MAP11: Simbattle (Zone 300)

Zone 300 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Simbattle is the eleventh map of Zone 300. It was designed by Paul Corfiatis, who also composed its untitled music track.

Contents

WalkthroughEdit

Map of Simbattle
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. In the big arena, go to the northeast platform with an arachnotron and use the side with the electricity symbols on it to lower the outer wall, where you can find energy cell packs, a megasphere, and an invulnerability. (sector 22)
  2. After unlocking the big teleporter near the starting point, press on the wall north of it and follow the passage to a BFG9000. (sector 53)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:54.91 Andrea Rovenski (Cyberdemon531) 2023-10-09 z311-154.zip
NM 100S 1:11.77 BFGandorf 2022-09-18 z311s111.zip
UV -fast 1:51.57 Coincident 2021-01-17 z311f151.zip
UV -respawn
UV Tyson
UV pacifist
NoMo 0:27.31 BFGandorf 2023-05-22 z311o2731.zip

The data was last verified in its entirety on December 4, 2023.

DeathmatchEdit

Player spawnsEdit

This level contains eight spawn points:

  1. facing west. (thing 125)
  2. facing east. (thing 126)
  3. facing north. (thing 127)
  4. facing south. (thing 128)
  5. facing north-east. (thing 140)
  6. facing north-west. (thing 141)
  7. facing south-west. (thing 142)
  8. facing south-east. (thing 143)

StatisticsEdit

Map dataEdit

Things 299
Vertices 293*
Linedefs 300
Sidedefs 464
Sectors 54
* The vertex count without the effect of node building is 235.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit