Difference between revisions of "MAP11: Transcension (Speed of Doom)"

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== Areas / screenshots ==
== Areas / screenshots ==
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SpeedOfDoom-map11-start.png|Starting facing an [[arch-vile]]
SpeedOfDoom-map11-start.png|Starting facing an [[arch-vile]]
SpeedOfDoom-map11.png|View from the south
SpeedOfDoom-map11.png|View from the south

Revision as of 14:15, 6 February 2017

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Speed of Doom maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Transcension is the eleventh map of Speed of Doom. It was designed by Josh Sealy and uses Techno Ownage, an original track by James Paddock. The par time is unknown.

This map uses a forced suicide exit at the end to reset the player's inventory at the start of the next map.


Map of Transcension
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest


  1. The first secret is just in your back when you start: shoot the face (linedef #436) and go berserk. (sector 61)
  2. The second one is on the left of the second screenshot: open the strange looking rocky wall (linedef #1191), use the face (linedef #2637) and jump twice, first on the ledge, then on a catwalk. (sector 310)


Demo files

Areas / screenshots


Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:31 Boris Klimeš (dew) 2010-07-19 sd11-131.zip
NM speed
UV max 04:58 Memfis 2013-03-19 sd11-458.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 19, 2013.

Multiplayer records

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos

Run Time Player Date File Notes
First Demo Attempt 19:42 Nikolay Kamnev (Heretic) 2010-03-18 sod-hrt.zip

Last updated on June 19, 2013.



Map data

Things 421
Vertices 3196*
Linedefs 2995
Sidedefs 5070
Sectors 403
* The vertex count without the effect of node building is 2410.


This level contains the following numbers of things per skill level:

Technical information

Inspiration and development


See also


External links