Editing MAP11: Hunted (The Plutonia Experiment)
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− | For a long time it was believed impossible to obtain 100% kills on this map due to the four arch-viles in the alternative exit room who, along with the damaging floor, will cause the player to exit the level before having a chance to kill the arch-viles. As a result the [[UV max]] | + | For a long time it was believed impossible to obtain 100% kills on this map due to the four arch-viles in the alternative exit room who, along with the damaging floor, will cause the player to exit the level before having a chance to kill the arch-viles. As a result the [[UV max]] has a special exception where the level can be exited without fighting the final four arch-viles. |
However, with extreme luck one can kill three arch-viles with the only [[BFG9000]] shot (which does approximately 3150 damage average in theory), and then dispatch the last arch-vile with the super shotgun. One can also stay on the teleport outpost to avoid the damaging floor, which allows surviving one blast from the last arch-vile. This has been demonstrated, but is not attempted in traditional [[UV max]] runs and the rule allowing players to skip them still stands, as the reliance on random chance to defeat them is considered unfair. | However, with extreme luck one can kill three arch-viles with the only [[BFG9000]] shot (which does approximately 3150 damage average in theory), and then dispatch the last arch-vile with the super shotgun. One can also stay on the teleport outpost to avoid the damaging floor, which allows surviving one blast from the last arch-vile. This has been demonstrated, but is not attempted in traditional [[UV max]] runs and the rule allowing players to skip them still stands, as the reliance on random chance to defeat them is considered unfair. |