MAP11: Erkattanne (Erkattanne)

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Revision as of 13:25, 8 July 2020 by Getsu Fune (talk | contribs) (Secrets: reordered numbers)


Erkattäññe maps
This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Erkattanne is the eleventh and final map of Erkattanne. It was designed by Nicolas Monti and uses a rendition of the track "Azúcar Amargo" by Fey, sequenced to MIDI by Nicolas Monti.

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Walkthrough

Map of Erkattanne
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the room with the BFG9000, flip the switch at the northeast fence, then run southeast to the previous tower. Jump in the hole at the south wall to get a berserk pack. (sector 43)
  2. At the west area with the spider mastermind, head north to the next room, but go back south and you should see a lift to the south lowering. Take it up to the southwest part of the map with a blur artifact. (sector 46)
  3. At the northwest part of the map, go to the northernmost blue room and get on the ledge with the backpack. This opens a door. Quickly leave the room and head to the middle. At the south end, the door will be open leading to an invulnerability. Enter it before it closes to get the secret. (sector 135)
  4. Open the door south of Secret #3 and take two steps down. Open the west wall for a blur artifact. (sector 176)
  5. When you approach the red key, the northeast wall with an arch-vile and several Hell knights will lower. Enter this sector and a wall to the northwest will lower. Go to this wall but do not drop down. Getting past the part where the wall lowers causes the northeast sector to lower. Run back there and enter the triangle in the northwest corner before the floor rises to teleport to a computer area map. (sector 100)
  6. Flip the switch past the red bar to take a lift up. Go east until you reach a hole. To get this secret, jump southeast and hug the south wall to reach a soul sphere. (sector 99)
  7. At the east courtyard, go up the steps and go towards the southeast corner, which will lower a wall to the east outside. You can get an invulnerability here. (sector 126)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing north. (thing 262)
  2. facing north. (thing 263)
  3. facing east. (thing 264)
  4. facing east. (thing 265)
  5. facing east. (thing 266)
  6. facing west. (thing 267)
  7. facing east. (thing 268)
  8. facing east. (thing 269)

Statistics

Map data

Things 333**
Vertices 833*
Linedefs 877
Sidedefs 1199
Sectors 179
* The vertex count without the effect of node building is 658.

** In erkaknee.wad the Things count is 379.

Things

This level contains the following numbers of things per skill level:

* In erkaknee.wad the count of radiation shielding suits is 46.

Technical information

Inspiration and development

Trivia

See also

Sources

External links