Difference between revisions of "MAP11: The Grieving Outpost (Community Chest 3)"

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{{Community Chest 3 01-11}}
 
{{map|slot=MAP11|name=Grieving Outpost (Community Chest 3)}}
 
{{map|slot=MAP11|name=Grieving Outpost (Community Chest 3)}}
{{Community Chest 3 11-20}}
+
{{level stub}}
'''MAP11: The Grieving Outpost''' is the eleventh map of [[Community Chest 3]].  It was designed by Burke Hill (Kirby), and uses the music track "Kitchen Ace (and Taking Names)" from [[Doom]].  It makes use of the [[GothicDM]] texture set, and is noticeably smaller than other levels in the [[megawad]].
+
'''MAP11: The Grieving Outpost''' is the eleventh map of [[Community Chest 3]].  It was designed by [[Burke Hill (Kirby)]], and uses the music track "Kitchen Ace (and Taking Names)" from [[Doom]].  It makes use of the [[GothicDM]] texture set, and is noticeably smaller than other levels in the [[megawad]].
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:Cchest3_MAP11.png|thumb|300x300px|Map of The Grieving Outpost]]
[[Image:Cchest3_MAP11.png|thumb|300px|Map of MAP11]]
+
{{Map spots}}
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
  
 
===Essentials===
 
===Essentials===
Line 14: Line 14:
 
===Secrets===
 
===Secrets===
 
# In the hallway leading to the west side of where the blue key is found, there is a section of the west wall bordered by thin strips of rusted metal.  Open it to get [[4 shotgun shells]] and a [[rocket launcher]]. ('''sector 568''')
 
# In the hallway leading to the west side of where the blue key is found, there is a section of the west wall bordered by thin strips of rusted metal.  Open it to get [[4 shotgun shells]] and a [[rocket launcher]]. ('''sector 568''')
# When you open the barrier blocking the exit, an alcove containing enemies will open behind you.  At the rear end of this alcove is a a column of brown panels bordered by rusted metal.  Open it to find a switch.  Push it, and head back near the exit to find that you now have access to a switch at the east end. ('''sector 479''') Activate this switch to lower the pillar to the west like a lift, enabling access to a rocket launcher.
+
# When you open the barrier blocking the exit, an alcove containing enemies will open behind you.  At the rear end of this alcove is a column of brown panels bordered by rusted metal.  Open it to find a switch.  Push it, and head back near the exit to find that you now have access to a switch at the east end. ('''sector 479''') Activate this switch to lower the pillar to the west like a lift, enabling access to a rocket launcher.
  
 
===Bugs===
 
===Bugs===
The doors in front of which players 3 and 4 start the level in cooperative [[multiplayer]] (linedefs 1563 and 1766) are switch-activated doors without tags.  Unless the game is running in a [[ZDoom]]-based source port, neither player will be able to escape their confinement when the level begins.
+
* The doors in front of which players 3 and 4 start the level in cooperative [[multiplayer]] (linedefs 1563 and 1766) are switch-activated doors without tags.  Unless the game is running in a [[ZDoom]]-based source port, neither player will be able to escape their confinement when the level begins.
 +
* Unlike most of the megawad, [[skill level]]s are not implemented in this level in any fashion; the gameplay is identical regardless of what setting you choose.
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
Cchest3_MAP11_start.png|The start of the level.
Image: |  
 
 
</gallery>
 
</gallery>
  
Line 33: Line 33:
  
 
===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]|| || || || ||
+
|[[UV speed]]||2:57.34||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2008-12-05||{{dsda2ftp|cchest3/7409/c311-257.zip|c311-257.zip}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]||11:53||[[blob1024]]||2011-08-03||[http://doomedsda.us/lmps/959/1/c331-1153.zip c331-1153.zip]||
+
|[[UV max]]||3:59.77||[[lirui1001]]||2019-10-17||{{dsda2ftp|cchest3/46184/c311-359.zip|c311-359.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
Line 53: Line 53:
 
|-
 
|-
 
|[[UV pacifist]]|| || || || ||
 
|[[UV pacifist]]|| || || || ||
 +
|-
 +
|[[NoMo]]||0:59.80||[[Dylan Gill (TheV1perK1ller)]]||2018-03-17||{{dsda2ftp|cchest3/7410/c311o059.zip|c311o059.zip}}||
 
|}
 
|}
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on January 13, 2022.''
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing south. ('''thing 198''')
 +
# facing south-east. ('''thing 199''')
 +
# facing north. ('''thing 200''')
 +
# facing north-west. ('''thing 201''')
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=202|
 +
  vertexes=2931|
 +
  linedefs=2942|
 +
  sidedefs=4811|
 +
  sectors=569|
 +
  vertexbefore=2361}}
  
===Map data===
+
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
|[[Things]]||202
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||colspan="3"|23
 +
|-
 +
|style="text-align: left;"|[[Imp]]||colspan="3"|37
 +
|-
 +
|style="text-align: left;"|[[Demon]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||colspan="3"|1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|2
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|3
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Vertex]]es||2361
+
|style="text-align: left;"|[[Health bonus]]||colspan="3"|5
 
|-
 
|-
|[[Linedefs]]||2942
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Sidedefs]]||4811
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Sectors]]||569
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|}
 
|}
 
+
{{col-break}}
===Things===
+
{| {{prettytable|style=text-align: center;}}
 
+
!colspan="4"|Multiplayer
This level contains the following numbers of things per [[skill level]]:
+
|-
 
+
!Monsters!!1-2!!3!!4-5
{| {{prettytable}}
+
|-
![[Monsters]]||1-2||3||4-5
+
|style="text-align: left;"|Zombieman||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Shotgun guy||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||colspan="3"|23
 
|-
 
|-
|[[Zombieman]]||10||10||10
+
|style="text-align: left;"|Imp||colspan="3"|37
 
|-
 
|-
|[[Shotgun guy]]||17||17||17
+
|style="text-align: left;"|Demon||colspan="3"|3
 
|-
 
|-
|[[Heavy weapon dude]]||23||23||23
+
|style="text-align: left;"|Spectre||colspan="3"|4
 
|-
 
|-
|[[Imp]]||37||37||37
+
|style="text-align: left;"|Revenant||colspan="3"|4
 
|-
 
|-
|[[Demon]]||3||3||3
+
|style="text-align: left;"|Cacodemon||colspan="3"|2
 
|-
 
|-
|[[Spectre]]||4||4||4
+
|style="text-align: left;"|Hell knight||colspan="3"|4
 
|-
 
|-
|[[Revenant]]||4||4||4
+
|style="text-align: left;"|Baron of Hell||colspan="3"|1
 
|-
 
|-
|[[Cacodemon]]||2||2||2
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Hell knight]]||4||4||4
+
|style="text-align: left;"|Chainsaw||colspan="3"|1
 
|-
 
|-
|[[Baron of hell]]||1||1||1
+
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|-
![[Item|Powerups]]||1-2||3||4-5
+
|style="text-align: left;"|Rocket launcher||colspan="3"|2
 
|-
 
|-
|[[Armor]]||1||1||1
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Medikit]]||3||3||3
+
|style="text-align: left;"|Clip||colspan="3"|6
 
|-
 
|-
|[[Stimpack]]||8||8||8
+
|style="text-align: left;"|Box of bullets||colspan="3"|2
 
|-
 
|-
|[[Health bonus]]||5||5||5
+
|style="text-align: left;"|4 shotgun shells||colspan="3"|12
 
|-
 
|-
![[Weapon]]s||1-2||3||4-5
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|1
 
|-
 
|-
|[[Chainsaw]]||1||1||1
+
|style="text-align: left;"|Rocket||colspan="3"|3
 
|-
 
|-
|[[Shotgun]]||1||1||1
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Rocket launcher]]||2||2||2
+
|style="text-align: left;"|Stimpack||colspan="3"|8
 
|-
 
|-
![[Ammunition]]||1-2||3||4-5
+
|style="text-align: left;"|Medikit||colspan="3"|3
 
|-
 
|-
|[[Clip]]||6||6||6
+
|style="text-align: left;"|Armor||colspan="3"|1
 
|-
 
|-
|[[Box of bullets]]||2||2||2
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[4 shotgun shells]]||12||12||12
+
|style="text-align: left;"|Health bonus||colspan="3"|5
 
|-
 
|-
|[[Box of shotgun shells]]||1||1||1
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Rocket]]||3||3||3
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
![[Keys]]||1-2||3||4-5
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|Blue keycard||1||1||1
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|Red keycard||1||1||1
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 
|}
 
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 146: Line 225:
  
 
== See also ==
 
== See also ==
 
 
*  
 
*  
  
 
== Sources ==
 
== Sources ==
 
 
*  
 
*  
  
 
== External links ==
 
== External links ==
 
+
* {{dsda2|wad=cchest3|title=Community Chest 3 demos}}
*  
 
  
 
[[Category:Burke Hill levels]]
 
[[Category:Burke Hill levels]]

Revision as of 10:52, 13 January 2022

Community Chest 3 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP11: The Grieving Outpost is the eleventh map of Community Chest 3. It was designed by Burke Hill (Kirby), and uses the music track "Kitchen Ace (and Taking Names)" from Doom. It makes use of the GothicDM texture set, and is noticeably smaller than other levels in the megawad.

Walkthrough

Map of The Grieving Outpost
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the hallway leading to the west side of where the blue key is found, there is a section of the west wall bordered by thin strips of rusted metal. Open it to get 4 shotgun shells and a rocket launcher. (sector 568)
  2. When you open the barrier blocking the exit, an alcove containing enemies will open behind you. At the rear end of this alcove is a column of brown panels bordered by rusted metal. Open it to find a switch. Push it, and head back near the exit to find that you now have access to a switch at the east end. (sector 479) Activate this switch to lower the pillar to the west like a lift, enabling access to a rocket launcher.

Bugs

  • The doors in front of which players 3 and 4 start the level in cooperative multiplayer (linedefs 1563 and 1766) are switch-activated doors without tags. Unless the game is running in a ZDoom-based source port, neither player will be able to escape their confinement when the level begins.
  • Unlike most of the megawad, skill levels are not implemented in this level in any fashion; the gameplay is identical regardless of what setting you choose.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:57.34 Tatsuya Ito (Tatsurd-cacocaco) 2008-12-05 c311-257.zip
NM speed
UV max 3:59.77 lirui1001 2019-10-17 c311-359.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:59.80 Dylan Gill (TheV1perK1ller) 2018-03-17 c311o059.zip

The data was last verified in its entirety on January 13, 2022.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing south. (thing 198)
  2. facing south-east. (thing 199)
  3. facing north. (thing 200)
  4. facing north-west. (thing 201)

Statistics

Map data

Things 202
Vertices 2931*
Linedefs 2942
Sidedefs 4811
Sectors 569
* The vertex count without the effect of node building is 2361.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links