Difference between revisions of "MAP11: Hunted (The Plutonia Experiment)"

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===Secrets===
 
===Secrets===
 
# Once in the maze area, continue from the start along the path to the right until you reach the first door, which opens when you approach. Open the misaligned wall directly across from it. This reveals a switch in an alcove (you must actually walk into the alcove for the secret to trigger). Pressing the switch causes lights in the floor to appear, which should help you to navigate through the maze.
 
# Once in the maze area, continue from the start along the path to the right until you reach the first door, which opens when you approach. Open the misaligned wall directly across from it. This reveals a switch in an alcove (you must actually walk into the alcove for the secret to trigger). Pressing the switch causes lights in the floor to appear, which should help you to navigate through the maze.
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The following areas do not count towards the secrets, but are hidden and not required to complete the level:
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# If you choose the teleporter on the right in the exit area, you will be taken to a Type 11 damaging floor room with a former human. When your health drops to 11% or lower, the level will end.
  
 
==Speedrunning==
 
==Speedrunning==

Revision as of 14:08, 30 July 2008

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Hunted is the eleventh map of Plutonia. It uses the music track "Sweet Little Dead Bunny," the music from Doom's ending cinematic. It is a maze level notable for being populated exclusively by Arch-Viles.

Plutonia maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

Overview

Hunted by archviles
Choose the right one

Strategy

Map of MAP11

Walkthrough

Secrets

  1. Once in the maze area, continue from the start along the path to the right until you reach the first door, which opens when you approach. Open the misaligned wall directly across from it. This reveals a switch in an alcove (you must actually walk into the alcove for the secret to trigger). Pressing the switch causes lights in the floor to appear, which should help you to navigate through the maze.

The following areas do not count towards the secrets, but are hidden and not required to complete the level:

  1. If you choose the teleporter on the right in the exit area, you will be taken to a Type 11 damaging floor room with a former human. When your health drops to 11% or lower, the level will end.

Speedrunning

Routes and tricks

It is possible to avoid the releasing of the arch-viles with a good timed opening.

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:49 Marijo "Sedlo" Sedlic 2004-02-05 pl11-049.zip
NM speed 00:52 Marijo "Sedlo" Sedlic 2000-09-16 pn11-052.zip
UV max 02:52 Radek Pecka 2002-03-28 pl11-252.zip
NM100S 00:54 Tamas Flamich 2008-05-19 ps11-054.zip
UV -fast 02:49 Radek Pecka 2002-03-28 pf11-249.zip
UV -respawn 03:49 Radek Pecka 2002-03-28 pr11-349.zip
UV Tyson 10:34 Xit Vono 2002-05-09 pt111034.zip
UV pacifist 00:49 Marijo "Sedlo" Sedlic 2004-02-05 pl11-049.zip

Statistics

Map data

Things 138
Vertices 1507
Linedefs 1388
Sidedefs 1885
Sectors 109

Things

Monsters ITYTD and HNTR HMP UV and NM
Arch-Viles 12 18 18
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Health bonuses 15 15 15
Berserks 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
BFG 9000s 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Shells 20 20 20
Shell boxes 7 7 7
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Yellow skulls 1 1 1

External links