MAP11: To Hell and Back (Skulldash)

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Revision as of 19:29, 16 January 2022 by Getsu Fune (talk | contribs) (Secrets: removed one sector as it seems to be an effect 9 instead of 1024 for the map)

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Skulldash maps
Tier One

01 32 02 03 04 05 28

Tier Two

06 07 08 09 23 29

Tier Three
Tier Four

14 15 16 17 24 31

Tier Five

18 19 20 21 26 22

Community Tier pt.1

33 34 35 36 37 38 39 40 41 42

Community Tier pt.2

43 44 45 46 47 48 49 50 51

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP11: To Hell and Back is the eleventh map of Skulldash. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "".

Walkthrough[edit]

Map of To Hell and Back
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the first area with switches, climb to the southeast switch with a blue skulltoken, then jump west three pillars to the southwest switch, which also has a blue skulltoken. (sector 2)
  2. After the four switches, head north and jump all the way to the north wall to land on a red skulltoken. (sector 154)
  3. After lowering the blood level with the northeast switch, head all the way southeast to get a red skulltoken and a green skulltoken. These two skulltokens only appear on Ultra-Violence or higher. (sector 211)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 10, 2022.

Statistics[edit]

Map data[edit]

Things 413
Vertices 2391*
Linedefs 2343
Sidedefs 4062
Sectors 370
* The vertex count without the effect of node building is 1941.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]