Difference between revisions of "MAP11: Security Central (Project Einherjar)"

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{{map|slot=Map11}}
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{{Project Einherjar E2}}
 
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{{map|slot=MAP11}}
'''Map11: Security Central''' is the eleventh map of [[Project Einherjar]], designed by Impie in 2016 and constructed in [[Doom Builder 2]].
+
'''MAP11: Security Central''' is the eleventh map of [[Project Einherjar]]. It was designed by [[Mike MacDee (Impie)]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:Project Einherjar MAP11 map.png|thumb|300x300px|Map of Security Central]]
[[Image:e2m4_shot.png|thumb|300px|The start point, complete with startled security guard.]]
+
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
 
The building is split into three sections: lobby, office, and lounge. The opening section is the lobby, which houses the yellow door that blocks accesses to the fountain controls. Flipping the switch lowers the blue key on top of the small fountain.
 
The building is split into three sections: lobby, office, and lounge. The opening section is the lobby, which houses the yellow door that blocks accesses to the fountain controls. Flipping the switch lowers the blue key on top of the small fountain.
  
The red and yellow keys are found in the office section with the two large fountain beds. Both keys are guarded by einherjar: one in the armory in the left wing, and one in the hall of records in the east wing. The red key isn't necessary to complete the level.
+
The red and yellow keys are found in the office section with the two large fountain beds. Both keys are guarded by Einherjar: one in the armory in the left wing, and one in the hall of records in the east wing. The red key isn't necessary to complete the level.
  
 
Once you have the yellow key, go back to the lobby and retrieve the blue key. Several ghosts spawn in when you grab it: kill them and go to the lounge on the other end of the building: here you'll find a heavily populated bar and an elevator bank housing two exits. The normal exit is opened with the blue key; the other requires all three keys and additionally rewards you with a blue armor for the next level, which you'll probably need.
 
Once you have the yellow key, go back to the lobby and retrieve the blue key. Several ghosts spawn in when you grab it: kill them and go to the lounge on the other end of the building: here you'll find a heavily populated bar and an elevator bank housing two exits. The normal exit is opened with the blue key; the other requires all three keys and additionally rewards you with a blue armor for the next level, which you'll probably need.
  
==Secrets==
+
===Other points of interest===
* A tripwire on the winding stairs leading down from the yellow door briefly reveals a switch hidden behind the Valkyrie Guard emblem in the start point. The switch lowers the medical backpack on display by the fountain.
+
 
* One of the TV screens in the bar has Veidt's face on it: shoot the screen to open her hidden rumpus room filled with goodies. The jacuzzi slowly heals Juno if she sits in it.
+
===Secrets===
* A desk switch in the armory opens a closet with a hidden Dessler Frag Cannon.
+
# A tripwire on the winding stairs leading down from the yellow door briefly reveals a switch hidden behind the Valkyrie Guard emblem in the start point. The switch lowers the medical backpack on display by the fountain. You can also grab the backpack by [[straferunning]] through the top of the fountain, then jumping. ('''sector 84''')
 +
# One of the TV screens in the bar has Veidt's face on it: shoot the screen to open her hidden rumpus room filled with goodies. The jacuzzi slowly heals Juno if she sits in it. ('''sector 318''')
 +
# A desk switch in the armory opens a closet with a hidden Dessler frag cannon. ('''sector 188''')
 +
# Within the bathroom the wall behind the last toilet can be opened. ('''sector 331''')
 +
 
 +
===Bugs===
 +
 
 +
===Demo files===
 +
*
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
e2m4_shot.png|The start point, complete with startled security guard.
 +
</gallery>
 +
 
 +
== Speedrunning ==
 +
===Routes and tricks===
 +
 
 +
===Current records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
 +
 
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]|| || || || ||
 +
|-
 +
|[[NM 100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]|| || || || ||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 +
|}
 +
 
 +
===Miscellaneous demos===
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
| || || || || ||
 +
|}
 +
 
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=491|
 +
  vertexes=1621|
 +
  linedefs=1945|
 +
  sidedefs=3025|
 +
  sectors=363}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="9"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1!!2!!3!!4!!5!!6!!7!!8
 +
|-
 +
|style="text-align: left;"|[[The Gaulheim Hit#Enemies|Jotunheim vampire doc]]||0||0||3||3||3||3||3||3
 +
|-
 +
|style="text-align: left;"|[[Deep Into White Hell#Enemies|Worg]]||0||0||3||4||4||4||4||4
 +
|-
 +
|style="text-align: left;"|Shieldmaiden||4||4||7||8||8||10||10||10
 +
|-
 +
|style="text-align: left;"|Mommybot||4||4||6||8||8||0||0||0
 +
|-
 +
|style="text-align: left;"|Fenris||2||2||3||9||9||6||6||6
 +
|-
 +
|style="text-align: left;"|Stepchild||2||2||8||9||9||6||6||6
 +
|-
 +
|style="text-align: left;"|Fratboy||0||0||3||4||4||3||3||3
 +
|-
 +
|style="text-align: left;"|Huge worg||0||0||1||3||3||3||3||3
 +
|-
 +
|style="text-align: left;"|Block doc||5||5||20||21||21||16||16||16
 +
|-
 +
|style="text-align: left;"|Ghost guerilla||3||3||7||27||27||11||11||11
 +
|-
 +
|style="text-align: left;"|Amazon commando||5||5||7||9||9||8||8||8
 +
|-
 +
|style="text-align: left;"|Block lord||2||2||0||1||1||3||3||3
 +
|-
 +
|style="text-align: left;"|Sky hound||0||0||1||3||3||2||2||2
 +
|-
 +
|style="text-align: left;"|Einherjar||0||0||2||2||2||2||2||2
 +
|-
 +
![[Weapon|Weapons]]!!1!!2!!3!!4!!5!!6!!7!!8
 +
|-
 +
|style="text-align: left;"|[[Project Einherjar#Weapons|Raven M40 pistol]]||6||6||6||2||2||2||2||2
 +
|-
 +
|style="text-align: left;"|Gungnir M14 rifle||colspan="8"|4
 +
|-
 +
|style="text-align: left;"|Thunderhammer auto-shotgun||1||1||1||0||0||1||1||1
 +
|-
 +
|style="text-align: left;"|Dessler frag cannon||colspan="8"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1!!2!!3!!4!!5!!6!!7!!8
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||9||9||9||13||13||9||9||9
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||2||2||2||2||2||1||1||1
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="8"|4
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="8"|2
 +
|-
 +
|style="text-align: left;"|Ammo for the Raven M40||6||6||6||6||6||5||5||5
 +
|-
 +
|style="text-align: left;"|Crate of Gungnir ammo||colspan="8"|1
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1!!2!!3!!4!!5!!6!!7!!8
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||8||8||8||8||8||4||4||4
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||4||4||4||4||4||3||3||3
 +
|-
 +
!Items!!1!!2!!3!!4!!5!!6!!7!!8
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||16||16||16||16||16||12||12||12
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||36||36||36||36||36||14||14||14
 +
|-
 +
|style="text-align: left;"|Health backpack||1||1||1||1||1||0||0||0
 +
|-
 +
|style="text-align: left;"|Bouncing Betty||colspan="8"|1
 +
|-
 +
|style="text-align: left;"|Super stim||colspan="8"|2
 +
|-
 +
![[Key|Keys]]!!1!!2!!3!!4!!5!!6!!7!!8
 +
|-
 +
|style="text-align: left;"|Blue keycard||1||1||1||1||1||0||0||0
 +
|-
 +
|style="text-align: left;"|Yellow keycard||1||1||0||0||0||0||0||0
 +
|-
 +
!Miscellaneous!!1!!2!!3!!4!!5!!6!!7!!8
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||1||1||1||1||1||0||0||0
 +
|-
 +
|style="text-align: left;"|Oil drum||4||4||4||4||4||0||0||0
 +
|-
 +
|style="text-align: left;"|Vampire surgeon||colspan="8"|1
 +
|-
 +
|style="text-align: left;"|Valkyrie captain (coward)||colspan="8"|1
 +
|-
 +
|style="text-align: left;"|Valkyrie captain (tough)||colspan="8"|1
 +
|}
 +
{{col-end}}
 +
 
 +
== Technical information ==
 +
 
 +
== Inspiration and development ==
 +
 
 +
== Trivia ==
 +
 
 +
== See also ==
 +
*
 +
 
 +
== Sources ==
 +
*
 +
 
 +
== External links ==
 +
*
 +
 
 +
[[Category:Mike MacDee levels]]
 +
[[Category:UDMF levels]]

Latest revision as of 02:39, 3 August 2022

Project Einherjar maps
The Gaulheim Hit

01 02 03 04 05 06 07

The Iron Invasion

15 16 17 18 19 20 21

The Scourge of Mordin

22 23 24 25 26 27 28

Return to Jotunheim

29 30 31 32 33 34 35

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Security Central is the eleventh map of Project Einherjar. It was designed by Mike MacDee (Impie) and uses the music track "".

Walkthrough[edit]

Map of Security Central
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

The building is split into three sections: lobby, office, and lounge. The opening section is the lobby, which houses the yellow door that blocks accesses to the fountain controls. Flipping the switch lowers the blue key on top of the small fountain.

The red and yellow keys are found in the office section with the two large fountain beds. Both keys are guarded by Einherjar: one in the armory in the left wing, and one in the hall of records in the east wing. The red key isn't necessary to complete the level.

Once you have the yellow key, go back to the lobby and retrieve the blue key. Several ghosts spawn in when you grab it: kill them and go to the lounge on the other end of the building: here you'll find a heavily populated bar and an elevator bank housing two exits. The normal exit is opened with the blue key; the other requires all three keys and additionally rewards you with a blue armor for the next level, which you'll probably need.

Other points of interest[edit]

Secrets[edit]

  1. A tripwire on the winding stairs leading down from the yellow door briefly reveals a switch hidden behind the Valkyrie Guard emblem in the start point. The switch lowers the medical backpack on display by the fountain. You can also grab the backpack by straferunning through the top of the fountain, then jumping. (sector 84)
  2. One of the TV screens in the bar has Veidt's face on it: shoot the screen to open her hidden rumpus room filled with goodies. The jacuzzi slowly heals Juno if she sits in it. (sector 318)
  3. A desk switch in the armory opens a closet with a hidden Dessler frag cannon. (sector 188)
  4. Within the bathroom the wall behind the last toilet can be opened. (sector 331)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 491
Vertices 1621
Linedefs 1945
Sidedefs 3025
Sectors 363

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]