Difference between revisions of "MAP11: Raw Hatred (Hell Revealed II)"
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== Areas / screenshots == | == Areas / screenshots == | ||
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!|Run||Time||Player||Date||File||Notes | !|Run||Time||Player||Date||File||Notes | ||
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− | |[[UV]] [[no monsters mode|-nomonsters]]||00:59||[[Looper]]||2010-12-15|| | + | |[[UV]] [[no monsters mode|-nomonsters]]||00:59||[[Looper]]||2010-12-15||{{dsda2ftp|hr2final/43528/h2nomo_looper.zip h2nomo_looper.zip}}|| |
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== Deathmatch == | == Deathmatch == | ||
+ | |||
+ | ===Player spawns=== | ||
+ | This level contains four spawn points: | ||
+ | # facing north. ('''thing 206''') | ||
+ | # facing south. ('''thing 207''') | ||
+ | # facing north. ('''thing 208''') | ||
+ | # facing south. ('''thing 209''') | ||
== Statistics == | == Statistics == | ||
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|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|3 | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|3 | ||
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{{col-break}} | {{col-break}} | ||
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|style="text-align: left;"|Teleport landing||colspan="3"|3 | |style="text-align: left;"|Teleport landing||colspan="3"|3 | ||
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{{col-end}} | {{col-end}} | ||
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== External links == | == External links == | ||
− | * | + | * {{dsda2|wad=hr2final|title=Hell Revealed II demos}} |
− | [[Category: Mike Watson levels]] | + | [[Category:Mike Watson levels]] |
− | [[Category: Eric Roberts levels]] | + | [[Category:Eric Roberts levels]] |
Revision as of 00:57, 2 January 2021
Hell Revealed II maps 01-11 |
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(01 - 11) |
MAP11: Raw Hatred is the eleventh map of Hell Revealed II. It was designed by Mike Watson and Eric Roberts and uses the music track "Raw Hatred" by Sam Woodman.
Contents
Walkthrough
Essentials
Enter the starting room and use the berserk pack to contend with the revenants, looking out for the arachnotrons through the windows. Open the door and head right to the next door, which leads to the outside area where the arachnotrons are. Go around the building to find an arch-vile and the yellow keycard, looking out for pain elementals emerging from the well as you head back. In the previous hallway, open the yellow door and kill the enemies. There is a red door to the south, and another door just to the right of where you entered. Open this door and follow the corridor of demons, looking out for the arch-vile midway through. Hit the switch and head back to the previous room to find a drop-off. Take it down into a marble room with a rocket launcher, a spider mastermind, and the red keycard. After picking up the key, look out for the revenant ambush as you head for the teleporter back. Open the red door and follow the hallway killing mancubi and barons of Hell. An invulnerability and a plasma gun are next to the next door, and beyond it is a small room with a cyberdemon. Heading through the next door, follow the walkway until you can head down to the grass, and press the gargoyle switch to lower a wall with barons of Hell, Hell knights, and arch-viles. There is a soul sphere and several boxes of rockets which you can use to quell the monsters. When done, take the teleporter in their closet, and you will be in front of a lowering wall. When it lowers all the way, go through and get the megasphere, killing the various monsters. Pressing the gargoyle switch lowers the exit, with a couple of arch-viles guarding it.
Other points of interest
Secrets
- After fighting the cyberdemon, go through the door, then turn to your right. Look closely along the wall and you will notice one part of it is misaligned. Open that part of the wall to retrieve a BFG9000 and an energy cell pack. (sector 61)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for this map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:35 | xepop | 2010-06-13 | h211-135.zip | |
NM speed | |||||
UV max | 03:44 | j4rio | 2011-04-29 | h211-344.zip | |
NM100S | 03:17 | Didier Bertrand | 2011-04-27 | h211s317.zip | |
UV -fast | 05:28 | Jochen Schneidau (Angus) | 2005-10-29 | h211f528.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Last updated on June 18, 2013.
Multiplayer records
Run | Time | Players | Date | File | Notes |
---|---|---|---|---|---|
Last updated on June 18, 2013.
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV -nomonsters | 00:59 | Looper | 2010-12-15 | h2nomo_looper.zip |
Last updated on June 18, 2013.
Deathmatch
Player spawns
This level contains four spawn points:
- facing north. (thing 206)
- facing south. (thing 207)
- facing north. (thing 208)
- facing south. (thing 209)
Statistics
Map data
Things | 226 |
Vertices | 521* |
Linedefs | 550 |
Sidedefs | 323 |
Sectors | 78 |
Things
This level contains the following numbers of things per skill level:
|
|