Difference between revisions of "MAP11: Focal Point (Insertion)"
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− | '''MAP11: Focal Point''' is the eleventh and final map of [[Insertion]]. It was designed by [[Adam Williamson]] and [[David Shaw (Tolwyn)]], and uses the [[Adding custom music|music]] track "The Hell 'Prince' Medley" by | + | '''MAP11: Focal Point''' is the eleventh and final map of [[Insertion]]. It was designed by [[Adam Williamson]] and [[David Shaw (Tolwyn)]], and uses the [[Adding custom music|music]] track "The Hell 'Prince' Medley" by David Shaw. |
== Walkthrough == | == Walkthrough == |
Revision as of 04:15, 1 January 2021
Insertion maps |
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This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP11: Focal Point is the eleventh and final map of Insertion. It was designed by Adam Williamson and David Shaw (Tolwyn), and uses the music track "The Hell 'Prince' Medley" by David Shaw.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- (sector 5)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Deathmatch
Player spawns
This level contains six spawn points:
- facing north-west. (thing 170)
- facing east. (thing 171)
- facing east. (thing 172)
- facing east. (thing 173)
- facing south. (thing 174)
- facing north. (thing 175)
Statistics
Map data
Things | 225 |
Vertices | 1016* |
Linedefs | 1127 |
Sidedefs | 1632 |
Sectors | 208 |
Things
This level contains the following numbers of things per skill level:
|
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