MAP11: Simbattle (Zone 300)

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Revision as of 14:48, 6 June 2021 by Getsu Fune (talk | contribs) (Secrets)


Zone 300 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Simbattle is the eleventh map of Zone 300. It was designed by Paul Corfiatis and uses the music track " ".

Walkthrough

Map of Simbattle
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the big arena, go to the northeast platform with an arachnotron and use the side with the electricity symbols on it to lower the outer wall, where you can find energy cell packs, a megasphere, and an invulnerability. (sector 22)
  2. After unlocking the big teleporter near the starting point, press on the wall north of it and follow the passage to a BFG9000. (sector 53)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing west. (thing 125)
  2. facing east. (thing 126)
  3. facing north. (thing 127)
  4. facing south. (thing 128)
  5. facing north-east. (thing 140)
  6. facing north-west. (thing 141)
  7. facing south-west. (thing 142)
  8. facing south-east. (thing 143)

Statistics

Map data

Things 299
Vertices 293*
Linedefs 300
Sidedefs 464
Sectors 54
* The vertex count without the effect of node building is 235.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links