Difference between revisions of "MAP11: Transcension (Speed of Doom)"

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{{Level stub}}
 
{{Level stub}}
 +
{{Speed of Doom 01-11}}
 
{{map|slot=MAP11}}
 
{{map|slot=MAP11}}
{{Speed of Doom 11-20}}
 
 
'''MAP11: Transcension''' is the eleventh map of [[Speed of Doom]]. It was designed by [[Josh Sealy]] and uses Techno Ownage, an original track by [[James Paddock]]. The [[par time]] is unknown.
 
'''MAP11: Transcension''' is the eleventh map of [[Speed of Doom]]. It was designed by [[Josh Sealy]] and uses Techno Ownage, an original track by [[James Paddock]]. The [[par time]] is unknown.
  
Line 7: Line 7:
  
 
== Walkthrough ==
 
== Walkthrough ==
[[Image: |thumb|300px|Map of **]]
+
[[File:Speed of Doom MAP11 map.png|thumb|300x300px|Map of Transcension]]
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
+
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
Line 21: Line 21:
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
<gallery>
+
<gallery mode=nolines widths=160px>
 
SpeedOfDoom-map11-start.png|Starting facing an [[arch-vile]]
 
SpeedOfDoom-map11-start.png|Starting facing an [[arch-vile]]
 
SpeedOfDoom-map11.png|View from the south
 
SpeedOfDoom-map11.png|View from the south
Line 74: Line 74:
  
 
''Last updated on June 19, 2013.''
 
''Last updated on June 19, 2013.''
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
{{Mapdata}}
+
{{mapdata|
 +
  things=421|
 +
  vertexes=3196|
 +
  linedefs=2995|
 +
  sidedefs=5070|
 +
  sectors=403|
 +
  vertexbefore=2410}}
  
 
===Things===
 
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
This level contains the following numbers of things per [[skill level]]:
+
{{col-begin}}
 
+
{{col-break|width=33%}}
{{Things}}
+
{| {{prettytable|style=text-align: center;}}
<!---I recommend to start using these templates, as they are more simple than actually typing a full table--->
+
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||8||11||11
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||11||14||15
 +
|-
 +
|style="text-align: left;"|[[Imp]]||48||56||67
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||2||3||5
 +
|-
 +
|style="text-align: left;"|[[Demon]]||8||10||12
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||10||13||16
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||8||12||13
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||8||13||15
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||1||1||2
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||1||3||4
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||3||5||5
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||4||5||6
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||2||2||3
 +
|-
 +
|style="text-align: left;"|[[Romero's head]]||colspan="3"|1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|8
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|38
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Voodoo doll]]||colspan="3"|4
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||8||11||11
 +
|-
 +
|style="text-align: left;"|Shotgun guy||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||11||14||15
 +
|-
 +
|style="text-align: left;"|Imp||48||56||67
 +
|-
 +
|style="text-align: left;"|Lost soul||2||3||5
 +
|-
 +
|style="text-align: left;"|Demon||8||10||12
 +
|-
 +
|style="text-align: left;"|Spectre||10||13||16
 +
|-
 +
|style="text-align: left;"|Revenant||11||15||16
 +
|-
 +
|style="text-align: left;"|Cacodemon||8||13||15
 +
|-
 +
|style="text-align: left;"|Pain elemental||2||2||3
 +
|-
 +
|style="text-align: left;"|Hell knight||4||6||7
 +
|-
 +
|style="text-align: left;"|Arachnotron||7||9||9
 +
|-
 +
|style="text-align: left;"|Mancubus||5||6||7
 +
|-
 +
|style="text-align: left;"|Arch-vile||3||3||4
 +
|-
 +
|style="text-align: left;"|Romero's head||colspan="3"|1
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Chainsaw||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Energy cell||colspan="3"|8
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|38
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Berserk||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Voodoo doll||colspan="3"|4
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 102: Line 302:
  
 
== External links ==
 
== External links ==
*
+
* {{dsda|id=1258|title=Speed of Doom demos}}
  
 
[[Category:Josh Sealy levels]]
 
[[Category:Josh Sealy levels]]
 +
[[Category:Levels with extra monsters in co-op]]

Revision as of 05:47, 10 June 2019

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Speed of Doom maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Transcension is the eleventh map of Speed of Doom. It was designed by Josh Sealy and uses Techno Ownage, an original track by James Paddock. The par time is unknown.

This map uses a forced suicide exit at the end to reset the player's inventory at the start of the next map.

Walkthrough

Map of Transcension
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The first secret is just in your back when you start: shoot the face (linedef #436) and go berserk. (sector 61)
  2. The second one is on the left of the second screenshot: open the strange looking rocky wall (linedef #1191), use the face (linedef #2637) and jump twice, first on the ledge, then on a catwalk. (sector 310)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:31 Boris Klimeš (dew) 2010-07-19 sd11-131.zip
NM speed
UV max 04:58 Memfis 2013-03-19 sd11-458.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 19, 2013.

Multiplayer records

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos

Run Time Player Date File Notes
First Demo Attempt 19:42 Nikolay Kamnev (Heretic) 2010-03-18 sod-hrt.zip

Last updated on June 19, 2013.

Statistics

Map data

Things 421
Vertices 3196*
Linedefs 2995
Sidedefs 5070
Sectors 403
* The vertex count without the effect of node building is 2410.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links