MAP11: Jolly Jungle (Doom: The Golden Souls)

Doom: The Golden Souls maps 11-21

00 01 02 03 04 05 06 07 08 09 10
(11 - 21)
22 23 24 80

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Jolly Jungle is the eleventh map of Doom: The Golden Souls. It was designed by Andrea Gori (Batandy) and uses the music track "Forest Interlude" by David Wise, originally from Donkey Kong Country 2: Diddy's Kong Quest. This level contains a secret exit leading to Jumpmaze Challenge.

Contents

WalkthroughEdit

Map of Jolly Jungle
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

OfficialEdit

  1. Big Coin #1: Get through the first building, then enter the water below and head south and west at the south end of the building to find this Big Coin. (thing 1304)
  2. Big Coin #2: In the cave area with the platforms, fall down at the southeast end and enter the teleporter to enter a "bonus area" where you must hop on the pegs to get to the top. A Big Coin is here. (thing 1163)
  3. Big Coin #3: At the jungle road leading to the Golden Soul, when the road curves a third time near the southwest end, head west through the trees to get a Big Coin at the very end. (thing 2785)

Non-officialEdit

  • At the very beginning of the level, walk onto the wooden bridge. Walk forward until the bridge turns to the right, but go left instead. Jump off the bridge and you will find a short corridor leading to a secret exit. The exit leads to Jumpmaze Challenge.

BugsEdit

A hole in the northernmost tunnel is inescapable, but not deadly (sector 566).

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

StatisticsEdit

Map dataEdit

Things 2911
Vertices 3686
Linedefs 4316
Sidedefs 7811
Sectors 670

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit