MAP11: Hunted 2/3 (Robocop Doom)

From DoomWiki.org

Robocop Doom maps
The Heroin Bust

01 02 03

Riots in Old Detroit

04 05 06

The Red Light Gang War

07 08 09

Hunted
Showdown

13 14 15 16

Secret map

20

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Hunted 2/3 is the eleventh map of Robocop Doom. It was designed by Mike MacDee (Impie) and uses the music track "".

Walkthrough[edit]

Map of Hunted 2/3
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the building on the west side and take the east door to the storage room. East of the tactical shotguns, lower the crate to get a Cobra assault cannon and a clip of explosive slugs. (sector 131)
  2. At the northwest end, take the lifts up and take a door there. Inside, go to the central pole and flip the switch on its south side to open the east side, where you can get 9mm rounds and rockets in the next room. (sector 212)
  3. Enter the building on the west side and head up the steps to the next door. In this room, lower the southeast wall to find a megaarmor and a biokit. (sector 215)
  4. Pick up the blue key to open a compartment to the south. Head onto the lifts nearby and jump to this compartment to get a biokit. (sector 294)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on December 8, 2021.

Statistics[edit]

Map data[edit]

Things 363
Vertices 1320
Linedefs 1590
Sidedefs 2230
Sectors 299

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]