs===
 +
Although this level includes multiplayer-only monsters, there is only one player start. Consequently the multiplayer-only monsters will not appear in normal play.
  
 
===Demo files===
 
===Demo files===
Line 49: Line 40:
  
 
===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]|| || || || ||
+
|[[UV speed]]||1:22.60||[[DidierTranber]]||2011-03-08||{{dsda2ftp|jenesis/14793/jn11-122.zip|jn11-122.zip}}||Plays back with jen_old.wad
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || || ||
+
|[[UV max]]||5:48.23||[[Andrea Rovenski (Cyberdemon531)]]||2018-06-14||{{dsda2ftp|jenesis/45640/je11-548.zip|je11-548.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]|| || || || ||
+
|[[UV -fast]]||9:19.83||{{dsda2user|id=numberjuan77|title=NumberJuan77|linkonly=1}}||2021-10-08||{{dsda2ftp|jenesis/56286/jenesis11f_919.zip|jenesis11f_919.zip}}||
 
|-
 
|-
 
|[[UV -respawn]]|| || || || ||
 
|[[UV -respawn]]|| || || || ||
Line 71: Line 62:
 
|}
 
|}
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on June 3, 2022.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
 
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
Line 94: Line 78:
  
 
{{col-begin}}
 
{{col-begin}}
{{col-break|width=33%}}
+
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Single-player
 
!colspan="4"|Single-player
Line 193: Line 177:
 
|-
 
|-
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|8
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|8
|}
 
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Multiplayer
 
|-
 
!Monsters!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Zombieman||4||8||12
 
|-
 
|style="text-align: left;"|Shotgun guy||16||25||24
 
|-
 
|style="text-align: left;"|Heavy weapon dude||10||16||23
 
|-
 
|style="text-align: left;"|Imp||38||56||76
 
|-
 
|style="text-align: left;"|Lost soul||15||26||32
 
|-
 
|style="text-align: left;"|Demon||8||19||21
 
|-
 
|style="text-align: left;"|Spectre||0||0||4
 
|-
 
|style="text-align: left;"|Revenant||6||9||10
 
|-
 
|style="text-align: left;"|Cacodemon||5||13||13
 
|-
 
|style="text-align: left;"|Pain elemental||0||0||2
 
|-
 
|style="text-align: left;"|Hell knight||5||7||10
 
|-
 
|style="text-align: left;"|Baron of Hell||1||3||6
 
|-
 
|style="text-align: left;"|Arachnotron||2||3||4
 
|-
 
|style="text-align: left;"|Mancubus||4||5||7
 
|-
 
|style="text-align: left;"|Arch-vile||0||3||4
 
|-
 
!Weapons!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Chainsaw||colspan="3"|1
 
|-
 
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
!Ammunition!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Clip||colspan="3"|16
 
|-
 
|style="text-align: left;"|Box of bullets||colspan="3"|8
 
|-
 
|style="text-align: left;"|4 shotgun shells||colspan="3"|17
 
|-
 
|style="text-align: left;"|Box of shotgun shells||colspan="3"|11
 
|-
 
|style="text-align: left;"|Rocket||colspan="3"|22
 
|-
 
|style="text-align: left;"|Box of rockets||colspan="3"|7
 
|-
 
|style="text-align: left;"|Energy cell||colspan="3"|3
 
|-
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Stimpack||colspan="3"|29
 
|-
 
|style="text-align: left;"|Medikit||colspan="3"|14
 
|-
 
|style="text-align: left;"|Armor||colspan="3"|1
 
|-
 
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
!Items!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Health bonus||colspan="3"|5
 
|-
 
|style="text-align: left;"|Supercharge||colspan="3"|1
 
|-
 
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|style="text-align: left;"|Berserk||colspan="3"|1
 
|-
 
|style="text-align: left;"|Computer area map||colspan="3"|1
 
|-
 
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 
|-
 
!Keys!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|8
 
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
Line 301: Line 185:
  
 
== Trivia ==
 
== Trivia ==
 +
* This level was included in the release of [[Jenesis#Releases|Part 2]] of Jenesis as MAP09. It was moved to MAP11 in Part 3.
  
 
== See also ==
 
== See also ==
Line 309: Line 194:
  
 
== External links ==
 
== External links ==
*
+
* {{dsda2|wad=jenesis|title=Jenesis demos}}
  
[[Category:**** levels]]
+
[[Category:James Paddock levels]]

Latest revision as of 07:56, 27 June 2023

Jenesis maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Devil's Industry is the eleventh map of Jenesis. It was designed by James Paddock (Jimmy) and uses the music track "Crush" by Pendulum, sequenced to MIDI by Paddock himself. The par time is 2:45.

Walkthrough[edit]

Map of Devil's Industry
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

As the level starts you will see imps ahead, along with lost souls on Ultra-Violence and Nightmare skill levels; there is a chaingun to the west that will help you kill them. Head north into an area with a super shotgun, noting the imps and Hell knights ahead, then open the west door to enter a corridor with some chaingunners - the switch on the north wall requires the red key and cannot be used yet. Continue west to another door and open it to find lost souls and a cacodemon (or pain elemental on UV and NM) guarding the yellow keycard. Drop into the nukage opposite the yellow key and follow it back outside, collect a megaarmor then open the west door to face more lost souls and a baron of Hell, who are protecting a switch at the end of the hallway. Flip the switch then go back outside to see that the south door is now open; kill any imps waiting behind it before going through, as the door will close behind you.

You are in a hall with five more doors leading off of it. Open the small north-west door and kill two shotgun guys guarding a switch, which will lower some bars blocking a lift in the room below, then return to the hall and open the south-west door to get into that room and face more shotgun guys along with revenants. Activate the lift on the north side of the room and ride it up to a corridor with imps, then go round the corner to find a rocket launcher in front of a switch; the weapon will be needed to kill the arachnotrons that are waiting behind the right-hand wall to ambush you. Flip the switch then go back to the hall and pass through the now-open south door (which will close behind you) to reach a junction with imps and cacodemons. Take the south-east door to reach a walkway then fight your way through imps, demons and shotgun guys to reach two more doors; open the north door first to face a revenant guarding a switch, which will lower a wall just overhead, then go through the west door and push past some zombies to a teleporter that goes to the floor above. Kill some waiting imps and run east through the opening in the wall to reach the blue keycard.

Go back to the junction and open the south-west door this time to confront zombies and two knights (or barons on Hurt Me Plenty (HMP) or higher) guarding a switch, which will re-open the door leading back to the hall. Go back to the hall and open the south-east door, dispatch some lost souls (plus shotgun guys and a cacodemon on HMP, or a pain elemental on UV and NM) then open the blue key door ahead to enter a cavern with a nukage stream. Go straight forward past demons and imps to a large bridge, cross it and open the door on the other side to face some demons and knights who are guarding a marble archway. Pass through the archway and kill the imps and chaingunners waiting around the next corner, then press the skull switch directly ahead to lower the red keycard in the next cavern; use caution as when you drop into the cavern, four shotgun guys and/or chaingunners will teleport in and the marble walls overhead will lower to reveal revenants (or arch-viles on HMP or higher).

From the red key, go north to a teleporter next to a chainsaw, use the teleporter to get up to the floor above then walk west to get back to the starting area. Go north and west through the door leading to the yellow key hallway, where you can now press the switch on the north wall to open the door to the exit area; doing so will also release lost souls on either side of the switch. Go back outside and look north across the nukage trench to see that a satyr switch has appeared (along with an arch-vile on HMP or higher), which you can shoot to raise a bridge leading to the exit area. Cross the bridge and walk into the exit area (the door will close behind you), then press the button ahead to release four mancubi who are guarding four more buttons. Press all the buttons to open the lift at the north end, ride it up and interact with the door at the top to finish the level.

Other points of interest[edit]

Secrets[edit]

  1. Open the door right next to your starting point, then press on the north wall to find a berserk pack. (sector 226)
  2. At the start, head into the cave to the north-east and use the wall just north of the entrance. Use the switch you see to head up to a box of shotgun shells. (sector 530) From there you can leap down into the dumpster for a box of rockets, two medikits and a plasma gun.
  3. Take up the lift north of the lava pits at the south-west end of the map, then press on the panel with caution stripes for a supercharge. (sector 527)
  4. In the cave with the small bridge over the nukage, the north-west wall has a different texture. Lower it to get a computer area map. (sector 525)
  5. At the marble archway on the east side of the map, head around the east column for a skull switch, which will lower a partial invisibility. (sector 526)

Bugs[edit]

Although this level includes multiplayer-only monsters, there is only one player start. Consequently the multiplayer-only monsters will not appear in normal play.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:22.60 DidierTranber 2011-03-08 jn11-122.zip Plays back with jen_old.wad
NM speed
UV max 5:48.23 Andrea Rovenski (Cyberdemon531) 2018-06-14 je11-548.zip
NM 100S
UV -fast 9:19.83 NumberJuan77 2021-10-08 jenesis11f_919.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 3, 2022.

Statistics[edit]

Map data[edit]

Things 586
Vertices 4096*
Linedefs 3969
Sidedefs 6197
Sectors 571
* The vertex count without the effect of node building is 3299.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • This level was included in the release of Part 2 of Jenesis as MAP09. It was moved to MAP11 in Part 3.

See also[edit]

Sources[edit]

External links[edit]