Difference between revisions of "MAP11: Raw Hatred (Hell Revealed II)"

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===Secrets===
 
===Secrets===
# After fighting the cyberdemon, go through the door, then turn to your right. Look closely along the wall and you will notice one part of it is misaligned. Open that part of the wall to retrieve a [[BFG9000]] and an [[energy cell pack]]. ('''sector 61''')
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# After fighting the cyberdemon, go through the door, then turn to your right. Look closely along the southern wall and you will notice one part of it is misaligned. Open that part of the wall to retrieve a [[BFG9000]] and an [[energy cell pack]]. ('''sector 61''')
  
 
===Bugs===
 
===Bugs===

Revision as of 13:11, 29 January 2023

Hell Revealed II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Raw Hatred is the eleventh map of Hell Revealed II. It was designed by Mike Watson and Eric Roberts and uses the music track "Raw Hatred" by Sam Woodman.

Walkthrough

Map of Raw Hatred
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Enter the starting room and use the berserk pack to contend with the revenants, looking out for the arachnotrons through the windows. Open the door and head right to the next door, which leads to the outside area where the arachnotrons are. Go around the building to find an arch-vile and the yellow keycard, looking out for pain elementals emerging from the well as you head back. In the previous hallway, open the yellow door and kill the enemies. There is a red door to the south, and another door just to the right of where you entered. Open this door and follow the corridor of demons, looking out for the arch-vile midway through. Hit the switch and head back to the previous room to find a drop-off. Take it down into a marble room with a rocket launcher, a spider mastermind, and the red keycard. After picking up the key, look out for the revenant ambush as you head for the teleporter back. Open the red door and follow the hallway killing mancubi and barons of Hell. An invulnerability and a plasma gun are next to the next door, and beyond it is a small room with a cyberdemon. Heading through the next door, follow the walkway until you can head down to the grass, and press the gargoyle switch to lower a wall with barons of Hell, Hell knights, and arch-viles. There is a soul sphere and several boxes of rockets which you can use to quell the monsters. When done, take the teleporter in their closet, and you will be in front of a lowering wall. When it lowers all the way, go through and get the megasphere, killing the various monsters. Pressing the gargoyle switch lowers the exit, with a couple of arch-viles guarding it.

Other points of interest

Secrets

  1. After fighting the cyberdemon, go through the door, then turn to your right. Look closely along the southern wall and you will notice one part of it is misaligned. Open that part of the wall to retrieve a BFG9000 and an energy cell pack. (sector 61)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:35.89 xepop 2010-06-13 h211-135.zip
NM speed
UV max 3:21.23 Nevanos 2014-06-23 h211-321.zip
NM 100S 3:17.54 DidierTranber 2011-04-27 h211s317.zip
UV -fast 5:28.11 Jochen Schneidau (Angus) 2005-10-29 h211f528.zip
UV -respawn
UV Tyson
UV pacifist
NoMo 0:59.83 Looper 2010-12-14 h2nomo_looper.zip

The data was last verified in its entirety on April 3, 2022.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north. (thing 206)
  2. facing south. (thing 207)
  3. facing north. (thing 208)
  4. facing south. (thing 209)

Statistics

Map data

Things 226
Vertices 521*
Linedefs 550
Sidedefs 323
Sectors 78
* The vertex count without the effect of node building is 461.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links