Difference between revisions of "MAP11: Raw Hatred (Hell Revealed II)"

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== Areas / screenshots ==
 
== Areas / screenshots ==
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!|Run||Time||Player||Date||File||Notes
 
!|Run||Time||Player||Date||File||Notes
 
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|[[UV]] [[no monsters mode|-nomonsters]]||00:59||[[Looper]]||2010-12-15||[http://doomedsda.us/lmps/collections/h2nomo_looper.zip h2nomo_looper.zip]||
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|[[UV]] [[no monsters mode|-nomonsters]]||00:59||[[Looper]]||2010-12-15||{{dsda2ftp|hr2final/43528/h2nomo_looper.zip h2nomo_looper.zip}}||
 
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== Deathmatch ==
 
== Deathmatch ==
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===Player spawns===
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This level contains four spawn points:
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# facing north. ('''thing 206''')
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# facing south. ('''thing 207''')
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# facing north. ('''thing 208''')
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# facing south. ('''thing 209''')
  
 
== Statistics ==
 
== Statistics ==
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|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|3
 
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== External links ==
 
== External links ==
* [http://doomedsda.us/wad586.html Hell Revealed II demos at the Doomed Speed Demos Archive]
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* {{dsda2|wad=hr2final|title=Hell Revealed II demos}}
  
[[Category: Mike Watson levels]]
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[[Category:Mike Watson levels]]
[[Category: Eric Roberts levels]]
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[[Category:Eric Roberts levels]]

Revision as of 00:57, 2 January 2021

Hell Revealed II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Raw Hatred is the eleventh map of Hell Revealed II. It was designed by Mike Watson and Eric Roberts and uses the music track "Raw Hatred" by Sam Woodman.

Walkthrough

Map of Raw Hatred
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Enter the starting room and use the berserk pack to contend with the revenants, looking out for the arachnotrons through the windows. Open the door and head right to the next door, which leads to the outside area where the arachnotrons are. Go around the building to find an arch-vile and the yellow keycard, looking out for pain elementals emerging from the well as you head back. In the previous hallway, open the yellow door and kill the enemies. There is a red door to the south, and another door just to the right of where you entered. Open this door and follow the corridor of demons, looking out for the arch-vile midway through. Hit the switch and head back to the previous room to find a drop-off. Take it down into a marble room with a rocket launcher, a spider mastermind, and the red keycard. After picking up the key, look out for the revenant ambush as you head for the teleporter back. Open the red door and follow the hallway killing mancubi and barons of Hell. An invulnerability and a plasma gun are next to the next door, and beyond it is a small room with a cyberdemon. Heading through the next door, follow the walkway until you can head down to the grass, and press the gargoyle switch to lower a wall with barons of Hell, Hell knights, and arch-viles. There is a soul sphere and several boxes of rockets which you can use to quell the monsters. When done, take the teleporter in their closet, and you will be in front of a lowering wall. When it lowers all the way, go through and get the megasphere, killing the various monsters. Pressing the gargoyle switch lowers the exit, with a couple of arch-viles guarding it.

Other points of interest

Secrets

  1. After fighting the cyberdemon, go through the door, then turn to your right. Look closely along the wall and you will notice one part of it is misaligned. Open that part of the wall to retrieve a BFG9000 and an energy cell pack. (sector 61)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:35 xepop 2010-06-13 h211-135.zip
NM speed
UV max 03:44 j4rio 2011-04-29 h211-344.zip
NM100S 03:17 Didier Bertrand 2011-04-27 h211s317.zip
UV -fast 05:28 Jochen Schneidau (Angus) 2005-10-29 h211f528.zip
UV -respawn
UV Tyson
UV pacifist

Last updated on June 18, 2013.

Multiplayer records

Run Time Players Date File Notes

Last updated on June 18, 2013.

Miscellaneous demos

Run Time Player Date File Notes
UV -nomonsters 00:59 Looper 2010-12-15 h2nomo_looper.zip

Last updated on June 18, 2013.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north. (thing 206)
  2. facing south. (thing 207)
  3. facing north. (thing 208)
  4. facing south. (thing 209)

Statistics

Map data

Things 226
Vertices 521*
Linedefs 550
Sidedefs 323
Sectors 78
* The vertex count without the effect of node building is 461.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links