Difference between revisions of "MAP11: The Grieving Outpost (Community Chest 3)"

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== External links ==
 
== External links ==
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[[Category:Burke Hill levels]]
 
[[Category:Burke Hill levels]]

Revision as of 03:30, 26 November 2020

Community Chest 3 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP11: The Grieving Outpost is the eleventh map of Community Chest 3. It was designed by Burke Hill (Kirby), and uses the music track "Kitchen Ace (and Taking Names)" from Doom. It makes use of the GothicDM texture set, and is noticeably smaller than other levels in the megawad.

Walkthrough

Map of The Grieving Outpost
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the hallway leading to the west side of where the blue key is found, there is a section of the west wall bordered by thin strips of rusted metal. Open it to get 4 shotgun shells and a rocket launcher. (sector 568)
  2. When you open the barrier blocking the exit, an alcove containing enemies will open behind you. At the rear end of this alcove is a column of brown panels bordered by rusted metal. Open it to find a switch. Push it, and head back near the exit to find that you now have access to a switch at the east end. (sector 479) Activate this switch to lower the pillar to the west like a lift, enabling access to a rocket launcher.

Bugs

  • The doors in front of which players 3 and 4 start the level in cooperative multiplayer (linedefs 1563 and 1766) are switch-activated doors without tags. Unless the game is running in a ZDoom-based source port, neither player will be able to escape their confinement when the level begins.
  • Unlike most of the megawad, skill levels are not implemented in this level in any fashion; the gameplay is identical regardless of what setting you choose.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed 02:57 Tatsuya Ito (Tatsurd-cacocaco) 2008-12-05 c311-257.zip
NM speed
UV max 04:12 blob1024 2011-02-06 c311-412.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

This information was last verified in its entirety on January 22, 2018.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing south. (thing 198)
  2. facing south-east. (thing 199)
  3. facing north. (thing 200)
  4. facing north-west. (thing 201)

Statistics

Map data

Things 202
Vertices 2931*
Linedefs 2942
Sidedefs 4811
Sectors 569
* The vertex count without the effect of node building is 2361.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links