MAP11: Feeding Frenzy (Icarus: Alien Vanguard)
From DoomWiki.org
MAP11: Feeding Frenzy is the eleventh level of Icarus: Alien Vanguard. The level takes place inside, and around a demon-infested restaurant on another planet. It was designed by Gregg Anderson.
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Run into the restaurant (kill the nearest Sergeant for a shotgun,) fight off the opposition, and trigger the cash register by the restrooms. After that, run out of the restaurant as fast as you can, and head through the newly opened door behind the blood pool. Kill the monsters contained within, and grab both the berserk pack and the blue skull key. Reenter the restaurant, head to the blue key door, and head through it into the kitchen. Dash over to the southern switch furthest to the east, and flip it to open the door nearby. Destroy the hellspawn in the next room, and flip the switch to lower an elevator with a box of ammo. Cross its eastern side and a portion of the wooden platform will lower, revealing another room with a magma floor. Smash the barrel in your way, defeat the enemies beyond, and press on the torch in the western side to reveal a dark corridor. Enter this corridor, take the elevator, and open the door. Drop from the wooden platform to the yellow skull key, and then use the switch in the magma room to exit. Open the yellow key door, kill the demons beyond, and flip the eastern switch to open a door to the outside. Circle around the restaurant to the northeast door, destroy the opposition, and open the yellow key door. Take out the hellspawn, and enter the teleporter; run through the wooden arch and a switch will appear. Trigger it to lower the rocky barrier to the east, unveiling an Icarus teleporter. Kill the opposition at the platform if you haven't already; after that, run to the caged-off switch, flip it, and run down the stairs back into the restaurant. Run through the newly-opened door into the cave, and make your way to the bloodfall cavern. Drop into the blood, blast your way through the demons, and head up the stone stairway. Jump onto the bloodfall and enter the northern corridor to grab the red keycard. Drop back into the pool, and shoot your way over to the teleporter; return to the restaurant hall, and head outside over to the green face, revealed now that the barrier is lowered. Press it, and you will be taken up to the platform; make your way around the teleporter and you will find a Baron of Hell. Kill or evade him, and enter the teleporter. Trigger the switch to raise the barrier, and press on the exit door to finish the level.
Other points of interest
If you fall off of the final platform before you can enter the teleporter, simply return to the switch that lowered the barrier and flip it again. After this, you can return to the green face and trigger it again to take you up once more.
Secrets
- The door sector into the room in which you find the blue skull key counts as a secret. (sector 143)
- In the southern storage room, accessed from the kitchen, there is a ventilation shaft in the northwest corner. Climb up the crates to reach this shaft. (sector 66) From there, you can jump across the crates in the northern storage room to obtain three sets of shells, and a plasma rifle.
- The dark corridor you walk through, as well as the elevator you take in that hallway, to reach the platform from which you jump down to the yellow skull key all consist of five secret sectors close together. (sector 377)
- See secret #3. (sector 294)
- See secret #3. (sector 289)
- See secret #3. (sector 311)
- See secret #3. (sector 291)
- At the metallic section where you lower the eastern rock barrier, there is a wall to the west with lights on it. Press on the lights (and not the other portion of the wall,) and the wall will open to reveal two chaingunners (on Hurt Me Plenty or higher,) two boxes of rockets, and (on Ultra-Violence or higher) a BFG 9000. (sector 453)
- The first step of the gravel stairway you climb to reach the bloodfall cavern counts as a secret. (sector 250)
- The front of the bloodfall you jump on to reach the red keycard counts as a secret. (sector 329)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 26:32 | George Bell | 1996-07-12 | icuvdemo.zip | |
NM100S | |||||
UV -fast | 30:08 | Roger Moraga | 1997-03-20 | icgmdemo.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max TAS | 07:46 | Andy Olivera | 2000-01-02 | icuvlmps.zip |
Deathmatch
Statistics
Map data
Things | 609 |
Vertexes | 1899 |
Linedefs | 2439 |
Sidedefs | 3851 |
Sectors | 520 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-Viles | |||
Barons of Hell | |||
Cacodemons | |||
Chaingunners | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Hell Knights | |||
Icon of Sin | |||
Imps | |||
Lost Souls | |||
Mancubi | |||
Pain Elementals | |||
Revenants | |||
Sergeants | |||
Spectres | |||
Spider Masterminds | |||
Troopers | |||
Wolfenstein SS | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | |||
Blue skulls | |||
Red cards | |||
Red skulls | |||
Yellow cards | |||
Yellow skulls |