Difference between revisions of "MAP11: Transcension (Speed of Doom)"

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[checked revision][checked revision]
(group screenshots, secret sectors, minor tweaks)
(Secrets: Improved description.)
 
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{{Level stub}}
 
{{Level stub}}
 +
{{Speed of Doom 01-11}}
 
{{map|slot=MAP11}}
 
{{map|slot=MAP11}}
{{Speed of Doom 11-20}}
+
'''MAP11: Transcension''' is the eleventh map of [[Speed of Doom]]. It was designed by [[Josh Sealy]] and uses Techno Ownage, an original track by [[James Paddock]].
'''MAP11: Transcension''' is the eleventh map of [[Speed of Doom]]. It was designed by [[Josh Sealy]] and uses Techno Ownage, an original track by [[James Paddock]]. The [[par time]] is unknown.
 
  
 
This map uses a forced [[suicide exit]] at the end to reset the player's inventory at the start of the next map.
 
This map uses a forced [[suicide exit]] at the end to reset the player's inventory at the start of the next map.
  
 
== Walkthrough ==
 
== Walkthrough ==
[[Image: |thumb|300px|Map of **]]
+
[[File:Speed of Doom MAP11 map.png|thumb|300x300px|Map of Transcension]]
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
+
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
Line 15: Line 15:
  
 
===Secrets===
 
===Secrets===
# The first secret is just in your back when you start: shoot the face (linedef #436) and go [[berserk]]. ('''sector 61''')
+
# Shoot the gargoyle face behind you on the map start to find a [[berserk]] pack. ('''sector 61''')
# The second one is on the left of the second screenshot: open the strange looking rocky wall (linedef #1191), use the face (linedef #2637) and jump twice, first on the ledge, then on a catwalk. ('''sector 310''')
+
# After you enter the brown rock cave, head right along the nukage creek. Open the rocky wall with a different texture near the bars, use the face and carefully hop on top of the green wall nearby, and from it hug the rock wall to fall on a hair-thin ledge that you can follow to a [[supercharge]]. ('''sector 310''')
  
 
===Bugs===
 
===Bugs===
 +
Linedef 55's back side has CEIL5_2 set as an upper texture, but CEIL5_2 is a flat.  While most modern source ports should simply ignore it, both Boom 2.02 and MBF 2.03 on DOS will crash immediately, leaving the following error message at the DOS prompt.
 +
 +
"R_TextureNumForName: CEIL5_2 not found"
 +
 +
The SIDEDEFS lump can be edited manually to remove CEIL5_2 from linedef 55, allowing this map to run in Boom and MBF (no texture is required on this linedef's back side).
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
<gallery>
+
<gallery mode=nolines widths=160px>
 
SpeedOfDoom-map11-start.png|Starting facing an [[arch-vile]]
 
SpeedOfDoom-map11-start.png|Starting facing an [[arch-vile]]
 
SpeedOfDoom-map11.png|View from the south
 
SpeedOfDoom-map11.png|View from the south
Line 35: Line 40:
  
 
===Current records===
 
===Current records===
The records for this map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!|Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]||01:31||[[Boris Klimeš (dew)]]||2010-07-19||[http://doomedsda.us/lmps/1258/2/sd11-131.zip sd11-131.zip]||
+
|[[UV speed]]||1:31.34||[[Boris Klimeš (dew)]]||2010-07-19||{{dsda2ftp|sodfinal/22126/sd11-131.zip|sd11-131.zip}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]||04:58||[[Memfis]]||2013-03-19||[http://doomedsda.us/lmps/1258/1/sd11-458.zip sd11-458.zip]||
+
|[[UV max]]||4:53.20||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2022-06-10||{{dsda2ftp|sodfinal/65313/sd11-453.zip|sd11-453.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
Line 55: Line 60:
 
|-
 
|-
 
|[[UV pacifist]]|| || || || ||
 
|[[UV pacifist]]|| || || || ||
|}
 
''Last updated on June 19, 2013.''
 
 
===Multiplayer records===
 
{| {{prettytable}}
 
!|Run||Time||Players||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
''Last updated on June 19, 2013.''
 
 
===Miscellaneous demos===
 
{| {{prettytable}}
 
!|Run||Time||Player||Date||File||Notes
 
 
|-
 
|-
|First Demo Attempt||19:42||[[Nikolay Kamnev (Heretic)]]||2010-03-18||[http://doomedsda.us/lmps/collections/sod-hrt.zip sod-hrt.zip]||
+
|[[NoMo]]||0:43.83||{{dsda2user|id=krankdud|title=Krankdud|linkonly=1}}||2015-04-02||{{dsda2ftp|sodfinal/22127/sd11o043.zip|sd11o043.zip}}||
 
|}
 
|}
  
''Last updated on June 19, 2013.''
+
''The data was last verified in its entirety on August 2, 2022.''
 
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
{{Mapdata}}
+
{{mapdata|
 +
  things=421|
 +
  vertexes=3196|
 +
  linedefs=2995|
 +
  sidedefs=5070|
 +
  sectors=403|
 +
  vertexbefore=2410}}
  
 
===Things===
 
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
This level contains the following numbers of things per [[skill level]]:
+
{{col-begin}}
 
+
{{col-break|width=33%}}
{{Things}}
+
{| {{prettytable|style=text-align: center;}}
<!---I recommend to start using these templates, as they are more simple than actually typing a full table--->
+
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||8||11||11
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||11||14||15
 +
|-
 +
|style="text-align: left;"|[[Imp]]||48||56||67
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||2||3||5
 +
|-
 +
|style="text-align: left;"|[[Demon]]||8||10||12
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||10||13||16
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||8||12||13
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||8||13||15
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||1||1||2
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||1||3||4
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||3||5||5
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||4||5||6
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||2||2||3
 +
|-
 +
|style="text-align: left;"|[[Romero's head]]||colspan="3"|1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|8
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|38
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Voodoo doll]]||colspan="3"|4
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||8||11||11
 +
|-
 +
|style="text-align: left;"|Shotgun guy||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||11||14||15
 +
|-
 +
|style="text-align: left;"|Imp||48||56||67
 +
|-
 +
|style="text-align: left;"|Lost soul||2||3||5
 +
|-
 +
|style="text-align: left;"|Demon||8||10||12
 +
|-
 +
|style="text-align: left;"|Spectre||10||13||16
 +
|-
 +
|style="text-align: left;"|Revenant||11||15||16
 +
|-
 +
|style="text-align: left;"|Cacodemon||8||13||15
 +
|-
 +
|style="text-align: left;"|Pain elemental||2||2||3
 +
|-
 +
|style="text-align: left;"|Hell knight||4||6||7
 +
|-
 +
|style="text-align: left;"|Arachnotron||7||9||9
 +
|-
 +
|style="text-align: left;"|Mancubus||5||6||7
 +
|-
 +
|style="text-align: left;"|Arch-vile||3||3||4
 +
|-
 +
|style="text-align: left;"|Romero's head||colspan="3"|1
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Chainsaw||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Energy cell||colspan="3"|8
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|38
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Berserk||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Voodoo doll||colspan="3"|4
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 102: Line 293:
  
 
== External links ==
 
== External links ==
*
+
* {{dsda2|wad=sodfinal|title=Speed of Doom demos}}
  
 
[[Category:Josh Sealy levels]]
 
[[Category:Josh Sealy levels]]
 +
[[Category:Levels with extra monsters in co-op]]

Latest revision as of 12:33, 24 September 2022

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Speed of Doom maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Transcension is the eleventh map of Speed of Doom. It was designed by Josh Sealy and uses Techno Ownage, an original track by James Paddock.

This map uses a forced suicide exit at the end to reset the player's inventory at the start of the next map.

Walkthrough[edit]

Map of Transcension
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Shoot the gargoyle face behind you on the map start to find a berserk pack. (sector 61)
  2. After you enter the brown rock cave, head right along the nukage creek. Open the rocky wall with a different texture near the bars, use the face and carefully hop on top of the green wall nearby, and from it hug the rock wall to fall on a hair-thin ledge that you can follow to a supercharge. (sector 310)

Bugs[edit]

Linedef 55's back side has CEIL5_2 set as an upper texture, but CEIL5_2 is a flat. While most modern source ports should simply ignore it, both Boom 2.02 and MBF 2.03 on DOS will crash immediately, leaving the following error message at the DOS prompt.

"R_TextureNumForName: CEIL5_2 not found"

The SIDEDEFS lump can be edited manually to remove CEIL5_2 from linedef 55, allowing this map to run in Boom and MBF (no texture is required on this linedef's back side).

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:31.34 Boris Klimeš (dew) 2010-07-19 sd11-131.zip
NM speed
UV max 4:53.20 Tatsuya Ito (Tatsurd-cacocaco) 2022-06-10 sd11-453.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:43.83 Krankdud 2015-04-02 sd11o043.zip

The data was last verified in its entirety on August 2, 2022.

Statistics[edit]

Map data[edit]

Things 421
Vertices 3196*
Linedefs 2995
Sidedefs 5070
Sectors 403
* The vertex count without the effect of node building is 2410.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]