Difference between revisions of "MAP11: Transcension (Speed of Doom)"
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{{Level stub}} | {{Level stub}} | ||
+ | {{Speed of Doom 01-11}} | ||
{{map|slot=MAP11}} | {{map|slot=MAP11}} | ||
− | + | '''MAP11: Transcension''' is the eleventh map of [[Speed of Doom]]. It was designed by [[Josh Sealy]] and uses Techno Ownage, an original track by [[James Paddock]]. | |
− | '''MAP11: Transcension''' is the eleventh map of [[Speed of Doom]]. It was designed by [[Josh Sealy]] and uses Techno Ownage, an original track by [[James Paddock]] | ||
This map uses a forced [[suicide exit]] at the end to reset the player's inventory at the start of the next map. | This map uses a forced [[suicide exit]] at the end to reset the player's inventory at the start of the next map. | ||
== Walkthrough == | == Walkthrough == | ||
− | [[ | + | [[File:Speed of Doom MAP11 map.png|thumb|300x300px|Map of Transcension]] |
− | + | {{Map spots}} | |
===Essentials=== | ===Essentials=== | ||
Line 15: | Line 15: | ||
===Secrets=== | ===Secrets=== | ||
− | # | + | # Shoot the gargoyle face behind you on the map start to find a [[berserk]] pack. ('''sector 61''') |
− | # | + | # After you enter the brown rock cave, head right along the nukage creek. Open the rocky wall with a different texture near the bars, use the face and carefully hop on top of the green wall nearby, and from it hug the rock wall to fall on a hair-thin ledge that you can follow to a [[supercharge]]. ('''sector 310''') |
===Bugs=== | ===Bugs=== | ||
+ | Linedef 55's back side has CEIL5_2 set as an upper texture, but CEIL5_2 is a flat. While most modern source ports should simply ignore it, both Boom 2.02 and MBF 2.03 on DOS will crash immediately, leaving the following error message at the DOS prompt. | ||
+ | |||
+ | "R_TextureNumForName: CEIL5_2 not found" | ||
+ | |||
+ | The SIDEDEFS lump can be edited manually to remove CEIL5_2 from linedef 55, allowing this map to run in Boom and MBF (no texture is required on this linedef's back side). | ||
===Demo files=== | ===Demo files=== | ||
− | * | + | * |
== Areas / screenshots == | == Areas / screenshots == | ||
− | <gallery> | + | <gallery mode=nolines widths=160px> |
SpeedOfDoom-map11-start.png|Starting facing an [[arch-vile]] | SpeedOfDoom-map11-start.png|Starting facing an [[arch-vile]] | ||
SpeedOfDoom-map11.png|View from the south | SpeedOfDoom-map11.png|View from the south | ||
Line 35: | Line 40: | ||
===Current records=== | ===Current records=== | ||
− | The records for | + | The records for the map at the [[Doom Speed Demo Archive]] are: |
{| {{prettytable}} | {| {{prettytable}} | ||
− | ! | + | ! Run !! Time !! Player !! Date !! File !! Notes |
|- | |- | ||
− | |[[UV speed]]|| | + | |[[UV speed]]||1:31.34||[[Boris Klimeš (dew)]]||2010-07-19||{{dsda2ftp|sodfinal/22126/sd11-131.zip|sd11-131.zip}}|| |
|- | |- | ||
|[[NM speed]]|| || || || || | |[[NM speed]]|| || || || || | ||
|- | |- | ||
− | |[[UV max]]|| | + | |[[UV max]]||4:53.20||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2022-06-10||{{dsda2ftp|sodfinal/65313/sd11-453.zip|sd11-453.zip}}|| |
|- | |- | ||
− | |[[ | + | |[[NM 100S]]|| || || || || |
|- | |- | ||
|[[UV -fast]]|| || || || || | |[[UV -fast]]|| || || || || | ||
Line 55: | Line 60: | ||
|- | |- | ||
|[[UV pacifist]]|| || || || || | |[[UV pacifist]]|| || || || || | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |[[NoMo]]||0:43.83||{{dsda2user|id=krankdud|title=Krankdud|linkonly=1}}||2015-04-02||{{dsda2ftp|sodfinal/22127/sd11o043.zip|sd11o043.zip}}|| |
|} | |} | ||
− | '' | + | ''The data was last verified in its entirety on August 2, 2022.'' |
− | |||
− | |||
== Statistics == | == Statistics == | ||
− | |||
===Map data=== | ===Map data=== | ||
− | {{ | + | {{mapdata| |
+ | things=421| | ||
+ | vertexes=3196| | ||
+ | linedefs=2995| | ||
+ | sidedefs=5070| | ||
+ | sectors=403| | ||
+ | vertexbefore=2410}} | ||
===Things=== | ===Things=== | ||
+ | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
− | + | {{col-begin}} | |
− | + | {{col-break|width=33%}} | |
− | {{ | + | {| {{prettytable|style=text-align: center;}} |
− | + | !colspan="4"|Single-player | |
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Zombieman]]||8||11||11 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun guy]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heavy weapon dude]]||11||14||15 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||48||56||67 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Lost soul]]||2||3||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Demon]]||8||10||12 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Spectre]]||10||13||16 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Revenant]]||8||12||13 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cacodemon]]||8||13||15 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Pain elemental]]||1||1||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Hell knight]]||1||3||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arachnotron]]||3||5||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mancubus]]||4||5||6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arch-vile]]||2||2||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Romero's head]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chainsaw]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chaingun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket]]||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of rockets]]||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|8 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Stimpack]]||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Medikit]]||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor]]||colspan="3"|1 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor bonus]]||colspan="3"|38 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Health bonus]]||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Supercharge]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Backpack]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Berserk]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Key|Keys]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Red skull key||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Yellow skull key||colspan="3"|1 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Voodoo doll]]||colspan="3"|4 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Monsters!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Zombieman||8||11||11 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun guy||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Heavy weapon dude||11||14||15 | ||
+ | |- | ||
+ | |style="text-align: left;"|Imp||48||56||67 | ||
+ | |- | ||
+ | |style="text-align: left;"|Lost soul||2||3||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Demon||8||10||12 | ||
+ | |- | ||
+ | |style="text-align: left;"|Spectre||10||13||16 | ||
+ | |- | ||
+ | |style="text-align: left;"|Revenant||11||15||16 | ||
+ | |- | ||
+ | |style="text-align: left;"|Cacodemon||8||13||15 | ||
+ | |- | ||
+ | |style="text-align: left;"|Pain elemental||2||2||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Hell knight||4||6||7 | ||
+ | |- | ||
+ | |style="text-align: left;"|Arachnotron||7||9||9 | ||
+ | |- | ||
+ | |style="text-align: left;"|Mancubus||5||6||7 | ||
+ | |- | ||
+ | |style="text-align: left;"|Arch-vile||3||3||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Romero's head||colspan="3"|1 | ||
+ | |- | ||
+ | !Weapons!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Chainsaw||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Super shotgun||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Chaingun||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Rocket launcher||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Plasma gun||colspan="3"|1 | ||
+ | |- | ||
+ | !Ammunition!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of bullets||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|4 shotgun shells||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of shotgun shells||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|Rocket||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of rockets||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|Energy cell||colspan="3"|8 | ||
+ | |- | ||
+ | !Health & Armor!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Stimpack||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|Medikit||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|Armor||colspan="3"|1 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Armor bonus||colspan="3"|38 | ||
+ | |- | ||
+ | |style="text-align: left;"|Health bonus||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|Supercharge||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Backpack||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Berserk||colspan="3"|1 | ||
+ | |- | ||
+ | !Keys!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Red skull key||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Yellow skull key||colspan="3"|1 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Exploding barrel||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Teleport landing||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|Voodoo doll||colspan="3"|4 | ||
+ | |} | ||
+ | {{col-end}} | ||
== Technical information == | == Technical information == | ||
Line 102: | Line 293: | ||
== External links == | == External links == | ||
− | * | + | * {{dsda2|wad=sodfinal|title=Speed of Doom demos}} |
[[Category:Josh Sealy levels]] | [[Category:Josh Sealy levels]] | ||
+ | [[Category:Levels with extra monsters in co-op]] |
Latest revision as of 12:33, 24 September 2022
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Speed of Doom maps 01-11 |
---|
(01 - 11) |
MAP11: Transcension is the eleventh map of Speed of Doom. It was designed by Josh Sealy and uses Techno Ownage, an original track by James Paddock.
This map uses a forced suicide exit at the end to reset the player's inventory at the start of the next map.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Shoot the gargoyle face behind you on the map start to find a berserk pack. (sector 61)
- After you enter the brown rock cave, head right along the nukage creek. Open the rocky wall with a different texture near the bars, use the face and carefully hop on top of the green wall nearby, and from it hug the rock wall to fall on a hair-thin ledge that you can follow to a supercharge. (sector 310)
Bugs[edit]
Linedef 55's back side has CEIL5_2 set as an upper texture, but CEIL5_2 is a flat. While most modern source ports should simply ignore it, both Boom 2.02 and MBF 2.03 on DOS will crash immediately, leaving the following error message at the DOS prompt.
"R_TextureNumForName: CEIL5_2 not found"
The SIDEDEFS lump can be edited manually to remove CEIL5_2 from linedef 55, allowing this map to run in Boom and MBF (no texture is required on this linedef's back side).
Demo files[edit]
Areas / screenshots[edit]
Starting facing an arch-vile
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:31.34 | Boris Klimeš (dew) | 2010-07-19 | sd11-131.zip | |
NM speed | |||||
UV max | 4:53.20 | Tatsuya Ito (Tatsurd-cacocaco) | 2022-06-10 | sd11-453.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 0:43.83 | Krankdud | 2015-04-02 | sd11o043.zip |
The data was last verified in its entirety on August 2, 2022.
Statistics[edit]
Map data[edit]
Things | 421 |
Vertices | 3196* |
Linedefs | 2995 |
Sidedefs | 5070 |
Sectors | 403 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|