MAP11: Jaded (Hellcore)

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Hellcore maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Jaded is the eleventh map of Hellcore. It was designed by Robert Babor (Fusion) and uses the music track "".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of Jaded
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the collapsing bridge on the east side of the map, take either teleporter, then go south. Keep going until you reach a lift, ride it up and then enter the next area with two cages behind you and two blocks with mancubi on them. Approaching the next lift will raise up the wall behind you, but you can use this wall as a lift. Use it, and get on the north side of this lift, away from the ceiling and near the northwest cage. Once the lift has risen up, jump through the cage to get a blur artifact. (sector 401)
  2. You can also jump through the southwest cage, which holds a box of shotgun shells. (sector 402)
  3. Inside Secret #2, open the wall to find a shotgun guy guarding rockets and a teleporter. The teleporter takes you to the soul sphere in the room with all the radiation suits. (sector 539)
  4. Open the blue door and head all the way to the end of the passageway. Open the wall that the light is shining on to find a demon guarding energy cells and a BFG9000. (sector 556)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 141)
  2. facing north. (thing 142)
  3. facing west. (thing 143)
  4. facing south. (thing 144)

Statistics[edit]

Map data[edit]

Things 626
Vertices 2580*
Linedefs 2751
Sidedefs 4109
Sectors 561
* The vertex count without the effect of node building is 2152.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]