Difference between revisions of "MAP11: Simbattle (Zone 300)"

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Revision as of 10:24, 6 May 2021

Zone 300 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP11: Simbattle is the eleventh map of Zone 300. It was designed by Paul Corfiatis and uses the music track " ".

Walkthrough

Map of Simbattle
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 22)
  2. (sector 53)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing west. (thing 125)
  2. facing east. (thing 126)
  3. facing north. (thing 127)
  4. facing south. (thing 128)
  5. facing north-east. (thing 140)
  6. facing north-west. (thing 141)
  7. facing south-west. (thing 142)
  8. facing south-east. (thing 143)

Statistics

Map data

Things 299
Vertices 293*
Linedefs 300
Sidedefs 464
Sectors 54
* The vertex count without the effect of node building is 235.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links